chore: some comment updates
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@ -12,8 +12,17 @@ class AreaTransfer : public gd::Area3D {
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static void _bind_methods();
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public:
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virtual void _ready() override;
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/** listener connected in _ready
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* checks if 'body' is a CharacterUnit, and registers it in ready_units
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*/
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void _on_body_entered(gd::Node3D *body);
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/** listener connected in _ready
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* checks if 'body is in the ready_units list, and removes it if so.
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*/
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void _on_body_exited(gd::Node3D *body);
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/** checks if ready_units contains all player units on the field right now
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* loads next_scene
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*/
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void check_all_ready();
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void set_next_scene(gd::String path);
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gd::String get_next_scene() const;
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