feat: fully implemented checkpoint

This commit is contained in:
Sara 2025-06-12 23:51:00 +02:00
parent ae57c0b7d0
commit d64c8d2b61
23 changed files with 677 additions and 105 deletions

View file

@ -21,6 +21,7 @@ specular_mode = 1
albedo_texture = ExtResource("2_1mi82")
disable_receive_shadows = true
billboard_mode = 2
billboard_keep_scale = true
[node name="Evertre" type="Node3D"]

View file

@ -10,6 +10,7 @@ func _on_body_entered(body: Node3D) -> void:
body.set_can_jump(true)
queue_free()
GameUI.get_singleton().display_message(\"Jump by pressing F during a split-step\")
(body as PlayerBody).save_checkpoint()
func _physics_process(delta):
$twirly.rotate_y(delta * 2.0)