[gd_scene load_steps=3 format=3 uid="uid://c6p8iu3mpsbwv"] [ext_resource type="PackedScene" uid="uid://dqjurq1nq1fle" path="res://objects/tre.tscn" id="1_g0g6w"] [sub_resource type="GDScript" id="GDScript_g0g6w"] script/source = "extends Node3D @export var camera : Camera3D @export var trees : Array[Node3D] func _process(delta: float): pass " [node name="GameOverEffect" type="Node3D" node_paths=PackedStringArray("trees")] script = SubResource("GDScript_g0g6w") trees = [NodePath("Tree"), NodePath("Tree3"), NodePath("Tree4"), NodePath("Tree2")] [node name="Tree" parent="." instance=ExtResource("1_g0g6w")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.38125, 0, -6.61966) [node name="Tree3" parent="." instance=ExtResource("1_g0g6w")] transform = Transform3D(-0.398413, 0, -0.917206, 0, 1, 0, 0.917206, 0, -0.398413, 2.8449, 0, -4.31524) [node name="Tree4" parent="." instance=ExtResource("1_g0g6w")] transform = Transform3D(-0.00326398, 0, -0.999995, 0, 1, 0, 0.999995, 0, -0.00326398, 5.11824, 0, -1.29329) [node name="Tree2" parent="." instance=ExtResource("1_g0g6w")] transform = Transform3D(-0.487951, 0, 0.872871, 0, 1, 0, -0.872871, 0, -0.487951, -5.43739, 1.90735e-06, -2.48827)