feat: modules moved and engine moved to submodule
This commit is contained in:
parent
dfb5e645cd
commit
c33d2130cc
5136 changed files with 225275 additions and 64485 deletions
|
|
@ -13,7 +13,7 @@ thirdparty_dir = "#thirdparty/amd-fsr2/"
|
|||
thirdparty_sources = ["ffx_assert.cpp", "ffx_fsr2.cpp"]
|
||||
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
|
||||
|
||||
env_effects.Prepend(CPPPATH=[thirdparty_dir])
|
||||
env_effects.Prepend(CPPEXTPATH=[thirdparty_dir])
|
||||
|
||||
# This flag doesn't actually control anything GCC specific in FSR2. It determines
|
||||
# if symbols should be exported, which is not required for Godot.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue