#ifndef STATS_HPP
#define STATS_HPP

#include "utils/godot_macros.hpp"
#include <godot_cpp/templates/hash_set.hpp>

namespace gd = godot;

struct Stats {
    float weapon_range{1.f};

    float armour_damage_absorb{0.f};
    int armour_hazmat_level{0};
};

#endif // !STATS_HPP
