#include "character_world_state.hpp" #include "unit.hpp" #include "utils/godot_macros.hpp" void CharacterWorldState::_bind_methods() { #define CLASSNAME CharacterWorldState } void CharacterWorldState::_enter_tree() { this->parent_type::_enter_tree(); this->inventory = this->get_node("%Inventory"); } gd::String CharacterWorldState::get_weapon_animation() const { return this->inventory->get_weapon()->get_animation(); } bool CharacterWorldState::get_is_in_range() const { float const distance{this->parent_unit->get_global_position().distance_to(this->target_node->get_global_position())}; return distance <= inventory->get_stats().weapon_range; }