28 lines
660 B
C++
28 lines
660 B
C++
#ifndef GAME_OVER_EFFECT_H
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#define GAME_OVER_EFFECT_H
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#include "scene/3d/camera_3d.h"
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#include "scene/3d/node_3d.h"
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#include "scene/animation/animation_player.h"
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class PlayerBody;
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class GameOverEffect : public Node3D {
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GDCLASS(GameOverEffect, Node3D);
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static void _bind_methods();
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void _notification(int what);
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void ready();
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void process(double delta);
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void physics_process(double delta);
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private:
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Vector3 last_frame_point{};
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float game_over_max_delta{1.0};
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float game_over_speed{1.0/2.0};
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double game_over_percentage{0.f};
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AnimationPlayer *anim{nullptr};
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PlayerBody *body{nullptr};
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Camera3D *camera{nullptr};
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};
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#endif // !GAME_OVER_EFFECT_H
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