feat: godot-engine-source-4.3-stable
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81
engine/thirdparty/thorvg/src/renderer/tvgScene.cpp
vendored
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81
engine/thirdparty/thorvg/src/renderer/tvgScene.cpp
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "tvgScene.h"
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/************************************************************************/
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/* External Class Implementation */
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/************************************************************************/
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Scene::Scene() : pImpl(new Impl(this))
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{
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Paint::pImpl->id = TVG_CLASS_ID_SCENE;
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}
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Scene::~Scene()
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{
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delete(pImpl);
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}
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unique_ptr<Scene> Scene::gen() noexcept
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{
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return unique_ptr<Scene>(new Scene);
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}
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uint32_t Scene::identifier() noexcept
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{
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return TVG_CLASS_ID_SCENE;
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}
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Result Scene::push(unique_ptr<Paint> paint) noexcept
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{
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auto p = paint.release();
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if (!p) return Result::MemoryCorruption;
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PP(p)->ref();
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pImpl->paints.push_back(p);
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return Result::Success;
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}
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Result Scene::reserve(TVG_UNUSED uint32_t size) noexcept
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{
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return Result::NonSupport;
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}
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Result Scene::clear(bool free) noexcept
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{
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pImpl->clear(free);
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return Result::Success;
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}
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list<Paint*>& Scene::paints() noexcept
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{
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return pImpl->paints;
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}
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