#ifndef STATS_HPP #define STATS_HPP #include "utils/godot_macros.hpp" #include namespace gd = godot; struct Stats { float damage_absorb{0.f}; int hazmat_level{0}; }; Stats operator &(Stats const &lhs, Stats const &rhs); Stats &operator <<(Stats &lhs, Stats const &rhs); #endif // !STATS_HPP