diff --git a/src/unit.cpp b/src/unit.cpp index bf706d4..283946d 100644 --- a/src/unit.cpp +++ b/src/unit.cpp @@ -45,7 +45,6 @@ void Unit::_physics_process(double) { } void Unit::stop_plan() { - gd::UtilityFunctions::print("!!! ", this->get_path(), " stop_plan"); this->current_goal.unref(); this->current_plan.clear(); this->destroy_state(); @@ -72,7 +71,6 @@ void Unit::begin_marker_temporary(GoalMarker *marker) { } void Unit::set_target_goal(gd::Node3D *target, gd::Ref goal) { - gd::UtilityFunctions::print("!!! ", this->get_path(), " set_target_goal"); this->destroy_state(); this->world_state->set_target_node(target); this->begin_goal(goal); @@ -98,7 +96,6 @@ void Unit::aim_at(gd::Node3D *target) { } void Unit::on_unconscious(Unit *damage_source) { - gd::UtilityFunctions::print("!!! ", this->get_path(), " on_unconscious"); this->destroy_state(); this->emit_signal("plan_failed"); this->anim_player->stop(); @@ -106,7 +103,6 @@ void Unit::on_unconscious(Unit *damage_source) { } void Unit::on_death(Unit *damage_source) { - gd::UtilityFunctions::print("!!! ", this->get_path(), " on_death"); this->destroy_state(); this->emit_signal("plan_failed"); if(this->anim_player->get_current_animation() != gd::StringName("death")) { @@ -126,7 +122,6 @@ void Unit::on_velocity_computed(gd::Vector3 vel) { } void Unit::destroy_state() { - gd::UtilityFunctions::print("!!! ", this->get_path(), " destroy_state"); if(this->state == nullptr) return; if(!this->state->is_queued_for_deletion())