fix: moved the cutout down a bit

no more floating trees
This commit is contained in:
Sara 2025-06-02 22:12:56 +02:00
parent 9dca189fa5
commit dc0aa4aa08

View file

@ -34,7 +34,7 @@ visibility_range_begin = 99.0
mesh = SubResource("CylinderMesh_1mi82") mesh = SubResource("CylinderMesh_1mi82")
[node name="cutout" type="MeshInstance3D" parent="."] [node name="cutout" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.7955, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.1484, 0)
visibility_range_begin = 100.0 visibility_range_begin = 100.0
mesh = SubResource("QuadMesh_plvfv") mesh = SubResource("QuadMesh_plvfv")
surface_material_override/0 = SubResource("StandardMaterial3D_bi1ef") surface_material_override/0 = SubResource("StandardMaterial3D_bi1ef")