feat: setup basic godot project files
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13
godot/GameObjects/player_camera.tscn
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13
godot/GameObjects/player_camera.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bmm2quy62exfr"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_hd6t5"]
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height = 0.1
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[node name="PlayerCamera" type="RTSPlayer"]
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[node name="Camera3D" type="Camera3D" parent="."]
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transform = Transform3D(-1, 7.57103e-08, -4.37114e-08, 0, 0.5, 0.866025, 8.74228e-08, 0.866025, -0.5, 0, 5.86004, -2.59394)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0494189, 0)
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mesh = SubResource("CylinderMesh_hd6t5")
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