feat: setup for export
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parent
6d4a961423
commit
cf010faa93
4
.gitignore
vendored
4
.gitignore
vendored
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@ -16,3 +16,7 @@ build/going.exe
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build.zip
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*.o
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going-linux-x86_64
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going-linux-x86_64.zip
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going-windows-x86_64
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going-windows-x86_64.zip
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4
justfile
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justfile
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@ -18,11 +18,11 @@ release-linux: build
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release-windows: build
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cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
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sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.exe`}}!" project/export_presets.cfg
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rm -rf build && mkdir build
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engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
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touch build/.gitkeep
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
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sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.exe`}}!templatepath!" project/export_presets.cfg
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initialize-template projectname:
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sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore
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@ -115,7 +115,6 @@ common/physics_interpolation=true
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[rendering]
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renderer/rendering_method="mobile"
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camera/depth_of_field/depth_of_field_bokeh_shape=0
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/quality/use_debanding=true
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