fix: moved the cutout down a bit
no more floating trees
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@ -34,7 +34,7 @@ visibility_range_begin = 99.0
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mesh = SubResource("CylinderMesh_1mi82")
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mesh = SubResource("CylinderMesh_1mi82")
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[node name="cutout" type="MeshInstance3D" parent="."]
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[node name="cutout" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.7955, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.1484, 0)
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visibility_range_begin = 100.0
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visibility_range_begin = 100.0
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mesh = SubResource("QuadMesh_plvfv")
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mesh = SubResource("QuadMesh_plvfv")
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surface_material_override/0 = SubResource("StandardMaterial3D_bi1ef")
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surface_material_override/0 = SubResource("StandardMaterial3D_bi1ef")
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