[gd_scene load_steps=4 format=3 uid="uid://cxkk7sfkv3otl"] [ext_resource type="PackedScene" uid="uid://bhccbn5c7dhf7" path="res://models/pickups/pinecone.blend" id="1_f2ibw"] [sub_resource type="GDScript" id="GDScript_f2ibw"] script/source = "extends Area3D func _on_body_entered(body: Node3D) -> void: if body.is_class(\"PlayerBody\"): body.can_bash = true queue_free() GameUI.get_singleton().display_message(\"Bash through obstacles by pressing [img height=\\\"100\\\"]uid://baw7deolvkudx[/img]/shift and [img height=\\\"100\\\"]uid://cfy8lgh61hsxg[/img]/C simultaneously\") (body as PlayerBody).save_checkpoint() func _physics_process(delta): $pinecone.rotate_y(delta * 2.0) " [sub_resource type="SphereShape3D" id="SphereShape3D_4fish"] radius = 2.22562 [node name="BashPickup" type="Area3D"] script = SubResource("GDScript_f2ibw") [node name="pinecone" parent="." instance=ExtResource("1_f2ibw")] transform = Transform3D(1.62103, 0, 0, 0, 1.62103, 0, 0, 0, 1.62103, 0, 0.235161, 0) [node name="OmniLight3D" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.79643, 0) light_color = Color(0.880355, 0.555272, 0, 1) light_energy = 8.133 omni_range = 3.15575 [node name="OmniLight3D2" type="OmniLight3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.38918, 0) light_color = Color(0.880355, 0.555272, 0, 1) light_energy = 8.133 omni_range = 3.15575 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] shape = SubResource("SphereShape3D_4fish") [connection signal="body_entered" from="." to="." method="_on_body_entered"]