feat: fully implemented checkpoint
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23 changed files with 677 additions and 105 deletions
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@ -21,6 +21,7 @@ specular_mode = 1
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albedo_texture = ExtResource("2_1mi82")
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disable_receive_shadows = true
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billboard_mode = 2
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billboard_keep_scale = true
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[node name="Evertre" type="Node3D"]
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@ -10,6 +10,7 @@ func _on_body_entered(body: Node3D) -> void:
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body.set_can_jump(true)
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queue_free()
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GameUI.get_singleton().display_message(\"Jump by pressing F during a split-step\")
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(body as PlayerBody).save_checkpoint()
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func _physics_process(delta):
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$twirly.rotate_y(delta * 2.0)
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