// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics) // SPDX-FileCopyrightText: 2021 Jorrit Rouwe // SPDX-License-Identifier: MIT #include <Jolt/Jolt.h> #include <Jolt/Physics/Collision/PhysicsMaterialSimple.h> #include <Jolt/ObjectStream/TypeDeclarations.h> #include <Jolt/Core/StreamIn.h> #include <Jolt/Core/StreamOut.h> JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_VIRTUAL(PhysicsMaterialSimple) { JPH_ADD_BASE_CLASS(PhysicsMaterialSimple, PhysicsMaterial) JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugName) JPH_ADD_ATTRIBUTE(PhysicsMaterialSimple, mDebugColor) } void PhysicsMaterialSimple::SaveBinaryState(StreamOut &inStream) const { PhysicsMaterial::SaveBinaryState(inStream); inStream.Write(mDebugName); inStream.Write(mDebugColor); } void PhysicsMaterialSimple::RestoreBinaryState(StreamIn &inStream) { PhysicsMaterial::RestoreBinaryState(inStream); inStream.Read(mDebugName); inStream.Read(mDebugColor); } JPH_NAMESPACE_END