#include "rts_game_mode.hpp" #include "utils/godot_macros.hpp" #include <godot_cpp/classes/engine.hpp> #include <godot_cpp/variant/utility_functions.hpp> void RTSGameMode::_bind_methods() { #define CLASSNAME RTSGameMode } void RTSGameMode::_ready() { godot::Engine::get_singleton()->set_max_fps(60); }