bug(goap): fixed unexpected AI behaviour
- Death now removes entity from awareness - State failure now causes replan or goal reevaluation
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36 changed files with 845 additions and 88 deletions
15
godot/GameObjects/LevelProps/modern_train.tscn
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15
godot/GameObjects/LevelProps/modern_train.tscn
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[gd_scene load_steps=3 format=3 uid="uid://duuvete30t8sv"]
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[ext_resource type="PackedScene" uid="uid://cv3l44qdi8e56" path="res://Environments/Models/KenneyTrains/train-tram-modern.glb" id="1_isbsa"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_wbdhh"]
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size = Vector3(2.67188, 4.54761, 6.56006)
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[node name="ModernTrain" type="StaticBody3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4.97447, 0, 4.90353)
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[node name="train-tram-modern2" parent="." instance=ExtResource("1_isbsa")]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7135, 0.143799)
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shape = SubResource("BoxShape3D_wbdhh")
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