#include "state.hpp" #include "goap/action.hpp" #include "goap/actor_world_state.hpp" #include "utils/godot_macros.hpp" namespace goap { void State::_bind_methods() { #define CLASSNAME State GDSIGNAL("state_finished"); GDSIGNAL("state_failed"); GDSIGNAL("end_state"); } void State::_enter_tree() { this->world_state = this->get_node<ActorWorldState>("../ActorWorldState"); } void State::_process(double delta_time) { if(this->is_action_done()) this->state_finished(); } Action const *State::get_action() const { return this->action; } void State::_end_state() {} void State::state_finished() { this->end_state(); this->emit_signal("state_finished"); } void State::state_failed() { this->end_state(); this->emit_signal("state_failed"); } bool State::is_action_done() const { return this->action->is_completed(this->world_state); } void State::end_state() { this->_end_state(); this->queue_free(); this->emit_signal("end_state"); } }