[gd_scene load_steps=4 format=3 uid="uid://dcgsrdacswacl"] [ext_resource type="PackedScene" uid="uid://cl7a4q5m73vlw" path="res://models/player/character.blend" id="1_eqqp1"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"] radius = 0.339355 height = 2.15448 [sub_resource type="GDScript" id="GDScript_eqqp1"] script/source = "extends Camera3D @export var dist : float = 2.0 @export var pivot_height : float = 3.0 @export var look_target_height : float = 1.0 func _ready(): self.top_level = true func _process(_delta): var target : Vector3 = get_parent().global_position + Vector3(0.0, pivot_height, 0.0) var diff := self.global_position - target self.look_at_from_position(target + diff.normalized() * dist, get_parent().global_position + Vector3(0.0, look_target_height, 0.0)) " [node name="Player" type="PlayerBody"] wall_min_slide_angle = 0.0 floor_max_angle = 0.523599 [node name="PlayerStateMachine" type="PlayerStateMachine" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.05124, 0) shape = SubResource("CapsuleShape3D_bxedw") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-1, -6.18173e-08, -6.18173e-08, -6.71313e-08, 0.99594, 0.0900246, 5.60012e-08, 0.0900246, -0.99594, 3.76484e-07, 1.43409, -2.96511) fov = 100.0 script = SubResource("GDScript_eqqp1") dist = 1.5 pivot_height = 2.5 look_target_height = 1.5 [node name="character" parent="." instance=ExtResource("1_eqqp1")] unique_name_in_owner = true [editable path="character"]