<?xml version="1.0" encoding="UTF-8" ?> <class name="EditorSceneFormatImporter" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Imports scenes from third-parties' 3D files. </brief_description> <description> [EditorSceneFormatImporter] allows to define an importer script for a third-party 3D format. To use [EditorSceneFormatImporter], register it using the [method EditorPlugin.add_scene_format_importer_plugin] method first. </description> <tutorials> </tutorials> <methods> <method name="_get_extensions" qualifiers="virtual const"> <return type="PackedStringArray" /> <description> Return supported file extensions for this scene importer. </description> </method> <method name="_get_import_options" qualifiers="virtual"> <return type="void" /> <param index="0" name="path" type="String" /> <description> Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced]. [b]Note:[/b] All [EditorSceneFormatImporter] and [EditorScenePostImportPlugin] instances will add options for all files. It is good practice to check the file extension when [param path] is non-empty. When the user is editing project settings, [param path] will be empty. It is recommended to add all options when [param path] is empty to allow the user to customize Import Defaults. </description> </method> <method name="_get_option_visibility" qualifiers="virtual const"> <return type="Variant" /> <param index="0" name="path" type="String" /> <param index="1" name="for_animation" type="bool" /> <param index="2" name="option" type="String" /> <description> Should return [code]true[/code] to show the given option, [code]false[/code] to hide the given option, or [code]null[/code] to ignore. </description> </method> <method name="_import_scene" qualifiers="virtual"> <return type="Object" /> <param index="0" name="path" type="String" /> <param index="1" name="flags" type="int" /> <param index="2" name="options" type="Dictionary" /> <description> Perform the bulk of the scene import logic here, for example using [GLTFDocument] or [FBXDocument]. </description> </method> <method name="add_import_option"> <return type="void" /> <param index="0" name="name" type="String" /> <param index="1" name="value" type="Variant" /> <description> Add a specific import option (name and default value only). This function can only be called from [method _get_import_options]. </description> </method> <method name="add_import_option_advanced"> <return type="void" /> <param index="0" name="type" type="int" enum="Variant.Type" /> <param index="1" name="name" type="String" /> <param index="2" name="default_value" type="Variant" /> <param index="3" name="hint" type="int" enum="PropertyHint" default="0" /> <param index="4" name="hint_string" type="String" default="""" /> <param index="5" name="usage_flags" type="int" default="6" /> <description> Add a specific import option. This function can only be called from [method _get_import_options]. </description> </method> </methods> <constants> <constant name="IMPORT_SCENE" value="1"> </constant> <constant name="IMPORT_ANIMATION" value="2"> </constant> <constant name="IMPORT_FAIL_ON_MISSING_DEPENDENCIES" value="4"> </constant> <constant name="IMPORT_GENERATE_TANGENT_ARRAYS" value="8"> </constant> <constant name="IMPORT_USE_NAMED_SKIN_BINDS" value="16"> </constant> <constant name="IMPORT_DISCARD_MESHES_AND_MATERIALS" value="32"> </constant> <constant name="IMPORT_FORCE_DISABLE_MESH_COMPRESSION" value="64"> </constant> </constants> </class>