[gd_scene load_steps=3 format=3 uid="uid://sofv1apr4467"] [ext_resource type="PackedScene" uid="uid://5cfl3xu1861l" path="res://models/terrains/level.blend" id="1_ch7jd"] [ext_resource type="PackedScene" uid="uid://dcgsrdacswacl" path="res://objects/player.tscn" id="2_pvuhy"] [node name="Valley" type="Node3D"] [node name="level" parent="." instance=ExtResource("1_ch7jd")] [node name="Player" parent="." instance=ExtResource("2_pvuhy")] transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 523.554, 26.0153, -0.09375) [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, -0.740828, 0.671695, 0, -0.671695, -0.740828, 0, 6.05439, 0) shadow_enabled = true shadow_normal_bias = 9.168 shadow_reverse_cull_face = true shadow_blur = 0.973 directional_shadow_split_1 = 0.009 directional_shadow_split_2 = 0.173 directional_shadow_split_3 = 0.73 directional_shadow_fade_start = 0.712 directional_shadow_max_distance = 1010.0 directional_shadow_pancake_size = 1.7