<?xml version="1.0" encoding="UTF-8" ?> <class name="ExternalTexture" inherits="Texture2D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Texture which displays the content of an external buffer. </brief_description> <description> Displays the content of an external buffer provided by the platform. Requires the [url=https://registry.khronos.org/OpenGL/extensions/OES/OES_EGL_image_external.txt]OES_EGL_image_external[/url] extension (OpenGL) or [url=https://registry.khronos.org/vulkan/specs/1.1-extensions/html/vkspec.html#VK_ANDROID_external_memory_android_hardware_buffer]VK_ANDROID_external_memory_android_hardware_buffer[/url] extension (Vulkan). [b]Note:[/b] This is currently only supported in Android builds. </description> <tutorials> </tutorials> <methods> <method name="get_external_texture_id" qualifiers="const"> <return type="int" /> <description> Returns the external texture ID. Depending on your use case, you may need to pass this to platform APIs, for example, when creating an [code]android.graphics.SurfaceTexture[/code] on Android. </description> </method> <method name="set_external_buffer_id"> <return type="void" /> <param index="0" name="external_buffer_id" type="int" /> <description> Sets the external buffer ID. Depending on your use case, you may need to call this with data received from a platform API, for example, [code]SurfaceTexture.getHardwareBuffer()[/code] on Android. </description> </method> </methods> <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" overrides="Resource" default="false" /> <member name="size" type="Vector2" setter="set_size" getter="get_size" default="Vector2(256, 256)"> External texture size. </member> </members> </class>