[gd_scene load_steps=4 format=3 uid="uid://btnlq0xajbfit"]

[sub_resource type="Goal" id="Goal_nmxy4"]
desired_state_dict = {
"is_at_target": true
}

[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t1mgt"]
albedo_color = Color(0.596078, 0.745098, 0.635294, 1)

[sub_resource type="CylinderMesh" id="CylinderMesh_4i5c2"]
material = SubResource("StandardMaterial3D_t1mgt")
height = 0.1

[node name="GroundGoalMarker" type="GoalMarker"]
goal = SubResource("Goal_nmxy4")
transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, -2.38494, 0, -2.58246)
disable_mode = 1
collision_layer = 0
collision_mask = 0
input_ray_pickable = false

[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("CylinderMesh_4i5c2")
