feat: modules moved and engine moved to submodule
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parent
dfb5e645cd
commit
c33d2130cc
5136 changed files with 225275 additions and 64485 deletions
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@ -1,15 +1,10 @@
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef COMPUTE_GLSL_GEN_H_RD
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#define COMPUTE_GLSL_GEN_H_RD
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#include "servers/rendering/renderer_rd/shader_rd.h"
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class ComputeShaderRD : public ShaderRD {
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public:
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ComputeShaderRD() {
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static const char *_vertex_code = nullptr;
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static const char *_fragment_code = nullptr;
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static const char _compute_code[] = {
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R"<!>(
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#version 450
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@ -25,8 +20,6 @@ void main() {
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}
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)<!>"
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};
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setup(nullptr, nullptr, _compute_code, "ComputeShaderRD");
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setup(_vertex_code, _fragment_code, _compute_code, "ComputeShaderRD");
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}
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};
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#endif
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@ -1,28 +0,0 @@
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{
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"vertex_lines": [],
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"fragment_lines": [],
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"compute_lines": [
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"",
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"#version 450",
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"",
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"#VERSION_DEFINES",
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"",
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"#define BLOCK_SIZE 8",
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"",
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"#define M_PI 3.14159265359",
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"",
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"void main() {",
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"\tuint t = BLOCK_SIZE + 1;",
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"}"
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],
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"vertex_included_files": [],
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"fragment_included_files": [],
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"compute_included_files": [
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"tests/python_build/fixtures/rd_glsl/_included.glsl"
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],
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"reading": "compute",
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"line_offset": 13,
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"vertex_offset": 0,
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"fragment_offset": 0,
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"compute_offset": 1
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}
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@ -1,15 +1,8 @@
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/* WARNING, THIS FILE WAS GENERATED, DO NOT EDIT */
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#ifndef VERTEX_FRAGMENT_GLSL_GEN_H_RD
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#define VERTEX_FRAGMENT_GLSL_GEN_H_RD
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#include "servers/rendering/renderer_rd/shader_rd.h"
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class VertexFragmentShaderRD : public ShaderRD {
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public:
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VertexFragmentShaderRD() {
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static const char _vertex_code[] = {
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R"<!>(
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#version 450
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@ -39,8 +32,7 @@ void main() {
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}
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)<!>"
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};
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setup(_vertex_code, _fragment_code, nullptr, "VertexFragmentShaderRD");
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static const char *_compute_code = nullptr;
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setup(_vertex_code, _fragment_code, _compute_code, "VertexFragmentShaderRD");
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}
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};
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#endif
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@ -1,40 +0,0 @@
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{
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"vertex_lines": [
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"",
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"#version 450",
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"",
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"#VERSION_DEFINES",
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"",
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"#define M_PI 3.14159265359",
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"",
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"layout(location = 0) out vec2 uv_interp;",
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"",
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"void main() {",
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"\tuv_interp = vec2(0, 1);",
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"}",
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""
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],
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"fragment_lines": [
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"",
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"#version 450",
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"",
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"#VERSION_DEFINES",
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"",
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"layout(location = 0) in vec2 uv_interp;",
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"",
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"void main() {",
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"\tuv_interp = vec2(1, 0);",
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"}"
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],
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"compute_lines": [],
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"vertex_included_files": [
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"tests/python_build/fixtures/rd_glsl/_included.glsl"
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],
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"fragment_included_files": [],
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"compute_included_files": [],
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"reading": "fragment",
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"line_offset": 25,
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"vertex_offset": 1,
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"fragment_offset": 15,
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"compute_offset": 0
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}
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