[gd_scene load_steps=4 format=3 uid="uid://btnlq0xajbfit"] [sub_resource type="Goal" id="Goal_nmxy4"] desired_state_dict = { "is_at_target": true } [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t1mgt"] albedo_color = Color(0.596078, 0.745098, 0.635294, 1) [sub_resource type="CylinderMesh" id="CylinderMesh_4i5c2"] material = SubResource("StandardMaterial3D_t1mgt") height = 0.1 [node name="GroundGoalMarker" type="GoalMarker"] goal = SubResource("Goal_nmxy4") transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.38494, 0, -2.58246) disable_mode = 1 collision_layer = 0 collision_mask = 0 input_ray_pickable = false [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("CylinderMesh_4i5c2")