going/project/objects/bash_pickup.tscn
2025-06-16 00:14:02 +02:00

44 lines
1.5 KiB
Bash

[gd_scene load_steps=4 format=3 uid="uid://cxkk7sfkv3otl"]
[ext_resource type="PackedScene" uid="uid://bhccbn5c7dhf7" path="res://models/pickups/pinecone.blend" id="1_f2ibw"]
[sub_resource type="GDScript" id="GDScript_f2ibw"]
script/source = "extends Area3D
func _on_body_entered(body: Node3D) -> void:
if body.is_class(\"PlayerBody\"):
body.can_bash = true
queue_free()
GameUI.get_singleton().display_message(\"Bash through obstacles by pressing (X) during a split-step\")
(body as PlayerBody).save_checkpoint()
func _physics_process(delta):
$pinecone.rotate_y(delta * 2.0)
"
[sub_resource type="SphereShape3D" id="SphereShape3D_4fish"]
radius = 2.22562
[node name="BashPickup" type="Area3D"]
script = SubResource("GDScript_f2ibw")
[node name="pinecone" parent="." instance=ExtResource("1_f2ibw")]
transform = Transform3D(1.62103, 0, 0, 0, 1.62103, 0, 0, 0, 1.62103, 0, 0.235161, 0)
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.79643, 0)
light_color = Color(0.880355, 0.555272, 0, 1)
light_energy = 8.133
omni_range = 3.15575
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.38918, 0)
light_color = Color(0.880355, 0.555272, 0, 1)
light_energy = 8.133
omni_range = 3.15575
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_4fish")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]