chore: removed unneeded print calls
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5abab18a86
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693859e874
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@ -25,7 +25,6 @@ void EnemyWorldState::_ready() { GDGAMEONLY();
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void EnemyWorldState::on_awareness_entered(gd::Node3D *node) {
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void EnemyWorldState::on_awareness_entered(gd::Node3D *node) {
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if(Unit *unit{gd::Object::cast_to<Unit>(node)}) {
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if(Unit *unit{gd::Object::cast_to<Unit>(node)}) {
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gd::UtilityFunctions::print("!!! ", this->get_path(), ": ", node->get_path(), " entered awareness");
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this->add_aware_unit(unit);
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this->add_aware_unit(unit);
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}
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}
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}
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}
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@ -72,9 +71,6 @@ void EnemyWorldState::add_aware_unit(Unit *unit) {
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this->known_enemies.insert(0, unit);
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this->known_enemies.insert(0, unit);
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if(!this->parent_unit->has_plan())
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if(!this->parent_unit->has_plan())
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this->try_set_target(this->select_target_from_known());
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this->try_set_target(this->select_target_from_known());
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else
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gd::UtilityFunctions::print("!!! ", this->get_path(), " not replanning because a plan is already in motion");
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gd::UtilityFunctions::print("!!! ", this->get_path(), " found ", unit->get_path());
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}
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}
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void EnemyWorldState::remove_aware_unit(Unit *unit) {
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void EnemyWorldState::remove_aware_unit(Unit *unit) {
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@ -126,10 +122,8 @@ void EnemyWorldState::try_set_target(Unit *unit) {
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void EnemyWorldState::set_editor_available_goals(gd::Array array) {
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void EnemyWorldState::set_editor_available_goals(gd::Array array) {
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this->available_goals.clear();
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this->available_goals.clear();
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while(!array.is_empty()) {
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for(int i{0}; i < array.size(); ++i)
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gd::Ref<goap::Goal> goal{array.pop_front()};
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this->available_goals.push_back(array[i]);
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this->available_goals.push_back(goal);
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}
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}
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}
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gd::Array EnemyWorldState::get_editor_available_goals() const {
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gd::Array EnemyWorldState::get_editor_available_goals() const {
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@ -25,12 +25,9 @@ void UnitWorldState::_bind_methods() {
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void UnitWorldState::_enter_tree() { GDGAMEONLY();
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void UnitWorldState::_enter_tree() { GDGAMEONLY();
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this->parent_unit = gd::Object::cast_to<Unit>(this->get_parent());
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this->parent_unit = gd::Object::cast_to<Unit>(this->get_parent());
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gd::UtilityFunctions::print("!!! ", this->get_path(), ": is part of ", this->parent_unit->get_path());
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this->agent = this->get_node<gd::NavigationAgent3D>("%NavigationAgent3D");
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this->agent = this->get_node<gd::NavigationAgent3D>("%NavigationAgent3D");
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this->eye_location = this->get_node<gd::Node3D>("%Eyes");
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this->eye_location = this->get_node<gd::Node3D>("%Eyes");
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this->health = this->get_node<EntityHealth>("%EntityHealth");
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this->health = this->get_node<EntityHealth>("%EntityHealth");
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if(this->parent_unit == nullptr)
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gd::UtilityFunctions::push_warning("UnitWorldState needs to be a child node of a Unit");
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}
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}
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bool UnitWorldState::get_can_see_target() const {
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bool UnitWorldState::get_can_see_target() const {
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