feat: TEST DAY TEST DAY TEST DAY
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7af00521df
commit
9dca189fa5
38 changed files with 592 additions and 102 deletions
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@ -1,7 +1,40 @@
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[gd_scene load_steps=2 format=3 uid="uid://dp48t6earfkm4"]
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[gd_scene load_steps=6 format=3 uid="uid://dp48t6earfkm4"]
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[ext_resource type="PackedScene" uid="uid://cvu7bq8hur8yy" path="res://models/props/evergreen.blend" id="1_xfn5b"]
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[ext_resource type="Texture2D" uid="uid://dg6wbdfd7t314" path="res://models/props/evertree_cutout_texture.png" id="2_1mi82"]
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[sub_resource type="CylinderMesh" id="CylinderMesh_1mi82"]
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top_radius = 0.0
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bottom_radius = 10.626
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height = 20.987
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cap_top = false
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[sub_resource type="QuadMesh" id="QuadMesh_plvfv"]
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size = Vector2(34.74, 34.74)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_bi1ef"]
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transparency = 2
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alpha_scissor_threshold = 0.709
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alpha_antialiasing_mode = 0
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shading_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("2_1mi82")
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disable_receive_shadows = true
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billboard_mode = 2
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[node name="Evertre" type="Node3D"]
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[node name="evergreen" parent="." instance=ExtResource("1_xfn5b")]
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visibility_parent = NodePath("../cutout")
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[node name="shadowmesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 23.702, 0)
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cast_shadow = 3
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visibility_range_begin = 99.0
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mesh = SubResource("CylinderMesh_1mi82")
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[node name="cutout" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.7955, 0)
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visibility_range_begin = 100.0
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mesh = SubResource("QuadMesh_plvfv")
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surface_material_override/0 = SubResource("StandardMaterial3D_bi1ef")
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@ -1,6 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://dcgsrdacswacl"]
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[gd_scene load_steps=5 format=3 uid="uid://dcgsrdacswacl"]
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[ext_resource type="PackedScene" uid="uid://cl7a4q5m73vlw" path="res://models/player/character.blend" id="1_eqqp1"]
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[ext_resource type="PackedScene" uid="uid://dy4yl1paa8whs" path="res://ui/ui.tscn" id="2_ykyjo"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_bxedw"]
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radius = 0.339355
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@ -15,7 +16,7 @@ script/source = "extends Camera3D
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func _ready():
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self.top_level = true
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func _process(_delta):
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func _physics_process(_delta):
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var target : Vector3 = get_parent().global_position + Vector3(0.0, pivot_height, 0.0)
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var diff := self.global_position - target
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if abs(diff).x + abs(diff.z) > 0.1:
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@ -50,4 +51,6 @@ look_target_height = 1.5
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[node name="character" parent="." instance=ExtResource("1_eqqp1")]
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unique_name_in_owner = true
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[node name="CanvasLayer" parent="." instance=ExtResource("2_ykyjo")]
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[editable path="character"]
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@ -7,11 +7,13 @@
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size = Vector2(34.7, 34.7)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t4bw2"]
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transparency = 1
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transparency = 2
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alpha_scissor_threshold = 0.724
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alpha_antialiasing_mode = 0
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shading_mode = 2
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diffuse_mode = 1
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specular_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("2_t4bw2")
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disable_receive_shadows = true
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billboard_mode = 2
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[sub_resource type="SphereMesh" id="SphereMesh_t4bw2"]
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@ -21,15 +23,17 @@ height = 22.768
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[node name="Tree" type="Node3D"]
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[node name="tree" parent="." instance=ExtResource("1_n3f34")]
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visibility_parent = NodePath("../MeshInstance3D")
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visibility_parent = NodePath("../cutout")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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[node name="cutout" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 17.1601, 0)
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visibility_range_begin = 100.0
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mesh = SubResource("QuadMesh_n3f34")
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surface_material_override/0 = SubResource("StandardMaterial3D_t4bw2")
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[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 22.6292, 0)
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[node name="shadowmesh" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 23.4137, 0)
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cast_shadow = 3
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visibility_range_begin = 99.0
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mesh = SubResource("SphereMesh_t4bw2")
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skeleton = NodePath("../tree")
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@ -36,10 +36,10 @@ func process_ahead():
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var target : Vector3 = player.global_position + last_velocity
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target.y = self.global_position.y
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var forward : Vector3 = player.velocity.normalized()
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if player.global_position.distance_squared_to(self.global_position) < target_distance * target_distance or abs((player.global_position - global_position).dot(forward.cross(Vector3.UP))) < 0.25:
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if player.global_position.distance_squared_to(self.global_position) < target_distance * target_distance or abs((player.global_position - global_position).dot(forward.cross(Vector3.UP))) <= 0.1:
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self.velocity = Vector3()
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return
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if !forward.is_zero_approx():
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if !forward.is_zero_approx() and false:
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last_velocity = player.velocity
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forward.y = 0.0
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forward = forward.normalized()
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@ -47,11 +47,12 @@ func process_ahead():
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self.velocity = (target - self.global_position).normalized() * speed
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func process_behind():
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pass
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var diff : Vector3 = player.global_position - global_position
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var forward := diff.normalized()
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var left := Vector3.UP.cross(forward)
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self.velocity = forward + left * direction * min(10.0, diff.length())
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self.look_at(Vector3(player.global_position.x, global_position.y, player.global_position.z))
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# self.look_at(Vector3(player.global_position.x, global_position.y, player.global_position.z))
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func _physics_process(_delta : float):
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self.velocity += Vector3(0, -0.25, 0)
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@ -59,17 +60,20 @@ func _physics_process(_delta : float):
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"
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[sub_resource type="SphereShape3D" id="SphereShape3D_j6w7d"]
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radius = 1.83616
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radius = 1.4143
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[sub_resource type="BoxShape3D" id="BoxShape3D_j6w7d"]
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size = Vector3(4.29688, 3.86325, 2.76758)
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size = Vector3(5.79102, 3.86325, 2.76758)
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[node name="WallEnemy" type="CharacterBody3D"]
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collision_layer = 2
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floor_snap_length = 10.0
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script = SubResource("GDScript_j6w7d")
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target_distance = 4.0
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detect_distance = 20.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.83717, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.37512, 0)
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shape = SubResource("SphereShape3D_j6w7d")
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[node name="AnimatableBody3D" type="AnimatableBody3D" parent="."]
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