feat: setup for export

This commit is contained in:
Sara 2025-06-17 14:51:50 +02:00
parent 6d4a961423
commit cf010faa93
3 changed files with 6 additions and 3 deletions

View file

@ -18,11 +18,11 @@ release-linux: build
release-windows: build
cd engine/ && scons platform=windows target=template_release arch=x86_64 linker=mold use_llvm=yes compiledb=yes custom_modules="../modules"
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!" project/export_presets.cfg
sed -i "s!templatepath!{{`realpath engine/bin/godot.windows.template_release.x86_64.exe`}}!" project/export_presets.cfg
rm -rf build && mkdir build
engine/bin/godot.*.editor.dev.*.llvm --headless --export-release "Windows" project/project.godot && zip build.zip build/*
touch build/.gitkeep
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.llvm`}}!templatepath!" project/export_presets.cfg
sed -i "s!{{`realpath engine/bin/godot.windows.template_release.x86_64.exe`}}!templatepath!" project/export_presets.cfg
initialize-template projectname:
sed -i -e "s/PROJECT/{{projectname}}/g" ./modules/PROJECT/register_types.h ./modules/PROJECT/register_types.cpp ./project/project.godot ./project/export_presets.cfg .gitignore