fix: self preservation plan in the wrong order
This commit is contained in:
parent
4ba6869a30
commit
a2240797b8
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@ -5,5 +5,6 @@ requirements_dict = {
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"is_health_safe": false
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}
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desired_state_dict = {
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"can_see_target": false,
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"is_health_safe": true
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}
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@ -5,7 +5,7 @@
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[ext_resource type="AnimationLibrary" uid="uid://crkh5gahl2ci6" path="res://Animation/bean_characters.res" id="2_lrpu6"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_5pqvg"]
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radius = 7.38627
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radius = 8.42531
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[sub_resource type="SphereShape3D" id="SphereShape3D_drlm2"]
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radius = 1.0
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@ -15,6 +15,8 @@ albedo_color = Color(1, 0.24, 0.24, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5r0b3"]
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material = SubResource("StandardMaterial3D_ss47r")
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radial_segments = 8
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rings = 3
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[sub_resource type="BoxMesh" id="BoxMesh_p8wvo"]
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size = Vector3(0.2, 0.2, 0.5)
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@ -29,7 +31,7 @@ editor_available_goals = [ExtResource("2_k42dl"), ExtResource("1_b1qo1")]
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unique_name_in_owner = true
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[node name="Planner" type="Planner" parent="."]
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actions_inspector = [3, 2, 4, 5]
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actions_inspector = [3, 2, 4, 5, 6]
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unique_name_in_owner = true
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[node name="EntityHealth" type="EntityHealth" parent="."]
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@ -37,6 +39,8 @@ unique_name_in_owner = true
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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unique_name_in_owner = true
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path_desired_distance = 0.5
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target_desired_distance = 0.2
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path_height_offset = 0.5
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[node name="AwarenessArea" type="Area3D" parent="."]
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@ -47,7 +51,7 @@ collision_mask = 2
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input_ray_pickable = false
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[node name="CollisionShape3D" type="CollisionShape3D" parent="AwarenessArea"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 2.36036)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.238092)
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shape = SubResource("SphereShape3D_5pqvg")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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5
godot/GameObjects/nav_marker.tscn
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5
godot/GameObjects/nav_marker.tscn
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@ -0,0 +1,5 @@
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[gd_scene format=3 uid="uid://c82s8vpaethtv"]
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[node name="NavMarker" type="NavMarker"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.68886, 0.383154, -2.15328)
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gizmo_extents = 1.0
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@ -9,7 +9,7 @@ height = 0.1
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ground_marker_scene = ExtResource("1_t46fa")
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, 7.57104e-08, -4.37114e-08, 0, 0.5, 0.866025, 8.74228e-08, 0.866025, -0.5, 0, 8.41077, -4.42292)
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transform = Transform3D(-1, 7.57104e-08, -4.37114e-08, 0, 0.5, 0.866025, 8.74228e-08, 0.866025, -0.5, 0, 10.1792, -3.46957)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0494189, 0)
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@ -10,6 +10,8 @@ albedo_color = Color(0.407843, 1, 0.447059, 1)
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_5r0b3"]
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material = SubResource("StandardMaterial3D_n4q15")
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radial_segments = 8
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rings = 3
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[sub_resource type="BoxMesh" id="BoxMesh_p8wvo"]
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size = Vector3(0.2, 0.2, 0.5)
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@ -31,6 +33,8 @@ unique_name_in_owner = true
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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unique_name_in_owner = true
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path_desired_distance = 0.2
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target_desired_distance = 0.5
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path_height_offset = 0.5
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debug_enabled = true
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@ -1,9 +1,10 @@
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[gd_scene load_steps=10 format=3 uid="uid://c62s1jmtgajjk"]
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[gd_scene load_steps=11 format=3 uid="uid://c62s1jmtgajjk"]
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[ext_resource type="PackedScene" uid="uid://dsalxxq3xs842" path="res://rts_game_mode.tscn" id="1_4nchg"]
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[ext_resource type="Environment" uid="uid://cnfk8yrvklysq" path="res://Environments/default_environment.tres" id="2_jq6bw"]
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[ext_resource type="PackedScene" uid="uid://pme230qx1377" path="res://GameObjects/player_unit.tscn" id="3_wl7wm"]
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[ext_resource type="PackedScene" uid="uid://ba17jrcaduowj" path="res://GameObjects/enemy_unit.tscn" id="4_0o33v"]
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[ext_resource type="PackedScene" uid="uid://c82s8vpaethtv" path="res://GameObjects/nav_marker.tscn" id="5_ta2oq"]
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[sub_resource type="NavigationMesh" id="NavigationMesh_8a2j6"]
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vertices = PackedVector3Array(0, 0.4, -2, 1.75, 0.4, -3.25, 1.75, 0.4, -9.5, -0.75, 0.4, -0.25, 0, 0.4, -2, 1.75, 0.4, -9.5, -9.5, 0.4, -9.5, -9.5, 0.4, -0.25, 4.5, 0.4, -1.25, 4.5, 0.4, -0.5, 9.5, 0.4, -0.5, 3.25, 0.4, -2.5, 4.5, 0.4, -1.25, 9.5, 0.4, -0.5, 1.75, 0.4, -9.5, 1.75, 0.4, -3.25, 3.25, 0.4, -2.5, 9.5, 0.4, -0.5, 9.5, 0.4, -9.5, 1.75, 3.4, 1, 2.25, 3.4, 1, 3.5, 3.4, -0.5, 2.75, 3.4, -1.5, 1.5, 3.4, -2, 0.25, 3.4, -0.5, 3, 0.4, -0.5, 2.5, 0.4, -1.25, 1.5, 0.4, -1.5, 0.75, 0.4, -0.5, 1.75, 0.4, 0.5, 9.5, 0.4, -0.5, 4.5, 0.4, -0.5, 3.5, 0.4, 1.25, 9.5, 0.4, -0.5, 3.5, 0.4, 1.25, 2, 0.4, 2.25, 2, 0.4, 9.5, 9.5, 0.4, 9.5, 2, 0.4, 9.5, 2, 0.4, 2.25, 0, 0.4, 1, 0, 0.4, 1, -0.75, 0.4, -0.25, -9.5, 0.4, -0.25, -9.5, 0.4, 9.5, 2, 0.4, 9.5)
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@ -64,3 +65,37 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.7165, 1.8999e-07, 3.29106)
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[node name="Unit2" parent="." instance=ExtResource("4_0o33v")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.57207, -7.63685e-07, -6.40453)
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[node name="NavRoom" type="NavRoom" parent="."]
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[node name="NavMarker" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(0.80479, 0, -0.593559, 0, 1, 0, 0.593559, 0, 0.80479, 3.65141, 0.4, -2.09859)
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[node name="NavMarker2" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(0.794658, 0, -0.607057, 0, 1, 0, 0.607057, 0, 0.794658, 3.07483, 0.4, -2.58758)
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[node name="NavMarker3" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(-0.784766, 0, 0.619792, 0, 1, 0, -0.619792, 0, -0.784766, 0.723487, 0.4, 1.45218)
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[node name="NavMarker4" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(-0.628248, 0, -0.778013, 0, 1, 0, 0.778013, 0, -0.628248, 3.51616, 0.4, 1.22172)
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[node name="NavMarker8" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(-0.635135, 0, -0.772401, 0, 1, 0, 0.772401, 0, -0.635135, 3.91311, 0.4, 0.527064)
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[node name="NavMarker5" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(-0.762273, 0, 0.647256, 0, 1, 0, -0.647256, 0, -0.762273, 0.0761999, 0.4, 1.04762)
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[node name="NavMarker6" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(0.652363, 0, 0.757906, 0, 1, 0, -0.757906, 0, 0.652363, -0.132873, 0.4, -1.68996)
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[node name="NavMarker7" parent="NavRoom" instance=ExtResource("5_ta2oq")]
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marker_type = 1
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transform = Transform3D(0.668508, 0, 0.743705, 0, 1, 0, -0.743705, 0, 0.668508, 0.277942, 0.4, -2.19853)
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@ -1,8 +1,7 @@
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#include "enemy_world_state.hpp"
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#include "entity_health.hpp"
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#include "goap/goal.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "unit.hpp"
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#include "goap/goal.hpp"
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#include "utils/godot_macros.hpp"
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#include <cmath>
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@ -14,7 +13,7 @@ void EnemyWorldState::_bind_methods() {
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GDRESOURCETYPE("Goal"));
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}
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void EnemyWorldState::_ready() {
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void EnemyWorldState::_ready() { GDGAMEONLY();
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this->awareness_area = this->get_node<gd::Area3D>("%AwarenessArea");
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this->awareness_area->connect("body_entered", callable_mp(this, &EnemyWorldState::on_awareness_entered));
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this->awareness_area->connect("body_exited", callable_mp(this, &EnemyWorldState::on_awareness_exited));
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@ -36,6 +35,8 @@ void EnemyWorldState::on_awareness_exited(gd::Node3D *node) {
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}
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void EnemyWorldState::on_damaged(int remaining, int delta, Unit *source) {
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if(this->parent_unit->has_plan())
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return;
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float highest_priority{0.f};
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Unit *highest_priority_unit{this->select_target_from_known_with_priority(&highest_priority)};
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float const priority{this->calculate_priority(source)};
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@ -1,10 +1,10 @@
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#include "planner.hpp"
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#include "action_db.hpp"
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#include "godot_cpp/classes/engine.hpp"
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#include "godot_cpp/classes/global_constants.hpp"
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#include "godot_cpp/templates/hashfuncs.hpp"
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#include "utils/godot_macros.hpp"
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#include <cstdint>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/global_constants.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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namespace goap {
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@ -16,18 +16,20 @@ WorldStateNode::WorldStateNode(WorldStateNode const &last_state, Action const *l
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, open_requirements{last_state.open_requirements}
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, last_action{last_action}
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, context{last_state.context} {
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for(WorldProperty const &req : last_action->get_required())
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for(WorldProperty const &req : last_action->get_required()) {
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this->open_requirements[req.key] = req.value;
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this->state[req.key] = this->context->get_world_property(req.key);
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}
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for(WorldProperty const &effect : last_action->get_effects())
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if(this->open_requirements.has(effect.key))
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this->state[effect.key] = effect.value;
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this->state[effect.key] = effect.value;
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}
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int WorldStateNode::requirements_unmet() const {
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int requirements = this->open_requirements.size();
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for(WorldProperty const &req : this->open_requirements) {
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if(this->state.has(req.key) && this->state[req.key] == req.value) {
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--requirements;
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if(this->state.has(req.key)) {
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if(this->state[req.key] == req.value)
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--requirements;
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} else if(this->context->check_property_match(req)) {
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--requirements;
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}
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@ -63,19 +65,19 @@ bool operator!=(goap::WorldStateNode const &lhs, goap::WorldStateNode const &rhs
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}
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bool operator<(goap::WorldStateNode const &lhs, goap::WorldStateNode const &rhs) {
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return lhs.state.size() < rhs.state.size();
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return lhs.requirements_unmet() < rhs.requirements_unmet();
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}
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bool operator<=(goap::WorldStateNode const &lhs, goap::WorldStateNode const &rhs) {
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return lhs.state.size() <= rhs.state.size();
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return lhs.requirements_unmet() <= rhs.requirements_unmet();
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}
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bool operator>(goap::WorldStateNode const &lhs, goap::WorldStateNode const &rhs) {
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return lhs.state.size() > rhs.state.size();
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return lhs.requirements_unmet() > rhs.requirements_unmet();
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}
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bool operator>=(goap::WorldStateNode const &lhs, goap::WorldStateNode const &rhs) {
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return lhs.state.size() >= rhs.state.size();
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return lhs.requirements_unmet() >= rhs.requirements_unmet();
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}
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void Planner::_bind_methods() {
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32
src/nav_marker.cpp
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32
src/nav_marker.cpp
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#include "nav_marker.hpp"
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#include "utils/godot_macros.hpp"
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#include <godot_cpp/classes/editor_interface.hpp>
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#include <godot_cpp/classes/editor_selection.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/navigation_server3d.hpp>
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#include <godot_cpp/classes/world3d.hpp>
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#include <godot_cpp/variant/rid.hpp>
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void NavMarker::_bind_methods() {
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#define CLASSNAME NavMarker
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GDPROPERTY_HINTED(marker_type, gd::Variant::INT, gd::PROPERTY_HINT_ENUM, MarkerType::get_property_hint());
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}
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void NavMarker::_process(double delta_time) {
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#ifdef DEBUG_ENABLED
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GDEDITORONLY()
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if(gd::EditorInterface::get_singleton()->get_selection()->get_selected_nodes().has(this)) {
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gd::RID const map_id{this->get_world_3d()->get_navigation_map()};
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gd::Vector3 const new_point{gd::NavigationServer3D::get_singleton()->map_get_closest_point(map_id, this->get_global_position())};
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this->set_global_position(new_point);
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}
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#endif // DEBUG
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}
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void NavMarker::set_marker_type(int type) {
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this->type = type;
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}
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int NavMarker::get_marker_type() const {
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return this->type;
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}
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26
src/nav_marker.hpp
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26
src/nav_marker.hpp
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#ifndef NAV_MARKER_HPP
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#define NAV_MARKER_HPP
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#include "utils/godot_macros.hpp"
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#include <godot_cpp/classes/marker3d.hpp>
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namespace gd = godot;
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GDENUM(MarkerType,
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Generic,
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Cover
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);
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class NavMarker : public gd::Marker3D {
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GDCLASS(NavMarker, gd::Marker3D);
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static void _bind_methods();
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public:
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virtual void _process(double delta_time) override;
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void set_marker_type(int type);
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int get_marker_type() const;
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private:
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MarkerType type{MarkerType::Generic};
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};
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#endif // !NAV_MARKER_HPP
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60
src/nav_room.cpp
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60
src/nav_room.cpp
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#include "nav_room.hpp"
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#include "godot_cpp/classes/global_constants.hpp"
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#include "nav_marker.hpp"
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#include "utils/godot_macros.hpp"
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#include <cmath>
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void NavRoom::_bind_methods() {
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#define CLASSNAME NavRoom
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GDPROPERTY_HINTED(editor_neighbours, gd::Variant::ARRAY, gd::PROPERTY_HINT_ARRAY_TYPE, GDNODETYPE("NavRoom"));
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}
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NavRoom *NavRoom::get_closest_room(gd::Vector3 const &closest_to) {
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NavRoom *candidate{nullptr};
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float shortest_distance{INFINITY};
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for(NavRoom *room : NavRoom::rooms) {
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float const distance{room->get_global_position().distance_squared_to(closest_to)};
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if(distance < shortest_distance) {
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shortest_distance = distance;
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candidate = room;
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}
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}
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return candidate;
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}
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void NavRoom::_enter_tree() { GDGAMEONLY()
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NavRoom::rooms.push_back(this);
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this->connect("child_entered_tree", callable_mp(this, &NavRoom::on_child_entered));
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}
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void NavRoom::_exit_tree() { GDGAMEONLY()
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NavRoom::rooms.erase(this);
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}
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void NavRoom::on_child_entered(gd::Node *child) {
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if(NavMarker *marker{gd::Object::cast_to<NavMarker>(child)})
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this->markers.push_back(marker);
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}
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gd::Vector<NavRoom*> const &NavRoom::get_neighbours() const {
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return this->neighbours;
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}
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gd::Vector<NavMarker*> const &NavRoom::get_markers() const {
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return this->markers;
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}
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gd::Array NavRoom::get_editor_neighbours() const {
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gd::Array a{};
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for(NavRoom *room : this->neighbours)
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a.push_back(a);
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return a;
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}
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|
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void NavRoom::set_editor_neighbours(gd::Array array) {
|
||||
this->neighbours.clear();
|
||||
while(!array.is_empty()) if(NavRoom *room{gd::Object::cast_to<NavRoom>(array.pop_front())})
|
||||
this->neighbours.push_back(room);
|
||||
}
|
||||
|
||||
gd::Vector<NavRoom*> NavRoom::rooms{};
|
33
src/nav_room.hpp
Normal file
33
src/nav_room.hpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#ifndef NAV_ROOM_HPP
|
||||
#define NAV_ROOM_HPP
|
||||
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <godot_cpp/templates/vector.hpp>
|
||||
|
||||
namespace gd = godot;
|
||||
|
||||
class NavMarker;
|
||||
|
||||
class NavRoom : public gd::Node3D {
|
||||
GDCLASS(NavRoom, gd::Node3D);
|
||||
static void _bind_methods();
|
||||
public:
|
||||
static NavRoom *get_closest_room(gd::Vector3 const &closest_to);
|
||||
virtual void _enter_tree() override;
|
||||
virtual void _exit_tree() override;
|
||||
virtual void on_child_entered(gd::Node *child);
|
||||
gd::Vector<NavRoom*> const &get_neighbours() const;
|
||||
gd::Vector<NavMarker*> const &get_markers() const;
|
||||
private:
|
||||
void set_editor_neighbours(gd::Array array);
|
||||
gd::Array get_editor_neighbours() const;
|
||||
private:
|
||||
float radius{1.f};
|
||||
gd::Vector3 centre{0.f, 0.f, 0.f};
|
||||
gd::Vector<NavMarker*> markers{};
|
||||
gd::Vector<NavRoom*> neighbours{};
|
||||
|
||||
static gd::Vector<NavRoom*> rooms;
|
||||
};
|
||||
|
||||
#endif // !NAV_ROOM_HPP
|
|
@ -2,6 +2,8 @@
|
|||
#include "enemy_world_state.hpp"
|
||||
#include "entity_health.hpp"
|
||||
#include "goap/state.hpp"
|
||||
#include "nav_marker.hpp"
|
||||
#include "nav_room.hpp"
|
||||
#include "rts_actions.hpp"
|
||||
#include "rts_game_mode.hpp"
|
||||
#include "rts_player.hpp"
|
||||
|
@ -36,6 +38,7 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
|
|||
goap::ActionDB::register_action<GetInMeleeRange>();
|
||||
goap::ActionDB::register_action<MeleeAttack>();
|
||||
goap::ActionDB::register_action<TankSelfHeal>();
|
||||
goap::ActionDB::register_action<TakeCover>();
|
||||
|
||||
ClassDB::register_class<goap::ActorWorldState>();
|
||||
ClassDB::register_class<goap::Goal>();
|
||||
|
@ -53,6 +56,8 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
|
|||
ClassDB::register_class<RTSGameMode>();
|
||||
ClassDB::register_class<RTSPlayer>();
|
||||
ClassDB::register_class<EntityHealth>();
|
||||
ClassDB::register_class<NavMarker>();
|
||||
ClassDB::register_class<NavRoom>();
|
||||
}
|
||||
|
||||
extern "C"
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
#include "rts_actions.hpp"
|
||||
#include "nav_marker.hpp"
|
||||
#include "nav_room.hpp"
|
||||
#include "rts_states.hpp"
|
||||
#include "goap/actor_world_state.hpp"
|
||||
#include "goap/state.hpp"
|
||||
#include <godot_cpp/core/memory.hpp>
|
||||
#include <godot_cpp/variant/basis.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
#include <cmath>
|
||||
|
||||
MoveToTarget::MoveToTarget()
|
||||
: Action() {
|
||||
|
@ -24,8 +28,8 @@ goap::State *MoveToTarget::get_apply_state(goap::ActorWorldState *context) const
|
|||
|
||||
FireAtTarget::FireAtTarget()
|
||||
: Action() {
|
||||
this->effects.insert("is_target_dead", true);
|
||||
this->required.insert("can_see_target", true);
|
||||
this->effects.insert("is_target_dead", true);
|
||||
}
|
||||
|
||||
goap::State *FireAtTarget::get_apply_state(goap::ActorWorldState *context) const {
|
||||
|
@ -50,8 +54,8 @@ goap::State *FindTarget::get_apply_state(goap::ActorWorldState *context) const {
|
|||
GetInMeleeRange::GetInMeleeRange()
|
||||
: Action() {
|
||||
this->require_state_complete = false;
|
||||
this->effects.insert("is_in_melee_range", true);
|
||||
this->required.insert("can_see_target", true);
|
||||
this->effects.insert("is_in_melee_range", true);
|
||||
}
|
||||
|
||||
goap::State *GetInMeleeRange::get_apply_state(goap::ActorWorldState *context) const {
|
||||
|
@ -63,9 +67,9 @@ goap::State *GetInMeleeRange::get_apply_state(goap::ActorWorldState *context) co
|
|||
|
||||
MeleeAttack::MeleeAttack()
|
||||
: Action() {
|
||||
this->effects.insert("is_target_dead", true);
|
||||
this->required.insert("can_see_target", true);
|
||||
this->required.insert("is_in_melee_range", true);
|
||||
this->effects.insert("is_target_dead", true);
|
||||
}
|
||||
|
||||
goap::State *MeleeAttack::get_apply_state(goap::ActorWorldState *context) const {
|
||||
|
@ -76,6 +80,7 @@ goap::State *MeleeAttack::get_apply_state(goap::ActorWorldState *context) const
|
|||
|
||||
TankSelfHeal::TankSelfHeal()
|
||||
: Action() {
|
||||
this->required.insert("can_see_target", false);
|
||||
this->effects.insert("is_health_safe", true);
|
||||
}
|
||||
|
||||
|
@ -84,3 +89,48 @@ goap::State *TankSelfHeal::get_apply_state(goap::ActorWorldState *context) const
|
|||
state->animation = "self_heal";
|
||||
return state;
|
||||
}
|
||||
|
||||
TakeCover::TakeCover()
|
||||
: Action () {
|
||||
this->require_state_complete = false;
|
||||
this->effects.insert("can_see_target", false);
|
||||
}
|
||||
|
||||
bool TakeCover::procedural_is_possible(goap::ActorWorldState *context) const {
|
||||
gd::Vector3 const global_position{context->get_world_property("parent_global_position")};
|
||||
gd::Vector3 const target_position{context->get_world_property("target_global_position")};
|
||||
NavRoom *room{NavRoom::get_closest_room(global_position)};
|
||||
if(room == nullptr)
|
||||
return false;
|
||||
for(NavMarker *marker : room->get_markers())
|
||||
if(TakeCover::is_marker_cover_from(marker, target_position))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
goap::State *TakeCover::get_apply_state(goap::ActorWorldState *context) const {
|
||||
MoveTo *state{this->create_state<MoveTo>()};
|
||||
gd::Vector3 const global_position{context->get_world_property("parent_global_position")};
|
||||
gd::Vector3 const target_position{context->get_world_property("target_global_position")};
|
||||
NavRoom *room{NavRoom::get_closest_room(global_position)};
|
||||
if(room == nullptr)
|
||||
return nullptr;
|
||||
float best_score{-INFINITY};
|
||||
for(NavMarker *marker : room->get_markers()) {
|
||||
gd::Vector3 const marker_position{marker->get_global_position()};
|
||||
float const score{100.f - marker_position.distance_to(global_position)};
|
||||
if(score > best_score && TakeCover::is_marker_cover_from(marker, target_position)) {
|
||||
best_score = score;
|
||||
state->target_node = marker;
|
||||
gd::UtilityFunctions::print("!!! best cover so far: ", marker->get_path());
|
||||
}
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
bool TakeCover::is_marker_cover_from(NavMarker *marker, gd::Vector3 const &target) {
|
||||
return marker->get_marker_type() == MarkerType::Cover
|
||||
&& marker->get_global_basis()
|
||||
.get_column(2)
|
||||
.dot((marker->get_global_position() - target).normalized()) < -0.7f;
|
||||
}
|
||||
|
|
|
@ -40,10 +40,20 @@ public:
|
|||
};
|
||||
|
||||
class TankSelfHeal : public goap::Action {
|
||||
GOAP_ACTION(SelfHeal);
|
||||
GOAP_ACTION(TankSelfHeal);
|
||||
public:
|
||||
TankSelfHeal();
|
||||
virtual goap::State *get_apply_state(goap::ActorWorldState *context) const override;
|
||||
};
|
||||
|
||||
class TakeCover : public goap::Action {
|
||||
GOAP_ACTION(TakeCover);
|
||||
public:
|
||||
TakeCover();
|
||||
virtual bool procedural_is_possible(goap::ActorWorldState *context) const override;
|
||||
virtual goap::State *get_apply_state(goap::ActorWorldState *context) const override;
|
||||
private:
|
||||
static bool is_marker_cover_from(class NavMarker *marker, gd::Vector3 const &target);
|
||||
};
|
||||
|
||||
#endif // !RTS_ACTIONS_HPP
|
||||
|
|
|
@ -7,10 +7,16 @@
|
|||
void MoveTo::_bind_methods() {}
|
||||
|
||||
void MoveTo::_ready() {
|
||||
this->agent = this->get_node<gd::NavigationAgent3D>("../NavigationAgent3D");
|
||||
this->agent->set_target_position(this->target_node->get_global_position());
|
||||
this->parent_node3d = Object::cast_to<gd::Node3D>(this->get_parent());
|
||||
this->agent = this->get_node<gd::NavigationAgent3D>("../NavigationAgent3D");
|
||||
if(this->target_node == nullptr) {
|
||||
this->state_ended();
|
||||
gd::UtilityFunctions::push_warning("failed to start MoveTo state due to missing target");
|
||||
return;
|
||||
}
|
||||
this->agent->set_target_position(this->target_node->get_global_position());
|
||||
this->calculate_path();
|
||||
gd::UtilityFunctions::print(this->parent_node3d->get_path(), " MoveTo ", this->target_node->get_path());
|
||||
}
|
||||
|
||||
void MoveTo::_end_state() {
|
||||
|
@ -65,6 +71,8 @@ void Animate::_bind_methods() {}
|
|||
void Animate::_ready() {
|
||||
this->anim = this->get_node<gd::AnimationPlayer>("../AnimationPlayer");
|
||||
this->anim->play(this->animation);
|
||||
if(!this->anim->has_animation(this->animation))
|
||||
this->state_ended();
|
||||
}
|
||||
|
||||
void Animate::_process(double delta_time) {
|
||||
|
|
|
@ -50,7 +50,9 @@ bool UnitWorldState::get_can_see_target() const {
|
|||
target_position,
|
||||
0x1 | 0x4, ignore_list)
|
||||
};
|
||||
return this->parent_unit->get_world_3d()->get_direct_space_state()->intersect_ray(query).is_empty();
|
||||
bool const can_see{this->parent_unit->get_world_3d()->get_direct_space_state()->intersect_ray(query).is_empty()};
|
||||
gd::UtilityFunctions::print(this->parent_unit->get_path(), can_see ? " can see " : " can't see ", this->target_node->get_path());
|
||||
return can_see;
|
||||
}
|
||||
|
||||
bool UnitWorldState::get_is_at_target() const {
|
||||
|
|
Loading…
Reference in a new issue