#ifndef GOAL_MARKER_HPP #define GOAL_MARKER_HPP #include "goap/goal.hpp" #include "godot_cpp/classes/static_body3d.hpp" #include namespace gd = godot; class GoalMarker : public gd::StaticBody3D { GDCLASS(GoalMarker, gd::StaticBody3D); static void _bind_methods(); public: void destroy_on_forgotten(); void set_goal(gd::Ref goal); gd::Ref get_goal() const; private: gd::Ref goal{}; }; #endif // !GOAL_MARKER_HPP