feat: now tracking current goal in unit
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			@ -1,9 +1,9 @@
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#include "unit.hpp"
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#include "goap/goal.hpp"
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#include "godot_cpp/variant/callable_method_pointer.hpp"
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#include "godot_cpp/variant/utility_functions.hpp"
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#include "utils/godot_macros.hpp"
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#include <godot_cpp/classes/navigation_agent3d.hpp>
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#include <godot_cpp/variant/callable_method_pointer.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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void Unit::_bind_methods() {
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#define CLASSNAME Unit
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			@ -20,8 +20,7 @@ void Unit::_process(double delta_time) {
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}
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void Unit::stop_plan() {
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    if(this->is_queued_for_deletion())
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        return;
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    this->current_goal.unref();
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    this->current_plan.clear();
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    if(this->state && !this->state->is_queued_for_deletion())
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        this->destroy_state();
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			@ -36,6 +35,7 @@ void Unit::plan_for_marker(GoalMarker *marker) {
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void Unit::plan_for_goal(gd::Ref<goap::Goal> goal) {
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    this->current_plan = this->planner->plan_for_goal(goal);
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    this->current_goal = goal;
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    this->next_action();
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}
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			@ -31,6 +31,7 @@ private:
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    void replan_goal();
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private:
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    goap::Plan current_plan{};
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    gd::Ref<goap::Goal> current_goal{};
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    goap::State *state{nullptr};
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    gd::Node3D *eyes{nullptr};
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