going/engine/thirdparty/thorvg/src/renderer/tvgScene.cpp
2025-01-17 16:36:38 +01:00

82 lines
2.1 KiB
C++

/*
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "tvgScene.h"
/************************************************************************/
/* External Class Implementation */
/************************************************************************/
Scene::Scene() : pImpl(new Impl(this))
{
Paint::pImpl->id = TVG_CLASS_ID_SCENE;
}
Scene::~Scene()
{
delete(pImpl);
}
unique_ptr<Scene> Scene::gen() noexcept
{
return unique_ptr<Scene>(new Scene);
}
uint32_t Scene::identifier() noexcept
{
return TVG_CLASS_ID_SCENE;
}
Result Scene::push(unique_ptr<Paint> paint) noexcept
{
auto p = paint.release();
if (!p) return Result::MemoryCorruption;
PP(p)->ref();
pImpl->paints.push_back(p);
return Result::Success;
}
Result Scene::reserve(TVG_UNUSED uint32_t size) noexcept
{
return Result::NonSupport;
}
Result Scene::clear(bool free) noexcept
{
pImpl->clear(free);
return Result::Success;
}
list<Paint*>& Scene::paints() noexcept
{
return pImpl->paints;
}