[gd_scene load_steps=9 format=3 uid="uid://btnlq0xajbfit"] [ext_resource type="PackedScene" uid="uid://d6kgu1fpgkqi" path="res://Assets/Models/movement_marker.glb" id="1_vqtx7"] [sub_resource type="Goal" id="Goal_nmxy4"] desired_state_dict = { "is_at_target": true } [sub_resource type="Gradient" id="Gradient_62bs3"] offsets = PackedFloat32Array(0.996466, 1) colors = PackedColorArray(0, 1, 0.36277, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_cichh"] gradient = SubResource("Gradient_62bs3") width = 128 height = 128 fill = 1 fill_from = Vector2(0.504274, 0.491453) fill_to = Vector2(0.82906, 0.145299) [sub_resource type="Animation" id="Animation_sfcxq"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("movement_marker:position") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector3(0, 0.228122, 0)] } [sub_resource type="Animation" id="Animation_d4ff1"] resource_name = "animate" length = 3.0 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("movement_marker:position") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 1, 3), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Vector3(0, 0.228122, 0), Vector3(0, 0.431749, 0), Vector3(0, 0.228122, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_t7gud"] _data = { "RESET": SubResource("Animation_sfcxq"), "animate": SubResource("Animation_d4ff1") } [sub_resource type="GDScript" id="GDScript_mvlku"] script/source = "extends AnimationPlayer func _enter_tree(): self.play(\"animate\") " [node name="GroundGoalMarker" type="GoalMarker"] goal = SubResource("Goal_nmxy4") disable_mode = 1 collision_layer = 0 collision_mask = 0 input_ray_pickable = false [node name="movement_marker" parent="." instance=ExtResource("1_vqtx7")] transform = Transform3D(0.705747, 0, 0, 0, 0.705747, 0, 0, 0, 0.705747, 0, 0.234263, 0) [node name="Decal" type="Decal" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.232787, 0) size = Vector3(1.5, 1.948, 1.5) texture_albedo = SubResource("GradientTexture2D_cichh") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] reset_on_save = false libraries = { "": SubResource("AnimationLibrary_t7gud") } script = SubResource("GDScript_mvlku")