[gd_resource type="StandardMaterial3D" load_steps=5 format=2] [ext_resource path="forest_background_albedo.png" type="Texture" id=1] [ext_resource path="forest_background_normal.png" type="Texture" id=3] [resource] albedo_color = Color(1, 1, 1, 1) albedo_texture = ExtResource( 1 ) metallic = 0.5 roughness = 1 normal_enabled = true normal_scale = 1 normal_texture = ExtResource( 3 )