[gd_scene load_steps=6 format=3 uid="uid://dqjurq1nq1fle"] [ext_resource type="PackedScene" uid="uid://dgsd4ysdm0754" path="res://models/props/tree.blend" id="1_n3f34"] [ext_resource type="Texture2D" uid="uid://1cv3upavrjek" path="res://models/props/tree_cutout_texture.png" id="2_t4bw2"] [sub_resource type="QuadMesh" id="QuadMesh_n3f34"] size = Vector2(34.7, 34.7) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t4bw2"] transparency = 1 shading_mode = 2 diffuse_mode = 1 specular_mode = 2 albedo_texture = ExtResource("2_t4bw2") billboard_mode = 2 [sub_resource type="SphereMesh" id="SphereMesh_t4bw2"] radius = 10.024 height = 22.768 [node name="Tree" type="Node3D"] [node name="tree" parent="." instance=ExtResource("1_n3f34")] visibility_parent = NodePath("../MeshInstance3D") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.1601, 0) visibility_range_begin = 100.0 mesh = SubResource("QuadMesh_n3f34") surface_material_override/0 = SubResource("StandardMaterial3D_t4bw2") [node name="MeshInstance3D2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 22.6292, 0) cast_shadow = 3 mesh = SubResource("SphereMesh_t4bw2")