[gd_scene load_steps=5 format=3 uid="uid://cbif1o8njtshs"] [ext_resource type="PackedScene" uid="uid://2yqgpigg0wr8" path="res://models/props/rock.blend" id="1_mofqw"] [sub_resource type="GDScript" id="GDScript_mofqw"] script/source = "extends Node3D func _on_area_3d_body_entered(body: Node3D) -> void: print(\"Body entered \", body.get_path()) if body.is_class(\"PlayerBody\") and body.get_node(\"PlayerStateMachine\").get_current_state() == \"BashState\": queue_free() " [sub_resource type="BoxShape3D" id="BoxShape3D_yqw6a"] size = Vector3(6.69, 6.685, 5.35156) [sub_resource type="BoxShape3D" id="BoxShape3D_mofqw"] size = Vector3(6.69, 6.685, 5.05249) [node name="BreakableBoulder" type="Node3D"] script = SubResource("GDScript_mofqw") [node name="Area3D" type="Area3D" parent="."] collision_layer = 2 collision_mask = 2 [node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.00162, 0) shape = SubResource("BoxShape3D_yqw6a") debug_color = Color(0.09, 0.529833, 1, 0.835294) [node name="StaticBody3D" type="StaticBody3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.00162, 0) shape = SubResource("BoxShape3D_mofqw") debug_color = Color(0.09, 0.529833, 1, 0.835294) [node name="rock" parent="." instance=ExtResource("1_mofqw")] [connection signal="body_entered" from="Area3D" to="." method="_on_area_3d_body_entered"]