feat: switched to mobile rendering and various optimizations
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063d3d7e15
commit
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29 changed files with 1281 additions and 307 deletions
BIN
project/materials/forest_path_albedo.png
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project/materials/forest_path_albedo.png
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project/materials/forest_path_albedo.png.import
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project/materials/forest_path_albedo.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ce5bqewy7vy3p"
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path.s3tc="res://.godot/imported/forest_path_albedo.png-11c8fdf0e032e9fefe73d48c116c911c.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/forest_path_albedo.png"
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dest_files=["res://.godot/imported/forest_path_albedo.png-11c8fdf0e032e9fefe73d48c116c911c.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
project/materials/forest_path_normal.png
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project/materials/forest_path_normal.png
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project/materials/forest_path_normal.png.import
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project/materials/forest_path_normal.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://evdo4hvbc4ti"
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path.s3tc="res://.godot/imported/forest_path_normal.png-177ad969a314ad7766bdb878392565ec.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/forest_path_normal.png"
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dest_files=["res://.godot/imported/forest_path_normal.png-177ad969a314ad7766bdb878392565ec.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://materials/forest_path_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -3,7 +3,7 @@ shader_type spatial;
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uniform sampler2D albedo : hint_default_black, source_color;
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void vertex() {
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}
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void fragment() {
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BIN
project/materials/tree_bark_albedo.png
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project/materials/tree_bark_albedo.png
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35
project/materials/tree_bark_albedo.png.import
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35
project/materials/tree_bark_albedo.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cot1n1uemvxm3"
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path.s3tc="res://.godot/imported/tree_bark_albedo.png-f900fda403115aedff731adf6c616573.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/tree_bark_albedo.png"
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dest_files=["res://.godot/imported/tree_bark_albedo.png-f900fda403115aedff731adf6c616573.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
project/materials/tree_bark_normal.png
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BIN
project/materials/tree_bark_normal.png
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After Width: | Height: | Size: 1.4 MiB |
35
project/materials/tree_bark_normal.png.import
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35
project/materials/tree_bark_normal.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ch1ifjl3c2vcl"
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path.s3tc="res://.godot/imported/tree_bark_normal.png-a69eb71597c933374ae2a230a5551159.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/tree_bark_normal.png"
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dest_files=["res://.godot/imported/tree_bark_normal.png-a69eb71597c933374ae2a230a5551159.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://materials/tree_bark_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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