[gd_scene load_steps=4 format=3 uid="uid://dy4yl1paa8whs"] [ext_resource type="Texture2D" uid="uid://bglfaie21avpt" path="res://ui/vignette.png" id="1_nb4k0"] [sub_resource type="Shader" id="Shader_ykyjo"] code = "shader_type canvas_item; global uniform float game_over_percentage = 0.0; void vertex() { // Called for every vertex the material is visible on. } void fragment() { COLOR.r = COLOR.g = COLOR.b = 0.0; COLOR.a = clamp(COLOR.a + game_over_percentage * 2.0 - 1.0, 0.0, 1.0); } //void light() { // // Called for every pixel for every light affecting the CanvasItem. // // Uncomment to replace the default light processing function with this one. //} " [sub_resource type="ShaderMaterial" id="ShaderMaterial_uxov2"] shader = SubResource("Shader_ykyjo") [node name="CanvasLayer" type="GameUI"] [node name="Vignette" type="TextureRect" parent="."] material = SubResource("ShaderMaterial_uxov2") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 size_flags_horizontal = 3 size_flags_vertical = 3 texture = ExtResource("1_nb4k0") expand_mode = 2 [node name="MessageLabel" type="RichTextLabel" parent="."] unique_name_in_owner = true anchors_preset = 10 anchor_right = 1.0 offset_bottom = 195.0 grow_horizontal = 2 theme_override_font_sizes/normal_font_size = 60 text = "Good Luck!" horizontal_alignment = 1 vertical_alignment = 1 [node name="ClearMessageTimer" type="Timer" parent="MessageLabel"] unique_name_in_owner = true wait_time = 5.0 one_shot = true autostart = true ignore_time_scale = true [connection signal="timeout" from="MessageLabel/ClearMessageTimer" to="MessageLabel" method="set_text" flags=3 binds= [""]]