feat: godot-engine-source-4.3-stable
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engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwCommon.h
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engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwCommon.h
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/*
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* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef _TVG_SW_COMMON_H_
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#define _TVG_SW_COMMON_H_
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#include <algorithm>
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#include "tvgCommon.h"
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#include "tvgRender.h"
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#define SW_CURVE_TYPE_POINT 0
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#define SW_CURVE_TYPE_CUBIC 1
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#define SW_ANGLE_PI (180L << 16)
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#define SW_ANGLE_2PI (SW_ANGLE_PI << 1)
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#define SW_ANGLE_PI2 (SW_ANGLE_PI >> 1)
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using SwCoord = signed long;
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using SwFixed = signed long long;
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static inline float TO_FLOAT(SwCoord val)
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{
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return static_cast<float>(val) / 64.0f;
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}
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struct SwPoint
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{
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SwCoord x, y;
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SwPoint& operator+=(const SwPoint& rhs)
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{
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x += rhs.x;
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y += rhs.y;
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return *this;
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}
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SwPoint operator+(const SwPoint& rhs) const
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{
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return {x + rhs.x, y + rhs.y};
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}
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SwPoint operator-(const SwPoint& rhs) const
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{
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return {x - rhs.x, y - rhs.y};
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}
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bool operator==(const SwPoint& rhs) const
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{
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return (x == rhs.x && y == rhs.y);
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}
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bool operator!=(const SwPoint& rhs) const
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{
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return (x != rhs.x || y != rhs.y);
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}
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bool zero() const
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{
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if (x == 0 && y == 0) return true;
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else return false;
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}
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bool small() const
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{
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//2 is epsilon...
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if (abs(x) < 2 && abs(y) < 2) return true;
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else return false;
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}
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Point toPoint() const
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{
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return {TO_FLOAT(x), TO_FLOAT(y)};
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}
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};
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struct SwSize
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{
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SwCoord w, h;
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};
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struct SwOutline
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{
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Array<SwPoint> pts; //the outline's points
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Array<uint32_t> cntrs; //the contour end points
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Array<uint8_t> types; //curve type
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Array<bool> closed; //opened or closed path?
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FillRule fillRule;
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};
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struct SwSpan
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{
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uint16_t x, y;
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uint16_t len;
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uint8_t coverage;
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};
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struct SwRleData
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{
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SwSpan *spans;
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uint32_t alloc;
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uint32_t size;
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};
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struct SwBBox
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{
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SwPoint min, max;
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void reset()
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{
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min.x = min.y = max.x = max.y = 0;
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}
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};
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struct SwFill
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{
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struct SwLinear {
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float dx, dy;
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float len;
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float offset;
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};
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struct SwRadial {
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float a11, a12, a13;
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float a21, a22, a23;
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float fx, fy, fr;
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float dx, dy, dr;
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float invA, a;
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};
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union {
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SwLinear linear;
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SwRadial radial;
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};
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uint32_t* ctable;
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FillSpread spread;
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bool translucent;
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};
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struct SwStrokeBorder
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{
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uint32_t ptsCnt;
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uint32_t maxPts;
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SwPoint* pts;
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uint8_t* tags;
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int32_t start; //index of current sub-path start point
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bool movable; //true: for ends of lineto borders
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};
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struct SwStroke
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{
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SwFixed angleIn;
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SwFixed angleOut;
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SwPoint center;
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SwFixed lineLength;
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SwFixed subPathAngle;
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SwPoint ptStartSubPath;
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SwFixed subPathLineLength;
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SwFixed width;
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SwFixed miterlimit;
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StrokeCap cap;
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StrokeJoin join;
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StrokeJoin joinSaved;
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SwFill* fill = nullptr;
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SwStrokeBorder borders[2];
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float sx, sy;
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bool firstPt;
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bool closedSubPath;
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bool handleWideStrokes;
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};
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struct SwDashStroke
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{
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SwOutline* outline = nullptr;
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float curLen = 0;
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int32_t curIdx = 0;
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Point ptStart = {0, 0};
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Point ptCur = {0, 0};
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float* pattern = nullptr;
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uint32_t cnt = 0;
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bool curOpGap = false;
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bool move = true;
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};
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struct SwShape
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{
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SwOutline* outline = nullptr;
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SwStroke* stroke = nullptr;
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SwFill* fill = nullptr;
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SwRleData* rle = nullptr;
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SwRleData* strokeRle = nullptr;
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SwBBox bbox; //Keep it boundary without stroke region. Using for optimal filling.
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bool fastTrack = false; //Fast Track: axis-aligned rectangle without any clips?
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};
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struct SwImage
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{
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SwOutline* outline = nullptr;
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SwRleData* rle = nullptr;
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union {
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pixel_t* data; //system based data pointer
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uint32_t* buf32; //for explicit 32bits channels
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uint8_t* buf8; //for explicit 8bits grayscale
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};
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uint32_t w, h, stride;
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int32_t ox = 0; //offset x
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int32_t oy = 0; //offset y
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float scale;
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uint8_t channelSize;
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bool direct = false; //draw image directly (with offset)
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bool scaled = false; //draw scaled image
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};
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typedef uint8_t(*SwMask)(uint8_t s, uint8_t d, uint8_t a); //src, dst, alpha
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typedef uint32_t(*SwBlender)(uint32_t s, uint32_t d, uint8_t a); //src, dst, alpha
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typedef uint32_t(*SwJoin)(uint8_t r, uint8_t g, uint8_t b, uint8_t a); //color channel join
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typedef uint8_t(*SwAlpha)(uint8_t*); //blending alpha
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struct SwCompositor;
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struct SwSurface : Surface
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{
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SwJoin join;
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SwAlpha alphas[4]; //Alpha:2, InvAlpha:3, Luma:4, InvLuma:5
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SwBlender blender = nullptr; //blender (optional)
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SwCompositor* compositor = nullptr; //compositor (optional)
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BlendMethod blendMethod; //blending method (uint8_t)
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SwAlpha alpha(CompositeMethod method)
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{
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auto idx = (int)(method) - 2; //0: None, 1: ClipPath
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return alphas[idx > 3 ? 0 : idx]; //CompositeMethod has only four Matting methods.
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}
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SwSurface()
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{
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}
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SwSurface(const SwSurface* rhs) : Surface(rhs)
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{
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join = rhs->join;
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memcpy(alphas, rhs->alphas, sizeof(alphas));
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blender = rhs->blender;
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compositor = rhs->compositor;
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blendMethod = rhs->blendMethod;
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}
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};
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struct SwCompositor : Compositor
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{
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SwSurface* recoverSfc; //Recover surface when composition is started
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SwCompositor* recoverCmp; //Recover compositor when composition is done
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SwImage image;
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SwBBox bbox;
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bool valid;
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};
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struct SwMpool
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{
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SwOutline* outline;
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SwOutline* strokeOutline;
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SwOutline* dashOutline;
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unsigned allocSize;
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};
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static inline SwCoord TO_SWCOORD(float val)
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{
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return SwCoord(val * 64.0f);
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}
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static inline uint32_t JOIN(uint8_t c0, uint8_t c1, uint8_t c2, uint8_t c3)
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{
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return (c0 << 24 | c1 << 16 | c2 << 8 | c3);
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}
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static inline uint32_t ALPHA_BLEND(uint32_t c, uint32_t a)
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{
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return (((((c >> 8) & 0x00ff00ff) * a + 0x00ff00ff) & 0xff00ff00) +
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((((c & 0x00ff00ff) * a + 0x00ff00ff) >> 8) & 0x00ff00ff));
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}
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static inline uint32_t INTERPOLATE(uint32_t s, uint32_t d, uint8_t a)
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{
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return (((((((s >> 8) & 0xff00ff) - ((d >> 8) & 0xff00ff)) * a) + (d & 0xff00ff00)) & 0xff00ff00) + ((((((s & 0xff00ff) - (d & 0xff00ff)) * a) >> 8) + (d & 0xff00ff)) & 0xff00ff));
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}
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static inline uint8_t INTERPOLATE8(uint8_t s, uint8_t d, uint8_t a)
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{
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return (((s) * (a) + 0xff) >> 8) + (((d) * ~(a) + 0xff) >> 8);
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}
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static inline SwCoord HALF_STROKE(float width)
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{
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return TO_SWCOORD(width * 0.5f);
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}
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static inline uint8_t A(uint32_t c)
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{
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return ((c) >> 24);
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}
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static inline uint8_t IA(uint32_t c)
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{
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return (~(c) >> 24);
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}
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static inline uint8_t C1(uint32_t c)
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{
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return ((c) >> 16);
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}
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static inline uint8_t C2(uint32_t c)
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{
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return ((c) >> 8);
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}
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static inline uint8_t C3(uint32_t c)
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{
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return (c);
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}
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static inline uint32_t opBlendInterp(uint32_t s, uint32_t d, uint8_t a)
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{
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return INTERPOLATE(s, d, a);
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}
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static inline uint32_t opBlendNormal(uint32_t s, uint32_t d, uint8_t a)
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{
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auto t = ALPHA_BLEND(s, a);
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return t + ALPHA_BLEND(d, IA(t));
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}
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static inline uint32_t opBlendPreNormal(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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return s + ALPHA_BLEND(d, IA(s));
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}
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static inline uint32_t opBlendSrcOver(uint32_t s, TVG_UNUSED uint32_t d, TVG_UNUSED uint8_t a)
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{
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return s;
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}
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//TODO: BlendMethod could remove the alpha parameter.
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static inline uint32_t opBlendDifference(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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//if (s > d) => s - d
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//else => d - s
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auto c1 = (C1(s) > C1(d)) ? (C1(s) - C1(d)) : (C1(d) - C1(s));
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auto c2 = (C2(s) > C2(d)) ? (C2(s) - C2(d)) : (C2(d) - C2(s));
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auto c3 = (C3(s) > C3(d)) ? (C3(s) - C3(d)) : (C3(d) - C3(s));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendExclusion(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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//A + B - 2AB
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auto c1 = std::min(255, C1(s) + C1(d) - std::min(255, (C1(s) * C1(d)) << 1));
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auto c2 = std::min(255, C2(s) + C2(d) - std::min(255, (C2(s) * C2(d)) << 1));
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auto c3 = std::min(255, C3(s) + C3(d) - std::min(255, (C3(s) * C3(d)) << 1));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendAdd(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// s + d
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auto c1 = std::min(C1(s) + C1(d), 255);
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auto c2 = std::min(C2(s) + C2(d), 255);
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auto c3 = std::min(C3(s) + C3(d), 255);
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendScreen(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// s + d - s * d
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auto c1 = C1(s) + C1(d) - MULTIPLY(C1(s), C1(d));
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auto c2 = C2(s) + C2(d) - MULTIPLY(C2(s), C2(d));
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auto c3 = C3(s) + C3(d) - MULTIPLY(C3(s), C3(d));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendMultiply(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// s * d
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auto c1 = MULTIPLY(C1(s), C1(d));
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auto c2 = MULTIPLY(C2(s), C2(d));
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auto c3 = MULTIPLY(C3(s), C3(d));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendOverlay(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// if (2 * d < da) => 2 * s * d,
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// else => 1 - 2 * (1 - s) * (1 - d)
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auto c1 = (C1(d) < 128) ? std::min(255, 2 * MULTIPLY(C1(s), C1(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C1(s), 255 - C1(d))));
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auto c2 = (C2(d) < 128) ? std::min(255, 2 * MULTIPLY(C2(s), C2(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C2(s), 255 - C2(d))));
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auto c3 = (C3(d) < 128) ? std::min(255, 2 * MULTIPLY(C3(s), C3(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C3(s), 255 - C3(d))));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendDarken(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// min(s, d)
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auto c1 = std::min(C1(s), C1(d));
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auto c2 = std::min(C2(s), C2(d));
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auto c3 = std::min(C3(s), C3(d));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendLighten(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// max(s, d)
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auto c1 = std::max(C1(s), C1(d));
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auto c2 = std::max(C2(s), C2(d));
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auto c3 = std::max(C3(s), C3(d));
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendColorDodge(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// d / (1 - s)
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auto is = 0xffffffff - s;
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auto c1 = (C1(is) > 0) ? (C1(d) / C1(is)) : C1(d);
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auto c2 = (C2(is) > 0) ? (C2(d) / C2(is)) : C2(d);
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auto c3 = (C3(is) > 0) ? (C3(d) / C3(is)) : C3(d);
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendColorBurn(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// 1 - (1 - d) / s
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auto id = 0xffffffff - d;
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auto c1 = 255 - ((C1(s) > 0) ? (C1(id) / C1(s)) : C1(id));
|
||||
auto c2 = 255 - ((C2(s) > 0) ? (C2(id) / C2(s)) : C2(id));
|
||||
auto c3 = 255 - ((C3(s) > 0) ? (C3(id) / C3(s)) : C3(id));
|
||||
return JOIN(255, c1, c2, c3);
|
||||
}
|
||||
|
||||
static inline uint32_t opBlendHardLight(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
|
||||
{
|
||||
auto c1 = (C1(s) < 128) ? std::min(255, 2 * MULTIPLY(C1(s), C1(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C1(s), 255 - C1(d))));
|
||||
auto c2 = (C2(s) < 128) ? std::min(255, 2 * MULTIPLY(C2(s), C2(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C2(s), 255 - C2(d))));
|
||||
auto c3 = (C3(s) < 128) ? std::min(255, 2 * MULTIPLY(C3(s), C3(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C3(s), 255 - C3(d))));
|
||||
return JOIN(255, c1, c2, c3);
|
||||
}
|
||||
|
||||
static inline uint32_t opBlendSoftLight(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
|
||||
{
|
||||
//(255 - 2 * s) * (d * d) + (2 * s * b)
|
||||
auto c1 = std::min(255, MULTIPLY(255 - std::min(255, 2 * C1(s)), MULTIPLY(C1(d), C1(d))) + 2 * MULTIPLY(C1(s), C1(d)));
|
||||
auto c2 = std::min(255, MULTIPLY(255 - std::min(255, 2 * C2(s)), MULTIPLY(C2(d), C2(d))) + 2 * MULTIPLY(C2(s), C2(d)));
|
||||
auto c3 = std::min(255, MULTIPLY(255 - std::min(255, 2 * C3(s)), MULTIPLY(C3(d), C3(d))) + 2 * MULTIPLY(C3(s), C3(d)));
|
||||
return JOIN(255, c1, c2, c3);
|
||||
}
|
||||
|
||||
|
||||
int64_t mathMultiply(int64_t a, int64_t b);
|
||||
int64_t mathDivide(int64_t a, int64_t b);
|
||||
int64_t mathMulDiv(int64_t a, int64_t b, int64_t c);
|
||||
void mathRotate(SwPoint& pt, SwFixed angle);
|
||||
SwFixed mathTan(SwFixed angle);
|
||||
SwFixed mathAtan(const SwPoint& pt);
|
||||
SwFixed mathCos(SwFixed angle);
|
||||
SwFixed mathSin(SwFixed angle);
|
||||
void mathSplitCubic(SwPoint* base);
|
||||
SwFixed mathDiff(SwFixed angle1, SwFixed angle2);
|
||||
SwFixed mathLength(const SwPoint& pt);
|
||||
bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
|
||||
SwFixed mathMean(SwFixed angle1, SwFixed angle2);
|
||||
SwPoint mathTransform(const Point* to, const Matrix* transform);
|
||||
bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack);
|
||||
bool mathClipBBox(const SwBBox& clipper, SwBBox& clipee);
|
||||
|
||||
void shapeReset(SwShape* shape);
|
||||
bool shapePrepare(SwShape* shape, const RenderShape* rshape, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite);
|
||||
bool shapePrepared(const SwShape* shape);
|
||||
bool shapeGenRle(SwShape* shape, const RenderShape* rshape, bool antiAlias);
|
||||
void shapeDelOutline(SwShape* shape, SwMpool* mpool, uint32_t tid);
|
||||
void shapeResetStroke(SwShape* shape, const RenderShape* rshape, const Matrix* transform);
|
||||
bool shapeGenStrokeRle(SwShape* shape, const RenderShape* rshape, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
|
||||
void shapeFree(SwShape* shape);
|
||||
void shapeDelStroke(SwShape* shape);
|
||||
bool shapeGenFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable);
|
||||
bool shapeGenStrokeFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable);
|
||||
void shapeResetFill(SwShape* shape);
|
||||
void shapeResetStrokeFill(SwShape* shape);
|
||||
void shapeDelFill(SwShape* shape);
|
||||
void shapeDelStrokeFill(SwShape* shape);
|
||||
|
||||
void strokeReset(SwStroke* stroke, const RenderShape* shape, const Matrix* transform);
|
||||
bool strokeParseOutline(SwStroke* stroke, const SwOutline& outline);
|
||||
SwOutline* strokeExportOutline(SwStroke* stroke, SwMpool* mpool, unsigned tid);
|
||||
void strokeFree(SwStroke* stroke);
|
||||
|
||||
bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
|
||||
bool imageGenRle(SwImage* image, const SwBBox& renderRegion, bool antiAlias);
|
||||
void imageDelOutline(SwImage* image, SwMpool* mpool, uint32_t tid);
|
||||
void imageReset(SwImage* image);
|
||||
void imageFree(SwImage* image);
|
||||
|
||||
bool fillGenColorTable(SwFill* fill, const Fill* fdata, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable);
|
||||
void fillReset(SwFill* fill);
|
||||
void fillFree(SwFill* fill);
|
||||
|
||||
//OPTIMIZE_ME: Skip the function pointer access
|
||||
void fillLinear(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, SwMask maskOp, uint8_t opacity); //composite masking ver.
|
||||
void fillLinear(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwMask maskOp, uint8_t opacity); //direct masking ver.
|
||||
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, uint8_t a); //blending ver.
|
||||
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a); //blending + BlendingMethod(op2) ver.
|
||||
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity); //matting ver.
|
||||
|
||||
void fillRadial(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, SwMask op, uint8_t a); //composite masking ver.
|
||||
void fillRadial(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwMask op, uint8_t a) ; //direct masking ver.
|
||||
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, uint8_t a); //blending ver.
|
||||
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a); //blending + BlendingMethod(op2) ver.
|
||||
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity); //matting ver.
|
||||
|
||||
SwRleData* rleRender(SwRleData* rle, const SwOutline* outline, const SwBBox& renderRegion, bool antiAlias);
|
||||
SwRleData* rleRender(const SwBBox* bbox);
|
||||
void rleFree(SwRleData* rle);
|
||||
void rleReset(SwRleData* rle);
|
||||
void rleMerge(SwRleData* rle, SwRleData* clip1, SwRleData* clip2);
|
||||
void rleClipPath(SwRleData* rle, const SwRleData* clip);
|
||||
void rleClipRect(SwRleData* rle, const SwBBox* clip);
|
||||
|
||||
SwMpool* mpoolInit(uint32_t threads);
|
||||
bool mpoolTerm(SwMpool* mpool);
|
||||
bool mpoolClear(SwMpool* mpool);
|
||||
SwOutline* mpoolReqOutline(SwMpool* mpool, unsigned idx);
|
||||
void mpoolRetOutline(SwMpool* mpool, unsigned idx);
|
||||
SwOutline* mpoolReqStrokeOutline(SwMpool* mpool, unsigned idx);
|
||||
void mpoolRetStrokeOutline(SwMpool* mpool, unsigned idx);
|
||||
SwOutline* mpoolReqDashOutline(SwMpool* mpool, unsigned idx);
|
||||
void mpoolRetDashOutline(SwMpool* mpool, unsigned idx);
|
||||
|
||||
bool rasterCompositor(SwSurface* surface);
|
||||
bool rasterGradientShape(SwSurface* surface, SwShape* shape, unsigned id);
|
||||
bool rasterShape(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
bool rasterImage(SwSurface* surface, SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& bbox, uint8_t opacity);
|
||||
bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
|
||||
bool rasterGradientStroke(SwSurface* surface, SwShape* shape, unsigned id);
|
||||
bool rasterClear(SwSurface* surface, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
|
||||
void rasterPixel32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len);
|
||||
void rasterGrayscale8(uint8_t *dst, uint8_t val, uint32_t offset, int32_t len);
|
||||
void rasterUnpremultiply(Surface* surface);
|
||||
void rasterPremultiply(Surface* surface);
|
||||
bool rasterConvertCS(Surface* surface, ColorSpace to);
|
||||
|
||||
#endif /* _TVG_SW_COMMON_H_ */
|
||||
858
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwFill.cpp
vendored
Normal file
858
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwFill.cpp
vendored
Normal file
|
|
@ -0,0 +1,858 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "tvgMath.h"
|
||||
#include "tvgSwCommon.h"
|
||||
#include "tvgFill.h"
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
#define RADIAL_A_THRESHOLD 0.0005f
|
||||
#define GRADIENT_STOP_SIZE 1024
|
||||
#define FIXPT_BITS 8
|
||||
#define FIXPT_SIZE (1<<FIXPT_BITS)
|
||||
|
||||
/*
|
||||
* quadratic equation with the following coefficients (rx and ry defined in the _calculateCoefficients()):
|
||||
* A = a // fill->radial.a
|
||||
* B = 2 * (dr * fr + rx * dx + ry * dy)
|
||||
* C = fr^2 - rx^2 - ry^2
|
||||
* Derivatives are computed with respect to dx.
|
||||
* This procedure aims to optimize and eliminate the need to calculate all values from the beginning
|
||||
* for consecutive x values with a constant y. The Taylor series expansions are computed as long as
|
||||
* its terms are non-zero.
|
||||
*/
|
||||
static void _calculateCoefficients(const SwFill* fill, uint32_t x, uint32_t y, float& b, float& deltaB, float& det, float& deltaDet, float& deltaDeltaDet)
|
||||
{
|
||||
auto radial = &fill->radial;
|
||||
|
||||
auto rx = (x + 0.5f) * radial->a11 + (y + 0.5f) * radial->a12 + radial->a13 - radial->fx;
|
||||
auto ry = (x + 0.5f) * radial->a21 + (y + 0.5f) * radial->a22 + radial->a23 - radial->fy;
|
||||
|
||||
b = (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy) * radial->invA;
|
||||
deltaB = (radial->a11 * radial->dx + radial->a21 * radial->dy) * radial->invA;
|
||||
|
||||
auto rr = rx * rx + ry * ry;
|
||||
auto deltaRr = 2.0f * (rx * radial->a11 + ry * radial->a21) * radial->invA;
|
||||
auto deltaDeltaRr = 2.0f * (radial->a11 * radial->a11 + radial->a21 * radial->a21) * radial->invA;
|
||||
|
||||
det = b * b + (rr - radial->fr * radial->fr) * radial->invA;
|
||||
deltaDet = 2.0f * b * deltaB + deltaB * deltaB + deltaRr + deltaDeltaRr;
|
||||
deltaDeltaDet = 2.0f * deltaB * deltaB + deltaDeltaRr;
|
||||
}
|
||||
|
||||
|
||||
static uint32_t _estimateAAMargin(const Fill* fdata)
|
||||
{
|
||||
constexpr float marginScalingFactor = 800.0f;
|
||||
if (fdata->identifier() == TVG_CLASS_ID_RADIAL) {
|
||||
auto radius = P(static_cast<const RadialGradient*>(fdata))->r;
|
||||
return mathZero(radius) ? 0 : static_cast<uint32_t>(marginScalingFactor / radius);
|
||||
}
|
||||
auto grad = P(static_cast<const LinearGradient*>(fdata));
|
||||
Point p1 {grad->x1, grad->y1};
|
||||
Point p2 {grad->x2, grad->y2};
|
||||
auto length = mathLength(&p1, &p2);
|
||||
return mathZero(length) ? 0 : static_cast<uint32_t>(marginScalingFactor / length);
|
||||
}
|
||||
|
||||
|
||||
static void _adjustAAMargin(uint32_t& iMargin, uint32_t index)
|
||||
{
|
||||
constexpr float threshold = 0.1f;
|
||||
constexpr uint32_t iMarginMax = 40;
|
||||
|
||||
auto iThreshold = static_cast<uint32_t>(index * threshold);
|
||||
if (iMargin > iThreshold) iMargin = iThreshold;
|
||||
if (iMargin > iMarginMax) iMargin = iMarginMax;
|
||||
}
|
||||
|
||||
|
||||
static inline uint32_t _alphaUnblend(uint32_t c)
|
||||
{
|
||||
auto a = (c >> 24);
|
||||
if (a == 255 || a == 0) return c;
|
||||
auto invA = 255.0f / static_cast<float>(a);
|
||||
auto c0 = static_cast<uint8_t>(static_cast<float>((c >> 16) & 0xFF) * invA);
|
||||
auto c1 = static_cast<uint8_t>(static_cast<float>((c >> 8) & 0xFF) * invA);
|
||||
auto c2 = static_cast<uint8_t>(static_cast<float>(c & 0xFF) * invA);
|
||||
|
||||
return (a << 24) | (c0 << 16) | (c1 << 8) | c2;
|
||||
}
|
||||
|
||||
|
||||
static void _applyAA(const SwFill* fill, uint32_t begin, uint32_t end)
|
||||
{
|
||||
if (begin == 0 || end == 0) return;
|
||||
|
||||
auto i = GRADIENT_STOP_SIZE - end;
|
||||
auto rgbaEnd = _alphaUnblend(fill->ctable[i]);
|
||||
auto rgbaBegin = _alphaUnblend(fill->ctable[begin]);
|
||||
|
||||
auto dt = 1.0f / (begin + end + 1.0f);
|
||||
float t = dt;
|
||||
while (i != begin) {
|
||||
auto dist = 255 - static_cast<int32_t>(255 * t);
|
||||
auto color = INTERPOLATE(rgbaEnd, rgbaBegin, dist);
|
||||
fill->ctable[i++] = ALPHA_BLEND((color | 0xff000000), (color >> 24));
|
||||
|
||||
if (i == GRADIENT_STOP_SIZE) i = 0;
|
||||
t += dt;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static bool _updateColorTable(SwFill* fill, const Fill* fdata, const SwSurface* surface, uint8_t opacity)
|
||||
{
|
||||
if (!fill->ctable) {
|
||||
fill->ctable = static_cast<uint32_t*>(malloc(GRADIENT_STOP_SIZE * sizeof(uint32_t)));
|
||||
if (!fill->ctable) return false;
|
||||
}
|
||||
|
||||
const Fill::ColorStop* colors;
|
||||
auto cnt = fdata->colorStops(&colors);
|
||||
if (cnt == 0 || !colors) return false;
|
||||
|
||||
auto pColors = colors;
|
||||
|
||||
auto a = MULTIPLY(pColors->a, opacity);
|
||||
if (a < 255) fill->translucent = true;
|
||||
|
||||
auto r = pColors->r;
|
||||
auto g = pColors->g;
|
||||
auto b = pColors->b;
|
||||
auto rgba = surface->join(r, g, b, a);
|
||||
|
||||
auto inc = 1.0f / static_cast<float>(GRADIENT_STOP_SIZE);
|
||||
auto pos = 1.5f * inc;
|
||||
uint32_t i = 0;
|
||||
|
||||
//If repeat is true, anti-aliasing must be applied between the last and the first colors.
|
||||
auto repeat = fill->spread == FillSpread::Repeat;
|
||||
uint32_t iAABegin = repeat ? _estimateAAMargin(fdata) : 0;
|
||||
uint32_t iAAEnd = 0;
|
||||
|
||||
fill->ctable[i++] = ALPHA_BLEND(rgba | 0xff000000, a);
|
||||
|
||||
while (pos <= pColors->offset) {
|
||||
fill->ctable[i] = fill->ctable[i - 1];
|
||||
++i;
|
||||
pos += inc;
|
||||
}
|
||||
|
||||
for (uint32_t j = 0; j < cnt - 1; ++j) {
|
||||
if (repeat && j == cnt - 2 && iAAEnd == 0) {
|
||||
iAAEnd = iAABegin;
|
||||
_adjustAAMargin(iAAEnd, GRADIENT_STOP_SIZE - i);
|
||||
}
|
||||
|
||||
auto curr = colors + j;
|
||||
auto next = curr + 1;
|
||||
auto delta = 1.0f / (next->offset - curr->offset);
|
||||
auto a2 = MULTIPLY(next->a, opacity);
|
||||
if (!fill->translucent && a2 < 255) fill->translucent = true;
|
||||
|
||||
auto rgba2 = surface->join(next->r, next->g, next->b, a2);
|
||||
|
||||
while (pos < next->offset && i < GRADIENT_STOP_SIZE) {
|
||||
auto t = (pos - curr->offset) * delta;
|
||||
auto dist = static_cast<int32_t>(255 * t);
|
||||
auto dist2 = 255 - dist;
|
||||
|
||||
auto color = INTERPOLATE(rgba, rgba2, dist2);
|
||||
fill->ctable[i] = ALPHA_BLEND((color | 0xff000000), (color >> 24));
|
||||
|
||||
++i;
|
||||
pos += inc;
|
||||
}
|
||||
rgba = rgba2;
|
||||
a = a2;
|
||||
|
||||
if (repeat && j == 0) _adjustAAMargin(iAABegin, i - 1);
|
||||
}
|
||||
rgba = ALPHA_BLEND((rgba | 0xff000000), a);
|
||||
|
||||
for (; i < GRADIENT_STOP_SIZE; ++i)
|
||||
fill->ctable[i] = rgba;
|
||||
|
||||
//For repeat fill spread apply anti-aliasing between the last and first colors,
|
||||
//othewise make sure the last color stop is represented at the end of the table.
|
||||
if (repeat) _applyAA(fill, iAABegin, iAAEnd);
|
||||
else fill->ctable[GRADIENT_STOP_SIZE - 1] = rgba;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool _prepareLinear(SwFill* fill, const LinearGradient* linear, const Matrix* transform)
|
||||
{
|
||||
float x1, x2, y1, y2;
|
||||
if (linear->linear(&x1, &y1, &x2, &y2) != Result::Success) return false;
|
||||
|
||||
fill->linear.dx = x2 - x1;
|
||||
fill->linear.dy = y2 - y1;
|
||||
fill->linear.len = fill->linear.dx * fill->linear.dx + fill->linear.dy * fill->linear.dy;
|
||||
|
||||
if (fill->linear.len < FLOAT_EPSILON) return true;
|
||||
|
||||
fill->linear.dx /= fill->linear.len;
|
||||
fill->linear.dy /= fill->linear.len;
|
||||
fill->linear.offset = -fill->linear.dx * x1 - fill->linear.dy * y1;
|
||||
|
||||
auto gradTransform = linear->transform();
|
||||
bool isTransformation = !mathIdentity((const Matrix*)(&gradTransform));
|
||||
|
||||
if (isTransformation) {
|
||||
if (transform) gradTransform = *transform * gradTransform;
|
||||
} else if (transform) {
|
||||
gradTransform = *transform;
|
||||
isTransformation = true;
|
||||
}
|
||||
|
||||
if (isTransformation) {
|
||||
Matrix invTransform;
|
||||
if (!mathInverse(&gradTransform, &invTransform)) return false;
|
||||
|
||||
fill->linear.offset += fill->linear.dx * invTransform.e13 + fill->linear.dy * invTransform.e23;
|
||||
|
||||
auto dx = fill->linear.dx;
|
||||
fill->linear.dx = dx * invTransform.e11 + fill->linear.dy * invTransform.e21;
|
||||
fill->linear.dy = dx * invTransform.e12 + fill->linear.dy * invTransform.e22;
|
||||
|
||||
fill->linear.len = fill->linear.dx * fill->linear.dx + fill->linear.dy * fill->linear.dy;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool _prepareRadial(SwFill* fill, const RadialGradient* radial, const Matrix* transform)
|
||||
{
|
||||
auto cx = P(radial)->cx;
|
||||
auto cy = P(radial)->cy;
|
||||
auto r = P(radial)->r;
|
||||
auto fx = P(radial)->fx;
|
||||
auto fy = P(radial)->fy;
|
||||
auto fr = P(radial)->fr;
|
||||
|
||||
if (r < FLOAT_EPSILON) return true;
|
||||
|
||||
fill->radial.dr = r - fr;
|
||||
fill->radial.dx = cx - fx;
|
||||
fill->radial.dy = cy - fy;
|
||||
fill->radial.fr = fr;
|
||||
fill->radial.fx = fx;
|
||||
fill->radial.fy = fy;
|
||||
fill->radial.a = fill->radial.dr * fill->radial.dr - fill->radial.dx * fill->radial.dx - fill->radial.dy * fill->radial.dy;
|
||||
|
||||
//This condition fulfills the SVG 1.1 std:
|
||||
//the focal point, if outside the end circle, is moved to be on the end circle
|
||||
//See: the SVG 2 std requirements: https://www.w3.org/TR/SVG2/pservers.html#RadialGradientNotes
|
||||
if (fill->radial.a < 0) {
|
||||
auto dist = sqrtf(fill->radial.dx * fill->radial.dx + fill->radial.dy * fill->radial.dy);
|
||||
fill->radial.fx = cx + r * (fx - cx) / dist;
|
||||
fill->radial.fy = cy + r * (fy - cy) / dist;
|
||||
fill->radial.dx = cx - fill->radial.fx;
|
||||
fill->radial.dy = cy - fill->radial.fy;
|
||||
// Prevent loss of precision on Apple Silicon when dr=dy and dx=0 due to FMA
|
||||
// https://github.com/thorvg/thorvg/issues/2014
|
||||
auto dr2 = fill->radial.dr * fill->radial.dr;
|
||||
auto dx2 = fill->radial.dx * fill->radial.dx;
|
||||
auto dy2 = fill->radial.dy * fill->radial.dy;
|
||||
|
||||
fill->radial.a = dr2 - dx2 - dy2;
|
||||
}
|
||||
|
||||
if (fill->radial.a > 0) fill->radial.invA = 1.0f / fill->radial.a;
|
||||
|
||||
auto gradTransform = radial->transform();
|
||||
bool isTransformation = !mathIdentity((const Matrix*)(&gradTransform));
|
||||
|
||||
if (transform) {
|
||||
if (isTransformation) gradTransform = *transform * gradTransform;
|
||||
else {
|
||||
gradTransform = *transform;
|
||||
isTransformation = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (isTransformation) {
|
||||
Matrix invTransform;
|
||||
if (!mathInverse(&gradTransform, &invTransform)) return false;
|
||||
fill->radial.a11 = invTransform.e11;
|
||||
fill->radial.a12 = invTransform.e12;
|
||||
fill->radial.a13 = invTransform.e13;
|
||||
fill->radial.a21 = invTransform.e21;
|
||||
fill->radial.a22 = invTransform.e22;
|
||||
fill->radial.a23 = invTransform.e23;
|
||||
} else {
|
||||
fill->radial.a11 = fill->radial.a22 = 1.0f;
|
||||
fill->radial.a12 = fill->radial.a13 = 0.0f;
|
||||
fill->radial.a21 = fill->radial.a23 = 0.0f;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static inline uint32_t _clamp(const SwFill* fill, int32_t pos)
|
||||
{
|
||||
switch (fill->spread) {
|
||||
case FillSpread::Pad: {
|
||||
if (pos >= GRADIENT_STOP_SIZE) pos = GRADIENT_STOP_SIZE - 1;
|
||||
else if (pos < 0) pos = 0;
|
||||
break;
|
||||
}
|
||||
case FillSpread::Repeat: {
|
||||
pos = pos % GRADIENT_STOP_SIZE;
|
||||
if (pos < 0) pos = GRADIENT_STOP_SIZE + pos;
|
||||
break;
|
||||
}
|
||||
case FillSpread::Reflect: {
|
||||
auto limit = GRADIENT_STOP_SIZE * 2;
|
||||
pos = pos % limit;
|
||||
if (pos < 0) pos = limit + pos;
|
||||
if (pos >= GRADIENT_STOP_SIZE) pos = (limit - pos - 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return pos;
|
||||
}
|
||||
|
||||
|
||||
static inline uint32_t _fixedPixel(const SwFill* fill, int32_t pos)
|
||||
{
|
||||
int32_t i = (pos + (FIXPT_SIZE / 2)) >> FIXPT_BITS;
|
||||
return fill->ctable[_clamp(fill, i)];
|
||||
}
|
||||
|
||||
|
||||
static inline uint32_t _pixel(const SwFill* fill, float pos)
|
||||
{
|
||||
auto i = static_cast<int32_t>(pos * (GRADIENT_STOP_SIZE - 1) + 0.5f);
|
||||
return fill->ctable[_clamp(fill, i)];
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
|
||||
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity)
|
||||
{
|
||||
//edge case
|
||||
if (fill->radial.a < RADIAL_A_THRESHOLD) {
|
||||
auto radial = &fill->radial;
|
||||
auto rx = (x + 0.5f) * radial->a11 + (y + 0.5f) * radial->a12 + radial->a13 - radial->fx;
|
||||
auto ry = (x + 0.5f) * radial->a21 + (y + 0.5f) * radial->a22 + radial->a23 - radial->fy;
|
||||
|
||||
if (opacity == 255) {
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst, cmp += csize) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
*dst = opBlendNormal(_pixel(fill, x0), *dst, alpha(cmp));
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst, cmp += csize) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
*dst = opBlendNormal(_pixel(fill, x0), *dst, MULTIPLY(opacity, alpha(cmp)));
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
float b, deltaB, det, deltaDet, deltaDeltaDet;
|
||||
_calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet);
|
||||
|
||||
if (opacity == 255) {
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst, cmp += csize) {
|
||||
*dst = opBlendNormal(_pixel(fill, sqrtf(det) - b), *dst, alpha(cmp));
|
||||
det += deltaDet;
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst, cmp += csize) {
|
||||
*dst = opBlendNormal(_pixel(fill, sqrtf(det) - b), *dst, MULTIPLY(opacity, alpha(cmp)));
|
||||
det += deltaDet;
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, uint8_t a)
|
||||
{
|
||||
if (fill->radial.a < RADIAL_A_THRESHOLD) {
|
||||
auto radial = &fill->radial;
|
||||
auto rx = (x + 0.5f) * radial->a11 + (y + 0.5f) * radial->a12 + radial->a13 - radial->fx;
|
||||
auto ry = (x + 0.5f) * radial->a21 + (y + 0.5f) * radial->a22 + radial->a23 - radial->fy;
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
*dst = op(_pixel(fill, x0), *dst, a);
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
} else {
|
||||
float b, deltaB, det, deltaDet, deltaDeltaDet;
|
||||
_calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet);
|
||||
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
*dst = op(_pixel(fill, sqrtf(det) - b), *dst, a);
|
||||
det += deltaDet;
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillRadial(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, SwMask maskOp, uint8_t a)
|
||||
{
|
||||
if (fill->radial.a < RADIAL_A_THRESHOLD) {
|
||||
auto radial = &fill->radial;
|
||||
auto rx = (x + 0.5f) * radial->a11 + (y + 0.5f) * radial->a12 + radial->a13 - radial->fx;
|
||||
auto ry = (x + 0.5f) * radial->a21 + (y + 0.5f) * radial->a22 + radial->a23 - radial->fy;
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
auto src = MULTIPLY(a, A(_pixel(fill, x0)));
|
||||
*dst = maskOp(src, *dst, ~src);
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
} else {
|
||||
float b, deltaB, det, deltaDet, deltaDeltaDet;
|
||||
_calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet);
|
||||
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst) {
|
||||
auto src = MULTIPLY(a, A(_pixel(fill, sqrtf(det) - b)));
|
||||
*dst = maskOp(src, *dst, ~src);
|
||||
det += deltaDet;
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillRadial(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwMask maskOp, uint8_t a)
|
||||
{
|
||||
if (fill->radial.a < RADIAL_A_THRESHOLD) {
|
||||
auto radial = &fill->radial;
|
||||
auto rx = (x + 0.5f) * radial->a11 + (y + 0.5f) * radial->a12 + radial->a13 - radial->fx;
|
||||
auto ry = (x + 0.5f) * radial->a21 + (y + 0.5f) * radial->a22 + radial->a23 - radial->fy;
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst, ++cmp) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
auto src = MULTIPLY(A(A(_pixel(fill, x0))), a);
|
||||
auto tmp = maskOp(src, *cmp, 0);
|
||||
*dst = tmp + MULTIPLY(*dst, ~tmp);
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
} else {
|
||||
float b, deltaB, det, deltaDet, deltaDeltaDet;
|
||||
_calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet);
|
||||
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst, ++cmp) {
|
||||
auto src = MULTIPLY(A(_pixel(fill, sqrtf(det))), a);
|
||||
auto tmp = maskOp(src, *cmp, 0);
|
||||
*dst = tmp + MULTIPLY(*dst, ~tmp);
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a)
|
||||
{
|
||||
if (fill->radial.a < RADIAL_A_THRESHOLD) {
|
||||
auto radial = &fill->radial;
|
||||
auto rx = (x + 0.5f) * radial->a11 + (y + 0.5f) * radial->a12 + radial->a13 - radial->fx;
|
||||
auto ry = (x + 0.5f) * radial->a21 + (y + 0.5f) * radial->a22 + radial->a23 - radial->fy;
|
||||
|
||||
if (a == 255) {
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
auto tmp = op(_pixel(fill, x0), *dst, 255);
|
||||
*dst = op2(tmp, *dst, 255);
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * radial->dx + ry * radial->dy);
|
||||
auto tmp = op(_pixel(fill, x0), *dst, 255);
|
||||
auto tmp2 = op2(tmp, *dst, 255);
|
||||
*dst = INTERPOLATE(tmp2, *dst, a);
|
||||
rx += radial->a11;
|
||||
ry += radial->a21;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
float b, deltaB, det, deltaDet, deltaDeltaDet;
|
||||
_calculateCoefficients(fill, x, y, b, deltaB, det, deltaDet, deltaDeltaDet);
|
||||
if (a == 255) {
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst) {
|
||||
auto tmp = op(_pixel(fill, sqrtf(det) - b), *dst, 255);
|
||||
*dst = op2(tmp, *dst, 255);
|
||||
det += deltaDet;
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0 ; i < len ; ++i, ++dst) {
|
||||
auto tmp = op(_pixel(fill, sqrtf(det) - b), *dst, 255);
|
||||
auto tmp2 = op2(tmp, *dst, 255);
|
||||
*dst = INTERPOLATE(tmp2, *dst, a);
|
||||
det += deltaDet;
|
||||
deltaDet += deltaDeltaDet;
|
||||
b += deltaB;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity)
|
||||
{
|
||||
//Rotation
|
||||
float rx = x + 0.5f;
|
||||
float ry = y + 0.5f;
|
||||
float t = (fill->linear.dx * rx + fill->linear.dy * ry + fill->linear.offset) * (GRADIENT_STOP_SIZE - 1);
|
||||
float inc = (fill->linear.dx) * (GRADIENT_STOP_SIZE - 1);
|
||||
|
||||
if (opacity == 255) {
|
||||
if (mathZero(inc)) {
|
||||
auto color = _fixedPixel(fill, static_cast<int32_t>(t * FIXPT_SIZE));
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst, cmp += csize) {
|
||||
*dst = opBlendNormal(color, *dst, alpha(cmp));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
|
||||
auto vMin = -vMax;
|
||||
auto v = t + (inc * len);
|
||||
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst, cmp += csize) {
|
||||
*dst = opBlendNormal(_fixedPixel(fill, t2), *dst, alpha(cmp));
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
*dst = opBlendNormal(_pixel(fill, t / GRADIENT_STOP_SIZE), *dst, alpha(cmp));
|
||||
++dst;
|
||||
t += inc;
|
||||
cmp += csize;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (mathZero(inc)) {
|
||||
auto color = _fixedPixel(fill, static_cast<int32_t>(t * FIXPT_SIZE));
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst, cmp += csize) {
|
||||
*dst = opBlendNormal(color, *dst, MULTIPLY(alpha(cmp), opacity));
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
|
||||
auto vMin = -vMax;
|
||||
auto v = t + (inc * len);
|
||||
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst, cmp += csize) {
|
||||
*dst = opBlendNormal(_fixedPixel(fill, t2), *dst, MULTIPLY(alpha(cmp), opacity));
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
*dst = opBlendNormal(_pixel(fill, t / GRADIENT_STOP_SIZE), *dst, MULTIPLY(opacity, alpha(cmp)));
|
||||
++dst;
|
||||
t += inc;
|
||||
cmp += csize;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillLinear(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, SwMask maskOp, uint8_t a)
|
||||
{
|
||||
//Rotation
|
||||
float rx = x + 0.5f;
|
||||
float ry = y + 0.5f;
|
||||
float t = (fill->linear.dx * rx + fill->linear.dy * ry + fill->linear.offset) * (GRADIENT_STOP_SIZE - 1);
|
||||
float inc = (fill->linear.dx) * (GRADIENT_STOP_SIZE - 1);
|
||||
|
||||
if (mathZero(inc)) {
|
||||
auto src = MULTIPLY(a, A(_fixedPixel(fill, static_cast<int32_t>(t * FIXPT_SIZE))));
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
*dst = maskOp(src, *dst, ~src);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
|
||||
auto vMin = -vMax;
|
||||
auto v = t + (inc * len);
|
||||
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst) {
|
||||
auto src = MULTIPLY(_fixedPixel(fill, t2), a);
|
||||
*dst = maskOp(src, *dst, ~src);
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
auto src = MULTIPLY(_pixel(fill, t / GRADIENT_STOP_SIZE), a);
|
||||
*dst = maskOp(src, *dst, ~src);
|
||||
++dst;
|
||||
t += inc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillLinear(const SwFill* fill, uint8_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwMask maskOp, uint8_t a)
|
||||
{
|
||||
//Rotation
|
||||
float rx = x + 0.5f;
|
||||
float ry = y + 0.5f;
|
||||
float t = (fill->linear.dx * rx + fill->linear.dy * ry + fill->linear.offset) * (GRADIENT_STOP_SIZE - 1);
|
||||
float inc = (fill->linear.dx) * (GRADIENT_STOP_SIZE - 1);
|
||||
|
||||
if (mathZero(inc)) {
|
||||
auto src = A(_fixedPixel(fill, static_cast<int32_t>(t * FIXPT_SIZE)));
|
||||
src = MULTIPLY(src, a);
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst, ++cmp) {
|
||||
auto tmp = maskOp(src, *cmp, 0);
|
||||
*dst = tmp + MULTIPLY(*dst, ~tmp);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
|
||||
auto vMin = -vMax;
|
||||
auto v = t + (inc * len);
|
||||
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst, ++cmp) {
|
||||
auto src = MULTIPLY(a, A(_fixedPixel(fill, t2)));
|
||||
auto tmp = maskOp(src, *cmp, 0);
|
||||
*dst = tmp + MULTIPLY(*dst, ~tmp);
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
auto src = MULTIPLY(A(_pixel(fill, t / GRADIENT_STOP_SIZE)), a);
|
||||
auto tmp = maskOp(src, *cmp, 0);
|
||||
*dst = tmp + MULTIPLY(*dst, ~tmp);
|
||||
++dst;
|
||||
++cmp;
|
||||
t += inc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, uint8_t a)
|
||||
{
|
||||
//Rotation
|
||||
float rx = x + 0.5f;
|
||||
float ry = y + 0.5f;
|
||||
float t = (fill->linear.dx * rx + fill->linear.dy * ry + fill->linear.offset) * (GRADIENT_STOP_SIZE - 1);
|
||||
float inc = (fill->linear.dx) * (GRADIENT_STOP_SIZE - 1);
|
||||
|
||||
if (mathZero(inc)) {
|
||||
auto color = _fixedPixel(fill, static_cast<int32_t>(t * FIXPT_SIZE));
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
*dst = op(color, *dst, a);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
|
||||
auto vMin = -vMax;
|
||||
auto v = t + (inc * len);
|
||||
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst) {
|
||||
*dst = op(_fixedPixel(fill, t2), *dst, a);
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
*dst = op(_pixel(fill, t / GRADIENT_STOP_SIZE), *dst, a);
|
||||
++dst;
|
||||
t += inc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void fillLinear(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a)
|
||||
{
|
||||
//Rotation
|
||||
float rx = x + 0.5f;
|
||||
float ry = y + 0.5f;
|
||||
float t = (fill->linear.dx * rx + fill->linear.dy * ry + fill->linear.offset) * (GRADIENT_STOP_SIZE - 1);
|
||||
float inc = (fill->linear.dx) * (GRADIENT_STOP_SIZE - 1);
|
||||
|
||||
if (mathZero(inc)) {
|
||||
auto color = _fixedPixel(fill, static_cast<int32_t>(t * FIXPT_SIZE));
|
||||
if (a == 255) {
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
auto tmp = op(color, *dst, a);
|
||||
*dst = op2(tmp, *dst, 255);
|
||||
}
|
||||
} else {
|
||||
for (uint32_t i = 0; i < len; ++i, ++dst) {
|
||||
auto tmp = op(color, *dst, a);
|
||||
auto tmp2 = op2(tmp, *dst, 255);
|
||||
*dst = INTERPOLATE(tmp2, *dst, a);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
auto vMax = static_cast<float>(INT32_MAX >> (FIXPT_BITS + 1));
|
||||
auto vMin = -vMax;
|
||||
auto v = t + (inc * len);
|
||||
|
||||
if (a == 255) {
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst) {
|
||||
auto tmp = op(_fixedPixel(fill, t2), *dst, 255);
|
||||
*dst = op2(tmp, *dst, 255);
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
auto tmp = op(_pixel(fill, t / GRADIENT_STOP_SIZE), *dst, 255);
|
||||
*dst = op2(tmp, *dst, 255);
|
||||
++dst;
|
||||
t += inc;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
//we can use fixed point math
|
||||
if (v < vMax && v > vMin) {
|
||||
auto t2 = static_cast<int32_t>(t * FIXPT_SIZE);
|
||||
auto inc2 = static_cast<int32_t>(inc * FIXPT_SIZE);
|
||||
for (uint32_t j = 0; j < len; ++j, ++dst) {
|
||||
auto tmp = op(_fixedPixel(fill, t2), *dst, 255);
|
||||
auto tmp2 = op2(tmp, *dst, 255);
|
||||
*dst = INTERPOLATE(tmp2, *dst, a);
|
||||
t2 += inc2;
|
||||
}
|
||||
//we have to fallback to float math
|
||||
} else {
|
||||
uint32_t counter = 0;
|
||||
while (counter++ < len) {
|
||||
auto tmp = op(_pixel(fill, t / GRADIENT_STOP_SIZE), *dst, 255);
|
||||
auto tmp2 = op2(tmp, *dst, 255);
|
||||
*dst = INTERPOLATE(tmp2, *dst, a);
|
||||
++dst;
|
||||
t += inc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
bool fillGenColorTable(SwFill* fill, const Fill* fdata, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable)
|
||||
{
|
||||
if (!fill) return false;
|
||||
|
||||
fill->spread = fdata->spread();
|
||||
|
||||
if (ctable) {
|
||||
if (!_updateColorTable(fill, fdata, surface, opacity)) return false;
|
||||
}
|
||||
|
||||
if (fdata->identifier() == TVG_CLASS_ID_LINEAR) {
|
||||
return _prepareLinear(fill, static_cast<const LinearGradient*>(fdata), transform);
|
||||
} else if (fdata->identifier() == TVG_CLASS_ID_RADIAL) {
|
||||
return _prepareRadial(fill, static_cast<const RadialGradient*>(fdata), transform);
|
||||
}
|
||||
|
||||
//LOG: What type of gradient?!
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void fillReset(SwFill* fill)
|
||||
{
|
||||
if (fill->ctable) {
|
||||
free(fill->ctable);
|
||||
fill->ctable = nullptr;
|
||||
}
|
||||
fill->translucent = false;
|
||||
}
|
||||
|
||||
|
||||
void fillFree(SwFill* fill)
|
||||
{
|
||||
if (!fill) return;
|
||||
|
||||
if (fill->ctable) free(fill->ctable);
|
||||
|
||||
free(fill);
|
||||
}
|
||||
158
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
vendored
Normal file
158
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwImage.cpp
vendored
Normal file
|
|
@ -0,0 +1,158 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "tvgMath.h"
|
||||
#include "tvgSwCommon.h"
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
static inline bool _onlyShifted(const Matrix* m)
|
||||
{
|
||||
if (mathEqual(m->e11, 1.0f) && mathEqual(m->e22, 1.0f) && mathZero(m->e12) && mathZero(m->e21)) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool _genOutline(SwImage* image, const RenderMesh* mesh, const Matrix* transform, SwMpool* mpool, unsigned tid)
|
||||
{
|
||||
image->outline = mpoolReqOutline(mpool, tid);
|
||||
auto outline = image->outline;
|
||||
|
||||
outline->pts.reserve(5);
|
||||
outline->types.reserve(5);
|
||||
outline->cntrs.reserve(1);
|
||||
outline->closed.reserve(1);
|
||||
|
||||
Point to[4];
|
||||
if (mesh->triangleCnt > 0) {
|
||||
// TODO: Optimise me. We appear to calculate this exact min/max bounding area in multiple
|
||||
// places. We should be able to re-use one we have already done? Also see:
|
||||
// tvgPicture.h --> bounds
|
||||
// tvgSwRasterTexmap.h --> _rasterTexmapPolygonMesh
|
||||
//
|
||||
// TODO: Should we calculate the exact path(s) of the triangle mesh instead?
|
||||
// i.e. copy tvgSwShape.capp -> _genOutline?
|
||||
//
|
||||
// TODO: Cntrs?
|
||||
auto triangles = mesh->triangles;
|
||||
auto min = triangles[0].vertex[0].pt;
|
||||
auto max = triangles[0].vertex[0].pt;
|
||||
|
||||
for (uint32_t i = 0; i < mesh->triangleCnt; ++i) {
|
||||
if (triangles[i].vertex[0].pt.x < min.x) min.x = triangles[i].vertex[0].pt.x;
|
||||
else if (triangles[i].vertex[0].pt.x > max.x) max.x = triangles[i].vertex[0].pt.x;
|
||||
if (triangles[i].vertex[0].pt.y < min.y) min.y = triangles[i].vertex[0].pt.y;
|
||||
else if (triangles[i].vertex[0].pt.y > max.y) max.y = triangles[i].vertex[0].pt.y;
|
||||
|
||||
if (triangles[i].vertex[1].pt.x < min.x) min.x = triangles[i].vertex[1].pt.x;
|
||||
else if (triangles[i].vertex[1].pt.x > max.x) max.x = triangles[i].vertex[1].pt.x;
|
||||
if (triangles[i].vertex[1].pt.y < min.y) min.y = triangles[i].vertex[1].pt.y;
|
||||
else if (triangles[i].vertex[1].pt.y > max.y) max.y = triangles[i].vertex[1].pt.y;
|
||||
|
||||
if (triangles[i].vertex[2].pt.x < min.x) min.x = triangles[i].vertex[2].pt.x;
|
||||
else if (triangles[i].vertex[2].pt.x > max.x) max.x = triangles[i].vertex[2].pt.x;
|
||||
if (triangles[i].vertex[2].pt.y < min.y) min.y = triangles[i].vertex[2].pt.y;
|
||||
else if (triangles[i].vertex[2].pt.y > max.y) max.y = triangles[i].vertex[2].pt.y;
|
||||
}
|
||||
to[0] = {min.x, min.y};
|
||||
to[1] = {max.x, min.y};
|
||||
to[2] = {max.x, max.y};
|
||||
to[3] = {min.x, max.y};
|
||||
} else {
|
||||
auto w = static_cast<float>(image->w);
|
||||
auto h = static_cast<float>(image->h);
|
||||
to[0] = {0, 0};
|
||||
to[1] = {w, 0};
|
||||
to[2] = {w, h};
|
||||
to[3] = {0, h};
|
||||
}
|
||||
|
||||
for (int i = 0; i < 4; i++) {
|
||||
outline->pts.push(mathTransform(&to[i], transform));
|
||||
outline->types.push(SW_CURVE_TYPE_POINT);
|
||||
}
|
||||
|
||||
outline->pts.push(outline->pts[0]);
|
||||
outline->types.push(SW_CURVE_TYPE_POINT);
|
||||
outline->cntrs.push(outline->pts.count - 1);
|
||||
outline->closed.push(true);
|
||||
|
||||
image->outline = outline;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
|
||||
{
|
||||
image->direct = _onlyShifted(transform);
|
||||
|
||||
//Fast track: Non-transformed image but just shifted.
|
||||
if (image->direct) {
|
||||
image->ox = -static_cast<int32_t>(nearbyint(transform->e13));
|
||||
image->oy = -static_cast<int32_t>(nearbyint(transform->e23));
|
||||
//Figure out the scale factor by transform matrix
|
||||
} else {
|
||||
auto scaleX = sqrtf((transform->e11 * transform->e11) + (transform->e21 * transform->e21));
|
||||
auto scaleY = sqrtf((transform->e22 * transform->e22) + (transform->e12 * transform->e12));
|
||||
image->scale = (fabsf(scaleX - scaleY) > 0.01f) ? 1.0f : scaleX;
|
||||
|
||||
if (mathZero(transform->e12) && mathZero(transform->e21)) image->scaled = true;
|
||||
else image->scaled = false;
|
||||
}
|
||||
|
||||
if (!_genOutline(image, mesh, transform, mpool, tid)) return false;
|
||||
return mathUpdateOutlineBBox(image->outline, clipRegion, renderRegion, image->direct);
|
||||
}
|
||||
|
||||
|
||||
bool imageGenRle(SwImage* image, const SwBBox& renderRegion, bool antiAlias)
|
||||
{
|
||||
if ((image->rle = rleRender(image->rle, image->outline, renderRegion, antiAlias))) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void imageDelOutline(SwImage* image, SwMpool* mpool, uint32_t tid)
|
||||
{
|
||||
mpoolRetOutline(mpool, tid);
|
||||
image->outline = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void imageReset(SwImage* image)
|
||||
{
|
||||
rleReset(image->rle);
|
||||
}
|
||||
|
||||
|
||||
void imageFree(SwImage* image)
|
||||
{
|
||||
rleFree(image->rle);
|
||||
}
|
||||
323
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwMath.cpp
vendored
Normal file
323
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwMath.cpp
vendored
Normal file
|
|
@ -0,0 +1,323 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "tvgMath.h"
|
||||
#include "tvgSwCommon.h"
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
static float TO_RADIAN(SwFixed angle)
|
||||
{
|
||||
return (float(angle) / 65536.0f) * (MATH_PI / 180.0f);
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
SwFixed mathMean(SwFixed angle1, SwFixed angle2)
|
||||
{
|
||||
return angle1 + mathDiff(angle1, angle2) / 2;
|
||||
}
|
||||
|
||||
|
||||
bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut)
|
||||
{
|
||||
auto d1 = base[2] - base[3];
|
||||
auto d2 = base[1] - base[2];
|
||||
auto d3 = base[0] - base[1];
|
||||
|
||||
if (d1.small()) {
|
||||
if (d2.small()) {
|
||||
if (d3.small()) {
|
||||
angleIn = angleMid = angleOut = 0;
|
||||
return true;
|
||||
} else {
|
||||
angleIn = angleMid = angleOut = mathAtan(d3);
|
||||
}
|
||||
} else {
|
||||
if (d3.small()) {
|
||||
angleIn = angleMid = angleOut = mathAtan(d2);
|
||||
} else {
|
||||
angleIn = angleMid = mathAtan(d2);
|
||||
angleOut = mathAtan(d3);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (d2.small()) {
|
||||
if (d3.small()) {
|
||||
angleIn = angleMid = angleOut = mathAtan(d1);
|
||||
} else {
|
||||
angleIn = mathAtan(d1);
|
||||
angleOut = mathAtan(d3);
|
||||
angleMid = mathMean(angleIn, angleOut);
|
||||
}
|
||||
} else {
|
||||
if (d3.small()) {
|
||||
angleIn = mathAtan(d1);
|
||||
angleMid = angleOut = mathAtan(d2);
|
||||
} else {
|
||||
angleIn = mathAtan(d1);
|
||||
angleMid = mathAtan(d2);
|
||||
angleOut = mathAtan(d3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto theta1 = abs(mathDiff(angleIn, angleMid));
|
||||
auto theta2 = abs(mathDiff(angleMid, angleOut));
|
||||
|
||||
if ((theta1 < (SW_ANGLE_PI / 8)) && (theta2 < (SW_ANGLE_PI / 8))) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
int64_t mathMultiply(int64_t a, int64_t b)
|
||||
{
|
||||
int32_t s = 1;
|
||||
|
||||
//move sign
|
||||
if (a < 0) {
|
||||
a = -a;
|
||||
s = -s;
|
||||
}
|
||||
if (b < 0) {
|
||||
b = -b;
|
||||
s = -s;
|
||||
}
|
||||
int64_t c = (a * b + 0x8000L) >> 16;
|
||||
return (s > 0) ? c : -c;
|
||||
}
|
||||
|
||||
|
||||
int64_t mathDivide(int64_t a, int64_t b)
|
||||
{
|
||||
int32_t s = 1;
|
||||
|
||||
//move sign
|
||||
if (a < 0) {
|
||||
a = -a;
|
||||
s = -s;
|
||||
}
|
||||
if (b < 0) {
|
||||
b = -b;
|
||||
s = -s;
|
||||
}
|
||||
int64_t q = b > 0 ? ((a << 16) + (b >> 1)) / b : 0x7FFFFFFFL;
|
||||
return (s < 0 ? -q : q);
|
||||
}
|
||||
|
||||
|
||||
int64_t mathMulDiv(int64_t a, int64_t b, int64_t c)
|
||||
{
|
||||
int32_t s = 1;
|
||||
|
||||
//move sign
|
||||
if (a < 0) {
|
||||
a = -a;
|
||||
s = -s;
|
||||
}
|
||||
if (b < 0) {
|
||||
b = -b;
|
||||
s = -s;
|
||||
}
|
||||
if (c < 0) {
|
||||
c = -c;
|
||||
s = -s;
|
||||
}
|
||||
int64_t d = c > 0 ? (a * b + (c >> 1)) / c : 0x7FFFFFFFL;
|
||||
|
||||
return (s > 0 ? d : -d);
|
||||
}
|
||||
|
||||
|
||||
void mathRotate(SwPoint& pt, SwFixed angle)
|
||||
{
|
||||
if (angle == 0 || pt.zero()) return;
|
||||
|
||||
Point v = pt.toPoint();
|
||||
|
||||
auto radian = TO_RADIAN(angle);
|
||||
auto cosv = cosf(radian);
|
||||
auto sinv = sinf(radian);
|
||||
|
||||
pt.x = SwCoord(nearbyint((v.x * cosv - v.y * sinv) * 64.0f));
|
||||
pt.y = SwCoord(nearbyint((v.x * sinv + v.y * cosv) * 64.0f));
|
||||
}
|
||||
|
||||
|
||||
SwFixed mathTan(SwFixed angle)
|
||||
{
|
||||
if (angle == 0) return 0;
|
||||
return SwFixed(tanf(TO_RADIAN(angle)) * 65536.0f);
|
||||
}
|
||||
|
||||
|
||||
SwFixed mathAtan(const SwPoint& pt)
|
||||
{
|
||||
if (pt.zero()) return 0;
|
||||
return SwFixed(mathAtan2(TO_FLOAT(pt.y), TO_FLOAT(pt.x)) * (180.0f / MATH_PI) * 65536.0f);
|
||||
}
|
||||
|
||||
|
||||
SwFixed mathSin(SwFixed angle)
|
||||
{
|
||||
if (angle == 0) return 0;
|
||||
return mathCos(SW_ANGLE_PI2 - angle);
|
||||
}
|
||||
|
||||
|
||||
SwFixed mathCos(SwFixed angle)
|
||||
{
|
||||
return SwFixed(cosf(TO_RADIAN(angle)) * 65536.0f);
|
||||
}
|
||||
|
||||
|
||||
SwFixed mathLength(const SwPoint& pt)
|
||||
{
|
||||
if (pt.zero()) return 0;
|
||||
|
||||
//trivial case
|
||||
if (pt.x == 0) return abs(pt.y);
|
||||
if (pt.y == 0) return abs(pt.x);
|
||||
|
||||
auto v = pt.toPoint();
|
||||
//return static_cast<SwFixed>(sqrtf(v.x * v.x + v.y * v.y) * 65536.0f);
|
||||
|
||||
/* approximate sqrt(x*x + y*y) using alpha max plus beta min algorithm.
|
||||
With alpha = 1, beta = 3/8, giving results with the largest error less
|
||||
than 7% compared to the exact value. */
|
||||
if (v.x < 0) v.x = -v.x;
|
||||
if (v.y < 0) v.y = -v.y;
|
||||
return static_cast<SwFixed>((v.x > v.y) ? (v.x + v.y * 0.375f) : (v.y + v.x * 0.375f));
|
||||
}
|
||||
|
||||
|
||||
void mathSplitCubic(SwPoint* base)
|
||||
{
|
||||
SwCoord a, b, c, d;
|
||||
|
||||
base[6].x = base[3].x;
|
||||
c = base[1].x;
|
||||
d = base[2].x;
|
||||
base[1].x = a = (base[0].x + c) >> 1;
|
||||
base[5].x = b = (base[3].x + d) >> 1;
|
||||
c = (c + d) >> 1;
|
||||
base[2].x = a = (a + c) >> 1;
|
||||
base[4].x = b = (b + c) >> 1;
|
||||
base[3].x = (a + b) >> 1;
|
||||
|
||||
base[6].y = base[3].y;
|
||||
c = base[1].y;
|
||||
d = base[2].y;
|
||||
base[1].y = a = (base[0].y + c) >> 1;
|
||||
base[5].y = b = (base[3].y + d) >> 1;
|
||||
c = (c + d) >> 1;
|
||||
base[2].y = a = (a + c) >> 1;
|
||||
base[4].y = b = (b + c) >> 1;
|
||||
base[3].y = (a + b) >> 1;
|
||||
}
|
||||
|
||||
|
||||
SwFixed mathDiff(SwFixed angle1, SwFixed angle2)
|
||||
{
|
||||
auto delta = angle2 - angle1;
|
||||
|
||||
delta %= SW_ANGLE_2PI;
|
||||
if (delta < 0) delta += SW_ANGLE_2PI;
|
||||
if (delta > SW_ANGLE_PI) delta -= SW_ANGLE_2PI;
|
||||
|
||||
return delta;
|
||||
}
|
||||
|
||||
|
||||
SwPoint mathTransform(const Point* to, const Matrix* transform)
|
||||
{
|
||||
if (!transform) return {TO_SWCOORD(to->x), TO_SWCOORD(to->y)};
|
||||
|
||||
auto tx = to->x * transform->e11 + to->y * transform->e12 + transform->e13;
|
||||
auto ty = to->x * transform->e21 + to->y * transform->e22 + transform->e23;
|
||||
|
||||
return {TO_SWCOORD(tx), TO_SWCOORD(ty)};
|
||||
}
|
||||
|
||||
|
||||
bool mathClipBBox(const SwBBox& clipper, SwBBox& clipee)
|
||||
{
|
||||
clipee.max.x = (clipee.max.x < clipper.max.x) ? clipee.max.x : clipper.max.x;
|
||||
clipee.max.y = (clipee.max.y < clipper.max.y) ? clipee.max.y : clipper.max.y;
|
||||
clipee.min.x = (clipee.min.x > clipper.min.x) ? clipee.min.x : clipper.min.x;
|
||||
clipee.min.y = (clipee.min.y > clipper.min.y) ? clipee.min.y : clipper.min.y;
|
||||
|
||||
//Check valid region
|
||||
if (clipee.max.x - clipee.min.x < 1 && clipee.max.y - clipee.min.y < 1) return false;
|
||||
|
||||
//Check boundary
|
||||
if (clipee.min.x >= clipper.max.x || clipee.min.y >= clipper.max.y ||
|
||||
clipee.max.x <= clipper.min.x || clipee.max.y <= clipper.min.y) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack)
|
||||
{
|
||||
if (!outline) return false;
|
||||
|
||||
if (outline->pts.empty() || outline->cntrs.empty()) {
|
||||
renderRegion.reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
auto pt = outline->pts.begin();
|
||||
|
||||
auto xMin = pt->x;
|
||||
auto xMax = pt->x;
|
||||
auto yMin = pt->y;
|
||||
auto yMax = pt->y;
|
||||
|
||||
for (++pt; pt < outline->pts.end(); ++pt) {
|
||||
if (xMin > pt->x) xMin = pt->x;
|
||||
if (xMax < pt->x) xMax = pt->x;
|
||||
if (yMin > pt->y) yMin = pt->y;
|
||||
if (yMax < pt->y) yMax = pt->y;
|
||||
}
|
||||
//Since no antialiasing is applied in the Fast Track case,
|
||||
//the rasterization region has to be rearranged.
|
||||
//https://github.com/Samsung/thorvg/issues/916
|
||||
if (fastTrack) {
|
||||
renderRegion.min.x = static_cast<SwCoord>(nearbyint(xMin / 64.0f));
|
||||
renderRegion.max.x = static_cast<SwCoord>(nearbyint(xMax / 64.0f));
|
||||
renderRegion.min.y = static_cast<SwCoord>(nearbyint(yMin / 64.0f));
|
||||
renderRegion.max.y = static_cast<SwCoord>(nearbyint(yMax / 64.0f));
|
||||
} else {
|
||||
renderRegion.min.x = xMin >> 6;
|
||||
renderRegion.max.x = (xMax + 63) >> 6;
|
||||
renderRegion.min.y = yMin >> 6;
|
||||
renderRegion.max.y = (yMax + 63) >> 6;
|
||||
}
|
||||
return mathClipBBox(clipRegion, renderRegion);
|
||||
}
|
||||
129
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwMemPool.cpp
vendored
Normal file
129
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwMemPool.cpp
vendored
Normal file
|
|
@ -0,0 +1,129 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "tvgSwCommon.h"
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
SwOutline* mpoolReqOutline(SwMpool* mpool, unsigned idx)
|
||||
{
|
||||
return &mpool->outline[idx];
|
||||
}
|
||||
|
||||
|
||||
void mpoolRetOutline(SwMpool* mpool, unsigned idx)
|
||||
{
|
||||
mpool->outline[idx].pts.clear();
|
||||
mpool->outline[idx].cntrs.clear();
|
||||
mpool->outline[idx].types.clear();
|
||||
mpool->outline[idx].closed.clear();
|
||||
}
|
||||
|
||||
|
||||
SwOutline* mpoolReqStrokeOutline(SwMpool* mpool, unsigned idx)
|
||||
{
|
||||
return &mpool->strokeOutline[idx];
|
||||
}
|
||||
|
||||
|
||||
void mpoolRetStrokeOutline(SwMpool* mpool, unsigned idx)
|
||||
{
|
||||
mpool->strokeOutline[idx].pts.clear();
|
||||
mpool->strokeOutline[idx].cntrs.clear();
|
||||
mpool->strokeOutline[idx].types.clear();
|
||||
mpool->strokeOutline[idx].closed.clear();
|
||||
}
|
||||
|
||||
|
||||
SwOutline* mpoolReqDashOutline(SwMpool* mpool, unsigned idx)
|
||||
{
|
||||
return &mpool->dashOutline[idx];
|
||||
}
|
||||
|
||||
|
||||
void mpoolRetDashOutline(SwMpool* mpool, unsigned idx)
|
||||
{
|
||||
mpool->dashOutline[idx].pts.clear();
|
||||
mpool->dashOutline[idx].cntrs.clear();
|
||||
mpool->dashOutline[idx].types.clear();
|
||||
mpool->dashOutline[idx].closed.clear();
|
||||
}
|
||||
|
||||
|
||||
SwMpool* mpoolInit(uint32_t threads)
|
||||
{
|
||||
auto allocSize = threads + 1;
|
||||
|
||||
auto mpool = static_cast<SwMpool*>(calloc(1, sizeof(SwMpool)));
|
||||
mpool->outline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline) * allocSize));
|
||||
mpool->strokeOutline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline) * allocSize));
|
||||
mpool->dashOutline = static_cast<SwOutline*>(calloc(1, sizeof(SwOutline) * allocSize));
|
||||
mpool->allocSize = allocSize;
|
||||
|
||||
return mpool;
|
||||
}
|
||||
|
||||
|
||||
bool mpoolClear(SwMpool* mpool)
|
||||
{
|
||||
for (unsigned i = 0; i < mpool->allocSize; ++i) {
|
||||
mpool->outline[i].pts.reset();
|
||||
mpool->outline[i].cntrs.reset();
|
||||
mpool->outline[i].types.reset();
|
||||
mpool->outline[i].closed.reset();
|
||||
|
||||
mpool->strokeOutline[i].pts.reset();
|
||||
mpool->strokeOutline[i].cntrs.reset();
|
||||
mpool->strokeOutline[i].types.reset();
|
||||
mpool->strokeOutline[i].closed.reset();
|
||||
|
||||
mpool->dashOutline[i].pts.reset();
|
||||
mpool->dashOutline[i].cntrs.reset();
|
||||
mpool->dashOutline[i].types.reset();
|
||||
mpool->dashOutline[i].closed.reset();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool mpoolTerm(SwMpool* mpool)
|
||||
{
|
||||
if (!mpool) return false;
|
||||
|
||||
mpoolClear(mpool);
|
||||
|
||||
free(mpool->outline);
|
||||
free(mpool->strokeOutline);
|
||||
free(mpool->dashOutline);
|
||||
free(mpool);
|
||||
|
||||
return true;
|
||||
}
|
||||
1982
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRaster.cpp
vendored
Normal file
1982
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRaster.cpp
vendored
Normal file
File diff suppressed because it is too large
Load diff
230
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterAvx.h
vendored
Normal file
230
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterAvx.h
vendored
Normal file
|
|
@ -0,0 +1,230 @@
|
|||
/*
|
||||
* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef THORVG_AVX_VECTOR_SUPPORT
|
||||
|
||||
#include <immintrin.h>
|
||||
|
||||
#define N_32BITS_IN_128REG 4
|
||||
#define N_32BITS_IN_256REG 8
|
||||
|
||||
static inline __m128i ALPHA_BLEND(__m128i c, __m128i a)
|
||||
{
|
||||
//1. set the masks for the A/G and R/B channels
|
||||
auto AG = _mm_set1_epi32(0xff00ff00);
|
||||
auto RB = _mm_set1_epi32(0x00ff00ff);
|
||||
|
||||
//2. mask the alpha vector - originally quartet [a, a, a, a]
|
||||
auto aAG = _mm_and_si128(a, AG);
|
||||
auto aRB = _mm_and_si128(a, RB);
|
||||
|
||||
//3. calculate the alpha blending of the 2nd and 4th channel
|
||||
//- mask the color vector
|
||||
//- multiply it by the masked alpha vector
|
||||
//- add the correction to compensate bit shifting used instead of dividing by 255
|
||||
//- shift bits - corresponding to division by 256
|
||||
auto even = _mm_and_si128(c, RB);
|
||||
even = _mm_mullo_epi16(even, aRB);
|
||||
even =_mm_add_epi16(even, RB);
|
||||
even = _mm_srli_epi16(even, 8);
|
||||
|
||||
//4. calculate the alpha blending of the 1st and 3rd channel:
|
||||
//- mask the color vector
|
||||
//- multiply it by the corresponding masked alpha vector and store the high bits of the result
|
||||
//- add the correction to compensate division by 256 instead of by 255 (next step)
|
||||
//- remove the low 8 bits to mimic the division by 256
|
||||
auto odd = _mm_and_si128(c, AG);
|
||||
odd = _mm_mulhi_epu16(odd, aAG);
|
||||
odd = _mm_add_epi16(odd, RB);
|
||||
odd = _mm_and_si128(odd, AG);
|
||||
|
||||
//5. the final result
|
||||
return _mm_or_si128(odd, even);
|
||||
}
|
||||
|
||||
|
||||
static void avxRasterGrayscale8(uint8_t* dst, uint8_t val, uint32_t offset, int32_t len)
|
||||
{
|
||||
dst += offset;
|
||||
|
||||
__m256i vecVal = _mm256_set1_epi8(val);
|
||||
|
||||
int32_t i = 0;
|
||||
for (; i <= len - 32; i += 32) {
|
||||
_mm256_storeu_si256((__m256i*)(dst + i), vecVal);
|
||||
}
|
||||
|
||||
for (; i < len; ++i) {
|
||||
dst[i] = val;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void avxRasterPixel32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len)
|
||||
{
|
||||
//1. calculate how many iterations we need to cover the length
|
||||
uint32_t iterations = len / N_32BITS_IN_256REG;
|
||||
uint32_t avxFilled = iterations * N_32BITS_IN_256REG;
|
||||
|
||||
//2. set the beginning of the array
|
||||
dst += offset;
|
||||
|
||||
//3. fill the octets
|
||||
for (uint32_t i = 0; i < iterations; ++i, dst += N_32BITS_IN_256REG) {
|
||||
_mm256_storeu_si256((__m256i*)dst, _mm256_set1_epi32(val));
|
||||
}
|
||||
|
||||
//4. fill leftovers (in the first step we have to set the pointer to the place where the avx job is done)
|
||||
int32_t leftovers = len - avxFilled;
|
||||
while (leftovers--) *dst++ = val;
|
||||
}
|
||||
|
||||
|
||||
static bool avxRasterTranslucentRect(SwSurface* surface, const SwBBox& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
auto h = static_cast<uint32_t>(region.max.y - region.min.y);
|
||||
auto w = static_cast<uint32_t>(region.max.x - region.min.x);
|
||||
|
||||
//32bits channels
|
||||
if (surface->channelSize == sizeof(uint32_t)) {
|
||||
auto color = surface->join(r, g, b, a);
|
||||
auto buffer = surface->buf32 + (region.min.y * surface->stride) + region.min.x;
|
||||
|
||||
uint32_t ialpha = 255 - a;
|
||||
|
||||
auto avxColor = _mm_set1_epi32(color);
|
||||
auto avxIalpha = _mm_set1_epi8(ialpha);
|
||||
|
||||
for (uint32_t y = 0; y < h; ++y) {
|
||||
auto dst = &buffer[y * surface->stride];
|
||||
|
||||
//1. fill the not aligned memory (for 128-bit registers a 16-bytes alignment is required)
|
||||
auto notAligned = ((uintptr_t)dst & 0xf) / 4;
|
||||
if (notAligned) {
|
||||
notAligned = (N_32BITS_IN_128REG - notAligned > w ? w : N_32BITS_IN_128REG - notAligned);
|
||||
for (uint32_t x = 0; x < notAligned; ++x, ++dst) {
|
||||
*dst = color + ALPHA_BLEND(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
|
||||
//2. fill the aligned memory - N_32BITS_IN_128REG pixels processed at once
|
||||
uint32_t iterations = (w - notAligned) / N_32BITS_IN_128REG;
|
||||
uint32_t avxFilled = iterations * N_32BITS_IN_128REG;
|
||||
auto avxDst = (__m128i*)dst;
|
||||
for (uint32_t x = 0; x < iterations; ++x, ++avxDst) {
|
||||
*avxDst = _mm_add_epi32(avxColor, ALPHA_BLEND(*avxDst, avxIalpha));
|
||||
}
|
||||
|
||||
//3. fill the remaining pixels
|
||||
int32_t leftovers = w - notAligned - avxFilled;
|
||||
dst += avxFilled;
|
||||
while (leftovers--) {
|
||||
*dst = color + ALPHA_BLEND(*dst, ialpha);
|
||||
dst++;
|
||||
}
|
||||
}
|
||||
//8bit grayscale
|
||||
} else if (surface->channelSize == sizeof(uint8_t)) {
|
||||
TVGLOG("SW_ENGINE", "Require AVX Optimization, Channel Size = %d", surface->channelSize);
|
||||
auto buffer = surface->buf8 + (region.min.y * surface->stride) + region.min.x;
|
||||
auto ialpha = ~a;
|
||||
for (uint32_t y = 0; y < h; ++y) {
|
||||
auto dst = &buffer[y * surface->stride];
|
||||
for (uint32_t x = 0; x < w; ++x, ++dst) {
|
||||
*dst = a + MULTIPLY(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool avxRasterTranslucentRle(SwSurface* surface, const SwRleData* rle, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
auto span = rle->spans;
|
||||
|
||||
//32bit channels
|
||||
if (surface->channelSize == sizeof(uint32_t)) {
|
||||
auto color = surface->join(r, g, b, a);
|
||||
uint32_t src;
|
||||
|
||||
for (uint32_t i = 0; i < rle->size; ++i) {
|
||||
auto dst = &surface->buf32[span->y * surface->stride + span->x];
|
||||
|
||||
if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
|
||||
else src = color;
|
||||
|
||||
auto ialpha = IA(src);
|
||||
|
||||
//1. fill the not aligned memory (for 128-bit registers a 16-bytes alignment is required)
|
||||
auto notAligned = ((uintptr_t)dst & 0xf) / 4;
|
||||
if (notAligned) {
|
||||
notAligned = (N_32BITS_IN_128REG - notAligned > span->len ? span->len : N_32BITS_IN_128REG - notAligned);
|
||||
for (uint32_t x = 0; x < notAligned; ++x, ++dst) {
|
||||
*dst = src + ALPHA_BLEND(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
|
||||
//2. fill the aligned memory using avx - N_32BITS_IN_128REG pixels processed at once
|
||||
//In order to avoid unneccessary avx variables declarations a check is made whether there are any iterations at all
|
||||
uint32_t iterations = (span->len - notAligned) / N_32BITS_IN_128REG;
|
||||
uint32_t avxFilled = 0;
|
||||
if (iterations > 0) {
|
||||
auto avxSrc = _mm_set1_epi32(src);
|
||||
auto avxIalpha = _mm_set1_epi8(ialpha);
|
||||
|
||||
avxFilled = iterations * N_32BITS_IN_128REG;
|
||||
auto avxDst = (__m128i*)dst;
|
||||
for (uint32_t x = 0; x < iterations; ++x, ++avxDst) {
|
||||
*avxDst = _mm_add_epi32(avxSrc, ALPHA_BLEND(*avxDst, avxIalpha));
|
||||
}
|
||||
}
|
||||
|
||||
//3. fill the remaining pixels
|
||||
int32_t leftovers = span->len - notAligned - avxFilled;
|
||||
dst += avxFilled;
|
||||
while (leftovers--) {
|
||||
*dst = src + ALPHA_BLEND(*dst, ialpha);
|
||||
dst++;
|
||||
}
|
||||
|
||||
++span;
|
||||
}
|
||||
//8bit grayscale
|
||||
} else if (surface->channelSize == sizeof(uint8_t)) {
|
||||
TVGLOG("SW_ENGINE", "Require AVX Optimization, Channel Size = %d", surface->channelSize);
|
||||
uint8_t src;
|
||||
for (uint32_t i = 0; i < rle->size; ++i, ++span) {
|
||||
auto dst = &surface->buf8[span->y * surface->stride + span->x];
|
||||
if (span->coverage < 255) src = MULTIPLY(span->coverage, a);
|
||||
else src = a;
|
||||
auto ialpha = ~a;
|
||||
for (uint32_t x = 0; x < span->len; ++x, ++dst) {
|
||||
*dst = src + MULTIPLY(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
163
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterC.h
vendored
Normal file
163
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterC.h
vendored
Normal file
|
|
@ -0,0 +1,163 @@
|
|||
/*
|
||||
* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
template<typename PIXEL_T>
|
||||
static void inline cRasterPixels(PIXEL_T* dst, PIXEL_T val, uint32_t offset, int32_t len)
|
||||
{
|
||||
dst += offset;
|
||||
|
||||
//fix the misaligned memory
|
||||
auto alignOffset = (long long) dst % 8;
|
||||
if (alignOffset > 0) {
|
||||
if (sizeof(PIXEL_T) == 4) alignOffset /= 4;
|
||||
else if (sizeof(PIXEL_T) == 1) alignOffset = 8 - alignOffset;
|
||||
while (alignOffset > 0 && len > 0) {
|
||||
*dst++ = val;
|
||||
--len;
|
||||
--alignOffset;
|
||||
}
|
||||
}
|
||||
|
||||
//64bits faster clear
|
||||
if ((sizeof(PIXEL_T) == 4)) {
|
||||
auto val64 = (uint64_t(val) << 32) | uint64_t(val);
|
||||
while (len > 1) {
|
||||
*reinterpret_cast<uint64_t*>(dst) = val64;
|
||||
len -= 2;
|
||||
dst += 2;
|
||||
}
|
||||
} else if (sizeof(PIXEL_T) == 1) {
|
||||
auto val32 = (uint32_t(val) << 24) | (uint32_t(val) << 16) | (uint32_t(val) << 8) | uint32_t(val);
|
||||
auto val64 = (uint64_t(val32) << 32) | val32;
|
||||
while (len > 7) {
|
||||
*reinterpret_cast<uint64_t*>(dst) = val64;
|
||||
len -= 8;
|
||||
dst += 8;
|
||||
}
|
||||
}
|
||||
|
||||
//leftovers
|
||||
while (len--) *dst++ = val;
|
||||
}
|
||||
|
||||
|
||||
static bool inline cRasterTranslucentRle(SwSurface* surface, const SwRleData* rle, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
auto span = rle->spans;
|
||||
|
||||
//32bit channels
|
||||
if (surface->channelSize == sizeof(uint32_t)) {
|
||||
auto color = surface->join(r, g, b, a);
|
||||
uint32_t src;
|
||||
for (uint32_t i = 0; i < rle->size; ++i, ++span) {
|
||||
auto dst = &surface->buf32[span->y * surface->stride + span->x];
|
||||
if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
|
||||
else src = color;
|
||||
auto ialpha = IA(src);
|
||||
for (uint32_t x = 0; x < span->len; ++x, ++dst) {
|
||||
*dst = src + ALPHA_BLEND(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
//8bit grayscale
|
||||
} else if (surface->channelSize == sizeof(uint8_t)) {
|
||||
uint8_t src;
|
||||
for (uint32_t i = 0; i < rle->size; ++i, ++span) {
|
||||
auto dst = &surface->buf8[span->y * surface->stride + span->x];
|
||||
if (span->coverage < 255) src = MULTIPLY(span->coverage, a);
|
||||
else src = a;
|
||||
auto ialpha = ~a;
|
||||
for (uint32_t x = 0; x < span->len; ++x, ++dst) {
|
||||
*dst = src + MULTIPLY(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool inline cRasterTranslucentRect(SwSurface* surface, const SwBBox& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
auto h = static_cast<uint32_t>(region.max.y - region.min.y);
|
||||
auto w = static_cast<uint32_t>(region.max.x - region.min.x);
|
||||
|
||||
//32bits channels
|
||||
if (surface->channelSize == sizeof(uint32_t)) {
|
||||
auto color = surface->join(r, g, b, a);
|
||||
auto buffer = surface->buf32 + (region.min.y * surface->stride) + region.min.x;
|
||||
auto ialpha = 255 - a;
|
||||
for (uint32_t y = 0; y < h; ++y) {
|
||||
auto dst = &buffer[y * surface->stride];
|
||||
for (uint32_t x = 0; x < w; ++x, ++dst) {
|
||||
*dst = color + ALPHA_BLEND(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
//8bit grayscale
|
||||
} else if (surface->channelSize == sizeof(uint8_t)) {
|
||||
auto buffer = surface->buf8 + (region.min.y * surface->stride) + region.min.x;
|
||||
auto ialpha = ~a;
|
||||
for (uint32_t y = 0; y < h; ++y) {
|
||||
auto dst = &buffer[y * surface->stride];
|
||||
for (uint32_t x = 0; x < w; ++x, ++dst) {
|
||||
*dst = a + MULTIPLY(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool inline cRasterABGRtoARGB(Surface* surface)
|
||||
{
|
||||
TVGLOG("SW_ENGINE", "Convert ColorSpace ABGR - ARGB [Size: %d x %d]", surface->w, surface->h);
|
||||
|
||||
//64bits faster converting
|
||||
if (surface->w % 2 == 0) {
|
||||
auto buffer = reinterpret_cast<uint64_t*>(surface->buf32);
|
||||
for (uint32_t y = 0; y < surface->h; ++y, buffer += surface->stride / 2) {
|
||||
auto dst = buffer;
|
||||
for (uint32_t x = 0; x < surface->w / 2; ++x, ++dst) {
|
||||
auto c = *dst;
|
||||
//flip Blue, Red channels
|
||||
*dst = (c & 0xff000000ff000000) + ((c & 0x00ff000000ff0000) >> 16) + (c & 0x0000ff000000ff00) + ((c & 0x000000ff000000ff) << 16);
|
||||
}
|
||||
}
|
||||
//default converting
|
||||
} else {
|
||||
auto buffer = surface->buf32;
|
||||
for (uint32_t y = 0; y < surface->h; ++y, buffer += surface->stride) {
|
||||
auto dst = buffer;
|
||||
for (uint32_t x = 0; x < surface->w; ++x, ++dst) {
|
||||
auto c = *dst;
|
||||
//flip Blue, Red channels
|
||||
*dst = (c & 0xff000000) + ((c & 0x00ff0000) >> 16) + (c & 0x0000ff00) + ((c & 0x000000ff) << 16);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool inline cRasterARGBtoABGR(Surface* surface)
|
||||
{
|
||||
//exactly same with ABGRtoARGB
|
||||
return cRasterABGRtoARGB(surface);
|
||||
}
|
||||
200
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterNeon.h
vendored
Normal file
200
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterNeon.h
vendored
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
/*
|
||||
* Copyright (c) 2021 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef THORVG_NEON_VECTOR_SUPPORT
|
||||
|
||||
#include <arm_neon.h>
|
||||
|
||||
//TODO : need to support windows ARM
|
||||
|
||||
#if defined(__ARM_64BIT_STATE) || defined(_M_ARM64)
|
||||
#define TVG_AARCH64 1
|
||||
#else
|
||||
#define TVG_AARCH64 0
|
||||
#endif
|
||||
|
||||
|
||||
static inline uint8x8_t ALPHA_BLEND(uint8x8_t c, uint8x8_t a)
|
||||
{
|
||||
uint16x8_t t = vmull_u8(c, a);
|
||||
return vshrn_n_u16(t, 8);
|
||||
}
|
||||
|
||||
|
||||
static void neonRasterGrayscale8(uint8_t* dst, uint8_t val, uint32_t offset, int32_t len)
|
||||
{
|
||||
dst += offset;
|
||||
|
||||
int32_t i = 0;
|
||||
const uint8x16_t valVec = vdupq_n_u8(val);
|
||||
#if TVG_AARCH64
|
||||
uint8x16x4_t valQuad = {valVec, valVec, valVec, valVec};
|
||||
for (; i <= len - 16 * 4; i += 16 * 4) {
|
||||
vst1q_u8_x4(dst + i, valQuad);
|
||||
}
|
||||
#else
|
||||
for (; i <= len - 16; i += 16) {
|
||||
vst1q_u8(dst + i, valVec);
|
||||
}
|
||||
#endif
|
||||
for (; i < len; i++) {
|
||||
dst[i] = val;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void neonRasterPixel32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len)
|
||||
{
|
||||
dst += offset;
|
||||
|
||||
uint32x4_t vectorVal = vdupq_n_u32(val);
|
||||
|
||||
#if TVG_AARCH64
|
||||
uint32_t iterations = len / 16;
|
||||
uint32_t neonFilled = iterations * 16;
|
||||
uint32x4x4_t valQuad = {vectorVal, vectorVal, vectorVal, vectorVal};
|
||||
for (uint32_t i = 0; i < iterations; ++i) {
|
||||
vst4q_u32(dst, valQuad);
|
||||
dst += 16;
|
||||
}
|
||||
#else
|
||||
uint32_t iterations = len / 4;
|
||||
uint32_t neonFilled = iterations * 4;
|
||||
for (uint32_t i = 0; i < iterations; ++i) {
|
||||
vst1q_u32(dst, vectorVal);
|
||||
dst += 4;
|
||||
}
|
||||
#endif
|
||||
int32_t leftovers = len - neonFilled;
|
||||
while (leftovers--) *dst++ = val;
|
||||
}
|
||||
|
||||
|
||||
static bool neonRasterTranslucentRle(SwSurface* surface, const SwRleData* rle, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
auto span = rle->spans;
|
||||
|
||||
//32bit channels
|
||||
if (surface->channelSize == sizeof(uint32_t)) {
|
||||
auto color = surface->join(r, g, b, a);
|
||||
uint32_t src;
|
||||
uint8x8_t *vDst = nullptr;
|
||||
uint16_t align;
|
||||
|
||||
for (uint32_t i = 0; i < rle->size; ++i) {
|
||||
if (span->coverage < 255) src = ALPHA_BLEND(color, span->coverage);
|
||||
else src = color;
|
||||
|
||||
auto dst = &surface->buf32[span->y * surface->stride + span->x];
|
||||
auto ialpha = IA(src);
|
||||
|
||||
if ((((uintptr_t) dst) & 0x7) != 0) {
|
||||
//fill not aligned byte
|
||||
*dst = src + ALPHA_BLEND(*dst, ialpha);
|
||||
vDst = (uint8x8_t*)(dst + 1);
|
||||
align = 1;
|
||||
} else {
|
||||
vDst = (uint8x8_t*) dst;
|
||||
align = 0;
|
||||
}
|
||||
|
||||
uint8x8_t vSrc = (uint8x8_t) vdup_n_u32(src);
|
||||
uint8x8_t vIalpha = vdup_n_u8((uint8_t) ialpha);
|
||||
|
||||
for (uint32_t x = 0; x < (span->len - align) / 2; ++x)
|
||||
vDst[x] = vadd_u8(vSrc, ALPHA_BLEND(vDst[x], vIalpha));
|
||||
|
||||
auto leftovers = (span->len - align) % 2;
|
||||
if (leftovers > 0) dst[span->len - 1] = src + ALPHA_BLEND(dst[span->len - 1], ialpha);
|
||||
|
||||
++span;
|
||||
}
|
||||
//8bit grayscale
|
||||
} else if (surface->channelSize == sizeof(uint8_t)) {
|
||||
TVGLOG("SW_ENGINE", "Require Neon Optimization, Channel Size = %d", surface->channelSize);
|
||||
uint8_t src;
|
||||
for (uint32_t i = 0; i < rle->size; ++i, ++span) {
|
||||
auto dst = &surface->buf8[span->y * surface->stride + span->x];
|
||||
if (span->coverage < 255) src = MULTIPLY(span->coverage, a);
|
||||
else src = a;
|
||||
auto ialpha = ~a;
|
||||
for (uint32_t x = 0; x < span->len; ++x, ++dst) {
|
||||
*dst = src + MULTIPLY(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static bool neonRasterTranslucentRect(SwSurface* surface, const SwBBox& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
|
||||
{
|
||||
auto h = static_cast<uint32_t>(region.max.y - region.min.y);
|
||||
auto w = static_cast<uint32_t>(region.max.x - region.min.x);
|
||||
|
||||
//32bits channels
|
||||
if (surface->channelSize == sizeof(uint32_t)) {
|
||||
auto color = surface->join(r, g, b, a);
|
||||
auto buffer = surface->buf32 + (region.min.y * surface->stride) + region.min.x;
|
||||
auto ialpha = 255 - a;
|
||||
|
||||
auto vColor = vdup_n_u32(color);
|
||||
auto vIalpha = vdup_n_u8((uint8_t) ialpha);
|
||||
|
||||
uint8x8_t* vDst = nullptr;
|
||||
uint32_t align;
|
||||
|
||||
for (uint32_t y = 0; y < h; ++y) {
|
||||
auto dst = &buffer[y * surface->stride];
|
||||
|
||||
if ((((uintptr_t) dst) & 0x7) != 0) {
|
||||
//fill not aligned byte
|
||||
*dst = color + ALPHA_BLEND(*dst, ialpha);
|
||||
vDst = (uint8x8_t*) (dst + 1);
|
||||
align = 1;
|
||||
} else {
|
||||
vDst = (uint8x8_t*) dst;
|
||||
align = 0;
|
||||
}
|
||||
|
||||
for (uint32_t x = 0; x < (w - align) / 2; ++x)
|
||||
vDst[x] = vadd_u8((uint8x8_t)vColor, ALPHA_BLEND(vDst[x], vIalpha));
|
||||
|
||||
auto leftovers = (w - align) % 2;
|
||||
if (leftovers > 0) dst[w - 1] = color + ALPHA_BLEND(dst[w - 1], ialpha);
|
||||
}
|
||||
//8bit grayscale
|
||||
} else if (surface->channelSize == sizeof(uint8_t)) {
|
||||
TVGLOG("SW_ENGINE", "Require Neon Optimization, Channel Size = %d", surface->channelSize);
|
||||
auto buffer = surface->buf8 + (region.min.y * surface->stride) + region.min.x;
|
||||
auto ialpha = ~a;
|
||||
for (uint32_t y = 0; y < h; ++y) {
|
||||
auto dst = &buffer[y * surface->stride];
|
||||
for (uint32_t x = 0; x < w; ++x, ++dst) {
|
||||
*dst = a + MULTIPLY(*dst, ialpha);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif
|
||||
1202
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterTexmap.h
vendored
Normal file
1202
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRasterTexmap.h
vendored
Normal file
File diff suppressed because it is too large
Load diff
856
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRenderer.cpp
vendored
Normal file
856
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRenderer.cpp
vendored
Normal file
|
|
@ -0,0 +1,856 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include "tvgMath.h"
|
||||
#include "tvgSwCommon.h"
|
||||
#include "tvgTaskScheduler.h"
|
||||
#include "tvgSwRenderer.h"
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
static int32_t initEngineCnt = false;
|
||||
static int32_t rendererCnt = 0;
|
||||
static SwMpool* globalMpool = nullptr;
|
||||
static uint32_t threadsCnt = 0;
|
||||
|
||||
struct SwTask : Task
|
||||
{
|
||||
SwSurface* surface = nullptr;
|
||||
SwMpool* mpool = nullptr;
|
||||
SwBBox bbox = {{0, 0}, {0, 0}}; //Whole Rendering Region
|
||||
Matrix* transform = nullptr;
|
||||
Array<RenderData> clips;
|
||||
RenderUpdateFlag flags = RenderUpdateFlag::None;
|
||||
uint8_t opacity;
|
||||
bool pushed = false; //Pushed into task list?
|
||||
bool disposed = false; //Disposed task?
|
||||
|
||||
RenderRegion bounds()
|
||||
{
|
||||
//Can we skip the synchronization?
|
||||
done();
|
||||
|
||||
RenderRegion region;
|
||||
|
||||
//Range over?
|
||||
region.x = bbox.min.x > 0 ? bbox.min.x : 0;
|
||||
region.y = bbox.min.y > 0 ? bbox.min.y : 0;
|
||||
region.w = bbox.max.x - region.x;
|
||||
region.h = bbox.max.y - region.y;
|
||||
if (region.w < 0) region.w = 0;
|
||||
if (region.h < 0) region.h = 0;
|
||||
|
||||
return region;
|
||||
}
|
||||
|
||||
virtual void dispose() = 0;
|
||||
virtual bool clip(SwRleData* target) = 0;
|
||||
virtual SwRleData* rle() = 0;
|
||||
|
||||
virtual ~SwTask()
|
||||
{
|
||||
free(transform);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct SwShapeTask : SwTask
|
||||
{
|
||||
SwShape shape;
|
||||
const RenderShape* rshape = nullptr;
|
||||
bool clipper = false;
|
||||
|
||||
/* We assume that if the stroke width is greater than 2,
|
||||
the shape's outline beneath the stroke could be adequately covered by the stroke drawing.
|
||||
Therefore, antialiasing is disabled under this condition.
|
||||
Additionally, the stroke style should not be dashed. */
|
||||
bool antialiasing(float strokeWidth)
|
||||
{
|
||||
return strokeWidth < 2.0f || rshape->stroke->dashCnt > 0 || rshape->stroke->strokeFirst || rshape->strokeTrim() || rshape->stroke->color[3] < 255;;
|
||||
}
|
||||
|
||||
float validStrokeWidth()
|
||||
{
|
||||
if (!rshape->stroke) return 0.0f;
|
||||
|
||||
auto width = rshape->stroke->width;
|
||||
if (mathZero(width)) return 0.0f;
|
||||
|
||||
if (!rshape->stroke->fill && (MULTIPLY(rshape->stroke->color[3], opacity) == 0)) return 0.0f;
|
||||
if (mathZero(rshape->stroke->trim.begin - rshape->stroke->trim.end)) return 0.0f;
|
||||
|
||||
if (transform) return (width * sqrt(transform->e11 * transform->e11 + transform->e12 * transform->e12));
|
||||
else return width;
|
||||
}
|
||||
|
||||
|
||||
bool clip(SwRleData* target) override
|
||||
{
|
||||
if (shape.fastTrack) rleClipRect(target, &bbox);
|
||||
else if (shape.rle) rleClipPath(target, shape.rle);
|
||||
else return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SwRleData* rle() override
|
||||
{
|
||||
if (!shape.rle && shape.fastTrack) {
|
||||
shape.rle = rleRender(&shape.bbox);
|
||||
}
|
||||
return shape.rle;
|
||||
}
|
||||
|
||||
void run(unsigned tid) override
|
||||
{
|
||||
if (opacity == 0 && !clipper) return; //Invisible
|
||||
|
||||
auto strokeWidth = validStrokeWidth();
|
||||
bool visibleFill = false;
|
||||
auto clipRegion = bbox;
|
||||
|
||||
//This checks also for the case, if the invisible shape turned to visible by alpha.
|
||||
auto prepareShape = false;
|
||||
if (!shapePrepared(&shape) && (flags & RenderUpdateFlag::Color)) prepareShape = true;
|
||||
|
||||
//Shape
|
||||
if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Transform) || prepareShape) {
|
||||
uint8_t alpha = 0;
|
||||
rshape->fillColor(nullptr, nullptr, nullptr, &alpha);
|
||||
alpha = MULTIPLY(alpha, opacity);
|
||||
visibleFill = (alpha > 0 || rshape->fill);
|
||||
if (visibleFill || clipper) {
|
||||
shapeReset(&shape);
|
||||
if (!shapePrepare(&shape, rshape, transform, clipRegion, bbox, mpool, tid, clips.count > 0 ? true : false)) {
|
||||
visibleFill = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
//Fill
|
||||
if (flags & (RenderUpdateFlag::Path |RenderUpdateFlag::Gradient | RenderUpdateFlag::Transform | RenderUpdateFlag::Color)) {
|
||||
if (visibleFill || clipper) {
|
||||
if (!shapeGenRle(&shape, rshape, antialiasing(strokeWidth))) goto err;
|
||||
}
|
||||
if (auto fill = rshape->fill) {
|
||||
auto ctable = (flags & RenderUpdateFlag::Gradient) ? true : false;
|
||||
if (ctable) shapeResetFill(&shape);
|
||||
if (!shapeGenFillColors(&shape, fill, transform, surface, opacity, ctable)) goto err;
|
||||
} else {
|
||||
shapeDelFill(&shape);
|
||||
}
|
||||
}
|
||||
//Stroke
|
||||
if (flags & (RenderUpdateFlag::Path | RenderUpdateFlag::Stroke | RenderUpdateFlag::Transform)) {
|
||||
if (strokeWidth > 0.0f) {
|
||||
shapeResetStroke(&shape, rshape, transform);
|
||||
if (!shapeGenStrokeRle(&shape, rshape, transform, clipRegion, bbox, mpool, tid)) goto err;
|
||||
|
||||
if (auto fill = rshape->strokeFill()) {
|
||||
auto ctable = (flags & RenderUpdateFlag::GradientStroke) ? true : false;
|
||||
if (ctable) shapeResetStrokeFill(&shape);
|
||||
if (!shapeGenStrokeFillColors(&shape, fill, transform, surface, opacity, ctable)) goto err;
|
||||
} else {
|
||||
shapeDelStrokeFill(&shape);
|
||||
}
|
||||
} else {
|
||||
shapeDelStroke(&shape);
|
||||
}
|
||||
}
|
||||
|
||||
//Clear current task memorypool here if the clippers would use the same memory pool
|
||||
shapeDelOutline(&shape, mpool, tid);
|
||||
|
||||
//Clip Path
|
||||
for (auto clip = clips.begin(); clip < clips.end(); ++clip) {
|
||||
auto clipper = static_cast<SwTask*>(*clip);
|
||||
//Clip shape rle
|
||||
if (shape.rle && !clipper->clip(shape.rle)) goto err;
|
||||
//Clip stroke rle
|
||||
if (shape.strokeRle && !clipper->clip(shape.strokeRle)) goto err;
|
||||
}
|
||||
return;
|
||||
|
||||
err:
|
||||
shapeReset(&shape);
|
||||
shapeDelOutline(&shape, mpool, tid);
|
||||
}
|
||||
|
||||
void dispose() override
|
||||
{
|
||||
shapeFree(&shape);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct SwSceneTask : SwTask
|
||||
{
|
||||
Array<RenderData> scene; //list of paints render data (SwTask)
|
||||
SwRleData* sceneRle = nullptr;
|
||||
|
||||
bool clip(SwRleData* target) override
|
||||
{
|
||||
//Only one shape
|
||||
if (scene.count == 1) {
|
||||
return static_cast<SwTask*>(*scene.data)->clip(target);
|
||||
}
|
||||
|
||||
//More than one shapes
|
||||
if (sceneRle) rleClipPath(target, sceneRle);
|
||||
else TVGLOG("SW_ENGINE", "No clippers in a scene?");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SwRleData* rle() override
|
||||
{
|
||||
return sceneRle;
|
||||
}
|
||||
|
||||
void run(unsigned tid) override
|
||||
{
|
||||
//TODO: Skip the run if the scene hans't changed.
|
||||
if (!sceneRle) sceneRle = static_cast<SwRleData*>(calloc(1, sizeof(SwRleData)));
|
||||
else rleReset(sceneRle);
|
||||
|
||||
//Merge shapes if it has more than one shapes
|
||||
if (scene.count > 1) {
|
||||
//Merge first two clippers
|
||||
auto clipper1 = static_cast<SwTask*>(*scene.data);
|
||||
auto clipper2 = static_cast<SwTask*>(*(scene.data + 1));
|
||||
|
||||
rleMerge(sceneRle, clipper1->rle(), clipper2->rle());
|
||||
|
||||
//Unify the remained clippers
|
||||
for (auto rd = scene.begin() + 2; rd < scene.end(); ++rd) {
|
||||
auto clipper = static_cast<SwTask*>(*rd);
|
||||
rleMerge(sceneRle, sceneRle, clipper->rle());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dispose() override
|
||||
{
|
||||
rleFree(sceneRle);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct SwImageTask : SwTask
|
||||
{
|
||||
SwImage image;
|
||||
Surface* source; //Image source
|
||||
const RenderMesh* mesh = nullptr; //Should be valid ptr in action
|
||||
|
||||
bool clip(SwRleData* target) override
|
||||
{
|
||||
TVGERR("SW_ENGINE", "Image is used as ClipPath?");
|
||||
return true;
|
||||
}
|
||||
|
||||
SwRleData* rle() override
|
||||
{
|
||||
TVGERR("SW_ENGINE", "Image is used as Scene ClipPath?");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void run(unsigned tid) override
|
||||
{
|
||||
auto clipRegion = bbox;
|
||||
|
||||
//Convert colorspace if it's not aligned.
|
||||
rasterConvertCS(source, surface->cs);
|
||||
rasterPremultiply(source);
|
||||
|
||||
image.data = source->data;
|
||||
image.w = source->w;
|
||||
image.h = source->h;
|
||||
image.stride = source->stride;
|
||||
image.channelSize = source->channelSize;
|
||||
|
||||
//Invisible shape turned to visible by alpha.
|
||||
if ((flags & (RenderUpdateFlag::Image | RenderUpdateFlag::Transform | RenderUpdateFlag::Color)) && (opacity > 0)) {
|
||||
imageReset(&image);
|
||||
if (!image.data || image.w == 0 || image.h == 0) goto end;
|
||||
|
||||
if (!imagePrepare(&image, mesh, transform, clipRegion, bbox, mpool, tid)) goto end;
|
||||
|
||||
// TODO: How do we clip the triangle mesh? Only clip non-meshed images for now
|
||||
if (mesh->triangleCnt == 0 && clips.count > 0) {
|
||||
if (!imageGenRle(&image, bbox, false)) goto end;
|
||||
if (image.rle) {
|
||||
//Clear current task memorypool here if the clippers would use the same memory pool
|
||||
imageDelOutline(&image, mpool, tid);
|
||||
for (auto clip = clips.begin(); clip < clips.end(); ++clip) {
|
||||
auto clipper = static_cast<SwTask*>(*clip);
|
||||
if (!clipper->clip(image.rle)) goto err;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
goto end;
|
||||
err:
|
||||
rleReset(image.rle);
|
||||
end:
|
||||
imageDelOutline(&image, mpool, tid);
|
||||
}
|
||||
|
||||
void dispose() override
|
||||
{
|
||||
imageFree(&image);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
static void _termEngine()
|
||||
{
|
||||
if (rendererCnt > 0) return;
|
||||
|
||||
mpoolTerm(globalMpool);
|
||||
globalMpool = nullptr;
|
||||
}
|
||||
|
||||
|
||||
static void _renderFill(SwShapeTask* task, SwSurface* surface, uint8_t opacity)
|
||||
{
|
||||
uint8_t r, g, b, a;
|
||||
if (auto fill = task->rshape->fill) {
|
||||
rasterGradientShape(surface, &task->shape, fill->identifier());
|
||||
} else {
|
||||
task->rshape->fillColor(&r, &g, &b, &a);
|
||||
a = MULTIPLY(opacity, a);
|
||||
if (a > 0) rasterShape(surface, &task->shape, r, g, b, a);
|
||||
}
|
||||
}
|
||||
|
||||
static void _renderStroke(SwShapeTask* task, SwSurface* surface, uint8_t opacity)
|
||||
{
|
||||
uint8_t r, g, b, a;
|
||||
if (auto strokeFill = task->rshape->strokeFill()) {
|
||||
rasterGradientStroke(surface, &task->shape, strokeFill->identifier());
|
||||
} else {
|
||||
if (task->rshape->strokeColor(&r, &g, &b, &a)) {
|
||||
a = MULTIPLY(opacity, a);
|
||||
if (a > 0) rasterStroke(surface, &task->shape, r, g, b, a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
SwRenderer::~SwRenderer()
|
||||
{
|
||||
clearCompositors();
|
||||
|
||||
delete(surface);
|
||||
|
||||
if (!sharedMpool) mpoolTerm(mpool);
|
||||
|
||||
--rendererCnt;
|
||||
|
||||
if (rendererCnt == 0 && initEngineCnt == 0) _termEngine();
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::clear()
|
||||
{
|
||||
for (auto task = tasks.begin(); task < tasks.end(); ++task) {
|
||||
if ((*task)->disposed) {
|
||||
delete(*task);
|
||||
} else {
|
||||
(*task)->done();
|
||||
(*task)->pushed = false;
|
||||
}
|
||||
}
|
||||
tasks.clear();
|
||||
|
||||
if (!sharedMpool) mpoolClear(mpool);
|
||||
|
||||
if (surface) {
|
||||
vport.x = vport.y = 0;
|
||||
vport.w = surface->w;
|
||||
vport.h = surface->h;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::sync()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
RenderRegion SwRenderer::viewport()
|
||||
{
|
||||
return vport;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::viewport(const RenderRegion& vp)
|
||||
{
|
||||
vport = vp;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::target(pixel_t* data, uint32_t stride, uint32_t w, uint32_t h, ColorSpace cs)
|
||||
{
|
||||
if (!data || stride == 0 || w == 0 || h == 0 || w > stride) return false;
|
||||
|
||||
clearCompositors();
|
||||
|
||||
if (!surface) surface = new SwSurface;
|
||||
|
||||
surface->data = data;
|
||||
surface->stride = stride;
|
||||
surface->w = w;
|
||||
surface->h = h;
|
||||
surface->cs = cs;
|
||||
surface->channelSize = CHANNEL_SIZE(cs);
|
||||
surface->premultiplied = true;
|
||||
|
||||
return rasterCompositor(surface);
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::preRender()
|
||||
{
|
||||
return rasterClear(surface, 0, 0, surface->w, surface->h);
|
||||
}
|
||||
|
||||
|
||||
void SwRenderer::clearCompositors()
|
||||
{
|
||||
//Free Composite Caches
|
||||
for (auto comp = compositors.begin(); comp < compositors.end(); ++comp) {
|
||||
free((*comp)->compositor->image.data);
|
||||
delete((*comp)->compositor);
|
||||
delete(*comp);
|
||||
}
|
||||
compositors.reset();
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::postRender()
|
||||
{
|
||||
//Unmultiply alpha if needed
|
||||
if (surface->cs == ColorSpace::ABGR8888S || surface->cs == ColorSpace::ARGB8888S) {
|
||||
rasterUnpremultiply(surface);
|
||||
}
|
||||
|
||||
for (auto task = tasks.begin(); task < tasks.end(); ++task) {
|
||||
if ((*task)->disposed) delete(*task);
|
||||
else (*task)->pushed = false;
|
||||
}
|
||||
tasks.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::renderImage(RenderData data)
|
||||
{
|
||||
auto task = static_cast<SwImageTask*>(data);
|
||||
task->done();
|
||||
|
||||
if (task->opacity == 0) return true;
|
||||
|
||||
return rasterImage(surface, &task->image, task->mesh, task->transform, task->bbox, task->opacity);
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::renderShape(RenderData data)
|
||||
{
|
||||
auto task = static_cast<SwShapeTask*>(data);
|
||||
if (!task) return false;
|
||||
|
||||
task->done();
|
||||
|
||||
if (task->opacity == 0) return true;
|
||||
|
||||
//Main raster stage
|
||||
if (task->rshape->stroke && task->rshape->stroke->strokeFirst) {
|
||||
_renderStroke(task, surface, task->opacity);
|
||||
_renderFill(task, surface, task->opacity);
|
||||
} else {
|
||||
_renderFill(task, surface, task->opacity);
|
||||
_renderStroke(task, surface, task->opacity);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::blend(BlendMethod method)
|
||||
{
|
||||
if (surface->blendMethod == method) return true;
|
||||
surface->blendMethod = method;
|
||||
|
||||
switch (method) {
|
||||
case BlendMethod::Add:
|
||||
surface->blender = opBlendAdd;
|
||||
break;
|
||||
case BlendMethod::Screen:
|
||||
surface->blender = opBlendScreen;
|
||||
break;
|
||||
case BlendMethod::Multiply:
|
||||
surface->blender = opBlendMultiply;
|
||||
break;
|
||||
case BlendMethod::Overlay:
|
||||
surface->blender = opBlendOverlay;
|
||||
break;
|
||||
case BlendMethod::Difference:
|
||||
surface->blender = opBlendDifference;
|
||||
break;
|
||||
case BlendMethod::Exclusion:
|
||||
surface->blender = opBlendExclusion;
|
||||
break;
|
||||
case BlendMethod::SrcOver:
|
||||
surface->blender = opBlendSrcOver;
|
||||
break;
|
||||
case BlendMethod::Darken:
|
||||
surface->blender = opBlendDarken;
|
||||
break;
|
||||
case BlendMethod::Lighten:
|
||||
surface->blender = opBlendLighten;
|
||||
break;
|
||||
case BlendMethod::ColorDodge:
|
||||
surface->blender = opBlendColorDodge;
|
||||
break;
|
||||
case BlendMethod::ColorBurn:
|
||||
surface->blender = opBlendColorBurn;
|
||||
break;
|
||||
case BlendMethod::HardLight:
|
||||
surface->blender = opBlendHardLight;
|
||||
break;
|
||||
case BlendMethod::SoftLight:
|
||||
surface->blender = opBlendSoftLight;
|
||||
break;
|
||||
default:
|
||||
surface->blender = nullptr;
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
RenderRegion SwRenderer::region(RenderData data)
|
||||
{
|
||||
return static_cast<SwTask*>(data)->bounds();
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity)
|
||||
{
|
||||
if (!cmp) return false;
|
||||
auto p = static_cast<SwCompositor*>(cmp);
|
||||
|
||||
p->method = method;
|
||||
p->opacity = opacity;
|
||||
|
||||
//Current Context?
|
||||
if (p->method != CompositeMethod::None) {
|
||||
surface = p->recoverSfc;
|
||||
surface->compositor = p;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::mempool(bool shared)
|
||||
{
|
||||
if (shared == sharedMpool) return true;
|
||||
|
||||
if (shared) {
|
||||
if (!sharedMpool) {
|
||||
if (!mpoolTerm(mpool)) return false;
|
||||
mpool = globalMpool;
|
||||
}
|
||||
} else {
|
||||
if (sharedMpool) mpool = mpoolInit(threadsCnt);
|
||||
}
|
||||
|
||||
sharedMpool = shared;
|
||||
|
||||
if (mpool) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
const Surface* SwRenderer::mainSurface()
|
||||
{
|
||||
return surface;
|
||||
}
|
||||
|
||||
|
||||
Compositor* SwRenderer::target(const RenderRegion& region, ColorSpace cs)
|
||||
{
|
||||
auto x = region.x;
|
||||
auto y = region.y;
|
||||
auto w = region.w;
|
||||
auto h = region.h;
|
||||
auto sw = static_cast<int32_t>(surface->w);
|
||||
auto sh = static_cast<int32_t>(surface->h);
|
||||
|
||||
//Out of boundary
|
||||
if (x >= sw || y >= sh || x + w < 0 || y + h < 0) return nullptr;
|
||||
|
||||
SwSurface* cmp = nullptr;
|
||||
|
||||
auto reqChannelSize = CHANNEL_SIZE(cs);
|
||||
|
||||
//Use cached data
|
||||
for (auto p = compositors.begin(); p < compositors.end(); ++p) {
|
||||
if ((*p)->compositor->valid && (*p)->compositor->image.channelSize == reqChannelSize) {
|
||||
cmp = *p;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//New Composition
|
||||
if (!cmp) {
|
||||
//Inherits attributes from main surface
|
||||
cmp = new SwSurface(surface);
|
||||
cmp->compositor = new SwCompositor;
|
||||
|
||||
//TODO: We can optimize compositor surface size from (surface->stride x surface->h) to Parameter(w x h)
|
||||
cmp->compositor->image.data = (pixel_t*)malloc(reqChannelSize * surface->stride * surface->h);
|
||||
cmp->channelSize = cmp->compositor->image.channelSize = reqChannelSize;
|
||||
|
||||
compositors.push(cmp);
|
||||
}
|
||||
|
||||
//Boundary Check
|
||||
if (x + w > sw) w = (sw - x);
|
||||
if (y + h > sh) h = (sh - y);
|
||||
|
||||
cmp->compositor->recoverSfc = surface;
|
||||
cmp->compositor->recoverCmp = surface->compositor;
|
||||
cmp->compositor->valid = false;
|
||||
cmp->compositor->bbox.min.x = x;
|
||||
cmp->compositor->bbox.min.y = y;
|
||||
cmp->compositor->bbox.max.x = x + w;
|
||||
cmp->compositor->bbox.max.y = y + h;
|
||||
cmp->compositor->image.stride = surface->stride;
|
||||
cmp->compositor->image.w = surface->w;
|
||||
cmp->compositor->image.h = surface->h;
|
||||
cmp->compositor->image.direct = true;
|
||||
|
||||
cmp->data = cmp->compositor->image.data;
|
||||
cmp->w = cmp->compositor->image.w;
|
||||
cmp->h = cmp->compositor->image.h;
|
||||
|
||||
rasterClear(cmp, x, y, w, h);
|
||||
|
||||
//Switch render target
|
||||
surface = cmp;
|
||||
|
||||
return cmp->compositor;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::endComposite(Compositor* cmp)
|
||||
{
|
||||
if (!cmp) return false;
|
||||
|
||||
auto p = static_cast<SwCompositor*>(cmp);
|
||||
p->valid = true;
|
||||
|
||||
//Recover Context
|
||||
surface = p->recoverSfc;
|
||||
surface->compositor = p->recoverCmp;
|
||||
|
||||
//Default is alpha blending
|
||||
if (p->method == CompositeMethod::None) {
|
||||
return rasterImage(surface, &p->image, nullptr, nullptr, p->bbox, p->opacity);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
ColorSpace SwRenderer::colorSpace()
|
||||
{
|
||||
if (surface) return surface->cs;
|
||||
else return ColorSpace::Unsupported;
|
||||
}
|
||||
|
||||
|
||||
void SwRenderer::dispose(RenderData data)
|
||||
{
|
||||
auto task = static_cast<SwTask*>(data);
|
||||
if (!task) return;
|
||||
task->done();
|
||||
task->dispose();
|
||||
|
||||
if (task->pushed) task->disposed = true;
|
||||
else delete(task);
|
||||
}
|
||||
|
||||
|
||||
void* SwRenderer::prepareCommon(SwTask* task, const RenderTransform* transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
|
||||
{
|
||||
if (!surface) return task;
|
||||
if (flags == RenderUpdateFlag::None) return task;
|
||||
|
||||
//TODO: Failed threading them. It would be better if it's possible.
|
||||
//See: https://github.com/thorvg/thorvg/issues/1409
|
||||
//Guarantee composition targets get ready.
|
||||
for (auto clip = clips.begin(); clip < clips.end(); ++clip) {
|
||||
static_cast<SwTask*>(*clip)->done();
|
||||
}
|
||||
|
||||
task->clips = clips;
|
||||
|
||||
if (transform) {
|
||||
if (!task->transform) task->transform = static_cast<Matrix*>(malloc(sizeof(Matrix)));
|
||||
*task->transform = transform->m;
|
||||
} else {
|
||||
if (task->transform) free(task->transform);
|
||||
task->transform = nullptr;
|
||||
}
|
||||
|
||||
//zero size?
|
||||
if (task->transform) {
|
||||
if (task->transform->e11 == 0.0f && task->transform->e12 == 0.0f) return task; //zero width
|
||||
if (task->transform->e21 == 0.0f && task->transform->e22 == 0.0f) return task; //zero height
|
||||
}
|
||||
|
||||
task->opacity = opacity;
|
||||
task->surface = surface;
|
||||
task->mpool = mpool;
|
||||
task->flags = flags;
|
||||
task->bbox.min.x = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.x));
|
||||
task->bbox.min.y = mathMax(static_cast<SwCoord>(0), static_cast<SwCoord>(vport.y));
|
||||
task->bbox.max.x = mathMin(static_cast<SwCoord>(surface->w), static_cast<SwCoord>(vport.x + vport.w));
|
||||
task->bbox.max.y = mathMin(static_cast<SwCoord>(surface->h), static_cast<SwCoord>(vport.y + vport.h));
|
||||
|
||||
if (!task->pushed) {
|
||||
task->pushed = true;
|
||||
tasks.push(task);
|
||||
}
|
||||
|
||||
TaskScheduler::request(task);
|
||||
|
||||
return task;
|
||||
}
|
||||
|
||||
|
||||
RenderData SwRenderer::prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
|
||||
{
|
||||
//prepare task
|
||||
auto task = static_cast<SwImageTask*>(data);
|
||||
if (!task) task = new SwImageTask;
|
||||
else task->done();
|
||||
|
||||
task->source = surface;
|
||||
task->mesh = mesh;
|
||||
|
||||
return prepareCommon(task, transform, clips, opacity, flags);
|
||||
}
|
||||
|
||||
|
||||
RenderData SwRenderer::prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags)
|
||||
{
|
||||
//prepare task
|
||||
auto task = static_cast<SwSceneTask*>(data);
|
||||
if (!task) task = new SwSceneTask;
|
||||
else task->done();
|
||||
|
||||
task->scene = scene;
|
||||
|
||||
//TODO: Failed threading them. It would be better if it's possible.
|
||||
//See: https://github.com/thorvg/thorvg/issues/1409
|
||||
//Guarantee composition targets get ready.
|
||||
for (auto task = scene.begin(); task < scene.end(); ++task) {
|
||||
static_cast<SwTask*>(*task)->done();
|
||||
}
|
||||
|
||||
return prepareCommon(task, transform, clips, opacity, flags);
|
||||
}
|
||||
|
||||
|
||||
RenderData SwRenderer::prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper)
|
||||
{
|
||||
//prepare task
|
||||
auto task = static_cast<SwShapeTask*>(data);
|
||||
if (!task) task = new SwShapeTask;
|
||||
else task->done();
|
||||
|
||||
task->rshape = &rshape;
|
||||
task->clipper = clipper;
|
||||
|
||||
return prepareCommon(task, transform, clips, opacity, flags);
|
||||
}
|
||||
|
||||
|
||||
SwRenderer::SwRenderer():mpool(globalMpool)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::init(uint32_t threads)
|
||||
{
|
||||
if ((initEngineCnt++) > 0) return true;
|
||||
|
||||
threadsCnt = threads;
|
||||
|
||||
//Share the memory pool among the renderer
|
||||
globalMpool = mpoolInit(threads);
|
||||
if (!globalMpool) {
|
||||
--initEngineCnt;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
int32_t SwRenderer::init()
|
||||
{
|
||||
return initEngineCnt;
|
||||
}
|
||||
|
||||
|
||||
bool SwRenderer::term()
|
||||
{
|
||||
if ((--initEngineCnt) > 0) return true;
|
||||
|
||||
initEngineCnt = 0;
|
||||
|
||||
_termEngine();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
SwRenderer* SwRenderer::gen()
|
||||
{
|
||||
++rendererCnt;
|
||||
return new SwRenderer();
|
||||
}
|
||||
85
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRenderer.h
vendored
Normal file
85
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRenderer.h
vendored
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef _TVG_SW_RENDERER_H_
|
||||
#define _TVG_SW_RENDERER_H_
|
||||
|
||||
#include "tvgRender.h"
|
||||
|
||||
struct SwSurface;
|
||||
struct SwTask;
|
||||
struct SwCompositor;
|
||||
struct SwMpool;
|
||||
|
||||
namespace tvg
|
||||
{
|
||||
|
||||
class SwRenderer : public RenderMethod
|
||||
{
|
||||
public:
|
||||
RenderData prepare(const RenderShape& rshape, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags, bool clipper) override;
|
||||
RenderData prepare(const Array<RenderData>& scene, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
|
||||
RenderData prepare(Surface* surface, const RenderMesh* mesh, RenderData data, const RenderTransform* transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags) override;
|
||||
bool preRender() override;
|
||||
bool renderShape(RenderData data) override;
|
||||
bool renderImage(RenderData data) override;
|
||||
bool postRender() override;
|
||||
void dispose(RenderData data) override;
|
||||
RenderRegion region(RenderData data) override;
|
||||
RenderRegion viewport() override;
|
||||
bool viewport(const RenderRegion& vp) override;
|
||||
bool blend(BlendMethod method) override;
|
||||
ColorSpace colorSpace() override;
|
||||
const Surface* mainSurface() override;
|
||||
|
||||
bool clear() override;
|
||||
bool sync() override;
|
||||
bool target(pixel_t* data, uint32_t stride, uint32_t w, uint32_t h, ColorSpace cs);
|
||||
bool mempool(bool shared);
|
||||
|
||||
Compositor* target(const RenderRegion& region, ColorSpace cs) override;
|
||||
bool beginComposite(Compositor* cmp, CompositeMethod method, uint8_t opacity) override;
|
||||
bool endComposite(Compositor* cmp) override;
|
||||
void clearCompositors();
|
||||
|
||||
static SwRenderer* gen();
|
||||
static bool init(uint32_t threads);
|
||||
static int32_t init();
|
||||
static bool term();
|
||||
|
||||
private:
|
||||
SwSurface* surface = nullptr; //active surface
|
||||
Array<SwTask*> tasks; //async task list
|
||||
Array<SwSurface*> compositors; //render targets cache list
|
||||
SwMpool* mpool; //private memory pool
|
||||
RenderRegion vport; //viewport
|
||||
bool sharedMpool = true; //memory-pool behavior policy
|
||||
|
||||
SwRenderer();
|
||||
~SwRenderer();
|
||||
|
||||
RenderData prepareCommon(SwTask* task, const RenderTransform* transform, const Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flags);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* _TVG_SW_RENDERER_H_ */
|
||||
1094
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRle.cpp
vendored
Normal file
1094
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwRle.cpp
vendored
Normal file
File diff suppressed because it is too large
Load diff
677
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwShape.cpp
vendored
Normal file
677
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwShape.cpp
vendored
Normal file
|
|
@ -0,0 +1,677 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "tvgSwCommon.h"
|
||||
#include "tvgMath.h"
|
||||
#include "tvgLines.h"
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
static bool _outlineBegin(SwOutline& outline)
|
||||
{
|
||||
//Make a contour if lineTo/curveTo without calling close or moveTo beforehand.
|
||||
if (outline.pts.empty()) return false;
|
||||
outline.cntrs.push(outline.pts.count - 1);
|
||||
outline.closed.push(false);
|
||||
outline.pts.push(outline.pts[outline.cntrs.last()]);
|
||||
outline.types.push(SW_CURVE_TYPE_POINT);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool _outlineEnd(SwOutline& outline)
|
||||
{
|
||||
if (outline.pts.empty()) return false;
|
||||
outline.cntrs.push(outline.pts.count - 1);
|
||||
outline.closed.push(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool _outlineMoveTo(SwOutline& outline, const Point* to, const Matrix* transform, bool closed = false)
|
||||
{
|
||||
//make it a contour, if the last contour is not closed yet.
|
||||
if (!closed) _outlineEnd(outline);
|
||||
|
||||
outline.pts.push(mathTransform(to, transform));
|
||||
outline.types.push(SW_CURVE_TYPE_POINT);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static void _outlineLineTo(SwOutline& outline, const Point* to, const Matrix* transform)
|
||||
{
|
||||
outline.pts.push(mathTransform(to, transform));
|
||||
outline.types.push(SW_CURVE_TYPE_POINT);
|
||||
}
|
||||
|
||||
|
||||
static void _outlineCubicTo(SwOutline& outline, const Point* ctrl1, const Point* ctrl2, const Point* to, const Matrix* transform)
|
||||
{
|
||||
outline.pts.push(mathTransform(ctrl1, transform));
|
||||
outline.types.push(SW_CURVE_TYPE_CUBIC);
|
||||
|
||||
outline.pts.push(mathTransform(ctrl2, transform));
|
||||
outline.types.push(SW_CURVE_TYPE_CUBIC);
|
||||
|
||||
outline.pts.push(mathTransform(to, transform));
|
||||
outline.types.push(SW_CURVE_TYPE_POINT);
|
||||
}
|
||||
|
||||
|
||||
static bool _outlineClose(SwOutline& outline)
|
||||
{
|
||||
uint32_t i;
|
||||
if (outline.cntrs.count > 0) i = outline.cntrs.last() + 1;
|
||||
else i = 0;
|
||||
|
||||
//Make sure there is at least one point in the current path
|
||||
if (outline.pts.count == i) return false;
|
||||
|
||||
//Close the path
|
||||
outline.pts.push(outline.pts[i]);
|
||||
outline.cntrs.push(outline.pts.count - 1);
|
||||
outline.types.push(SW_CURVE_TYPE_POINT);
|
||||
outline.closed.push(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
static void _dashLineTo(SwDashStroke& dash, const Point* to, const Matrix* transform)
|
||||
{
|
||||
Line cur = {dash.ptCur, *to};
|
||||
auto len = lineLength(cur.pt1, cur.pt2);
|
||||
|
||||
if (mathZero(len)) {
|
||||
_outlineMoveTo(*dash.outline, &dash.ptCur, transform);
|
||||
//draw the current line fully
|
||||
} else if (len <= dash.curLen) {
|
||||
dash.curLen -= len;
|
||||
if (!dash.curOpGap) {
|
||||
if (dash.move) {
|
||||
_outlineMoveTo(*dash.outline, &dash.ptCur, transform);
|
||||
dash.move = false;
|
||||
}
|
||||
_outlineLineTo(*dash.outline, to, transform);
|
||||
}
|
||||
//draw the current line partially
|
||||
} else {
|
||||
while (len - dash.curLen > 0.0001f) {
|
||||
Line left, right;
|
||||
if (dash.curLen > 0) {
|
||||
len -= dash.curLen;
|
||||
lineSplitAt(cur, dash.curLen, left, right);
|
||||
if (!dash.curOpGap) {
|
||||
if (dash.move || dash.pattern[dash.curIdx] - dash.curLen < FLOAT_EPSILON) {
|
||||
_outlineMoveTo(*dash.outline, &left.pt1, transform);
|
||||
dash.move = false;
|
||||
}
|
||||
_outlineLineTo(*dash.outline, &left.pt2, transform);
|
||||
}
|
||||
} else {
|
||||
right = cur;
|
||||
}
|
||||
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
|
||||
dash.curLen = dash.pattern[dash.curIdx];
|
||||
dash.curOpGap = !dash.curOpGap;
|
||||
cur = right;
|
||||
dash.ptCur = cur.pt1;
|
||||
dash.move = true;
|
||||
}
|
||||
//leftovers
|
||||
dash.curLen -= len;
|
||||
if (!dash.curOpGap) {
|
||||
if (dash.move) {
|
||||
_outlineMoveTo(*dash.outline, &cur.pt1, transform);
|
||||
dash.move = false;
|
||||
}
|
||||
_outlineLineTo(*dash.outline, &cur.pt2, transform);
|
||||
}
|
||||
if (dash.curLen < 1 && TO_SWCOORD(len) > 1) {
|
||||
//move to next dash
|
||||
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
|
||||
dash.curLen = dash.pattern[dash.curIdx];
|
||||
dash.curOpGap = !dash.curOpGap;
|
||||
}
|
||||
}
|
||||
dash.ptCur = *to;
|
||||
}
|
||||
|
||||
|
||||
static void _dashCubicTo(SwDashStroke& dash, const Point* ctrl1, const Point* ctrl2, const Point* to, const Matrix* transform)
|
||||
{
|
||||
Bezier cur = {dash.ptCur, *ctrl1, *ctrl2, *to};
|
||||
auto len = bezLength(cur);
|
||||
|
||||
//draw the current line fully
|
||||
if (mathZero(len)) {
|
||||
_outlineMoveTo(*dash.outline, &dash.ptCur, transform);
|
||||
} else if (len <= dash.curLen) {
|
||||
dash.curLen -= len;
|
||||
if (!dash.curOpGap) {
|
||||
if (dash.move) {
|
||||
_outlineMoveTo(*dash.outline, &dash.ptCur, transform);
|
||||
dash.move = false;
|
||||
}
|
||||
_outlineCubicTo(*dash.outline, ctrl1, ctrl2, to, transform);
|
||||
}
|
||||
//draw the current line partially
|
||||
} else {
|
||||
while ((len - dash.curLen) > 0.0001f) {
|
||||
Bezier left, right;
|
||||
if (dash.curLen > 0) {
|
||||
len -= dash.curLen;
|
||||
bezSplitAt(cur, dash.curLen, left, right);
|
||||
if (!dash.curOpGap) {
|
||||
if (dash.move || dash.pattern[dash.curIdx] - dash.curLen < FLOAT_EPSILON) {
|
||||
_outlineMoveTo(*dash.outline, &left.start, transform);
|
||||
dash.move = false;
|
||||
}
|
||||
_outlineCubicTo(*dash.outline, &left.ctrl1, &left.ctrl2, &left.end, transform);
|
||||
}
|
||||
} else {
|
||||
right = cur;
|
||||
}
|
||||
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
|
||||
dash.curLen = dash.pattern[dash.curIdx];
|
||||
dash.curOpGap = !dash.curOpGap;
|
||||
cur = right;
|
||||
dash.ptCur = right.start;
|
||||
dash.move = true;
|
||||
}
|
||||
//leftovers
|
||||
dash.curLen -= len;
|
||||
if (!dash.curOpGap) {
|
||||
if (dash.move) {
|
||||
_outlineMoveTo(*dash.outline, &cur.start, transform);
|
||||
dash.move = false;
|
||||
}
|
||||
_outlineCubicTo(*dash.outline, &cur.ctrl1, &cur.ctrl2, &cur.end, transform);
|
||||
}
|
||||
if (dash.curLen < 1 && TO_SWCOORD(len) > 1) {
|
||||
//move to next dash
|
||||
dash.curIdx = (dash.curIdx + 1) % dash.cnt;
|
||||
dash.curLen = dash.pattern[dash.curIdx];
|
||||
dash.curOpGap = !dash.curOpGap;
|
||||
}
|
||||
}
|
||||
dash.ptCur = *to;
|
||||
}
|
||||
|
||||
|
||||
static void _dashClose(SwDashStroke& dash, const Matrix* transform)
|
||||
{
|
||||
_dashLineTo(dash, &dash.ptStart, transform);
|
||||
}
|
||||
|
||||
|
||||
static void _dashMoveTo(SwDashStroke& dash, const Point* pts)
|
||||
{
|
||||
dash.ptCur = *pts;
|
||||
dash.ptStart = *pts;
|
||||
dash.move = true;
|
||||
}
|
||||
|
||||
|
||||
static void _dashMoveTo(SwDashStroke& dash, uint32_t offIdx, float offset, const Point* pts)
|
||||
{
|
||||
dash.curIdx = offIdx % dash.cnt;
|
||||
dash.curLen = dash.pattern[dash.curIdx] - offset;
|
||||
dash.curOpGap = offIdx % 2;
|
||||
dash.ptStart = dash.ptCur = *pts;
|
||||
dash.move = true;
|
||||
}
|
||||
|
||||
|
||||
static void _trimPattern(SwDashStroke* dash, const RenderShape* rshape, float length)
|
||||
{
|
||||
auto begin = length * rshape->stroke->trim.begin;
|
||||
auto end = length * rshape->stroke->trim.end;
|
||||
|
||||
//default
|
||||
if (end > begin) {
|
||||
if (begin > 0.0f) dash->cnt = 4;
|
||||
else dash->cnt = 2;
|
||||
//looping
|
||||
} else dash->cnt = 3;
|
||||
|
||||
if (dash->cnt == 2) {
|
||||
dash->pattern[0] = end - begin;
|
||||
dash->pattern[1] = length - (end - begin);
|
||||
} else if (dash->cnt == 3) {
|
||||
dash->pattern[0] = end;
|
||||
dash->pattern[1] = (begin - end);
|
||||
dash->pattern[2] = length - begin;
|
||||
} else {
|
||||
dash->pattern[0] = 0; //zero dash to start with a space.
|
||||
dash->pattern[1] = begin;
|
||||
dash->pattern[2] = end - begin;
|
||||
dash->pattern[3] = length - end;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static float _outlineLength(const RenderShape* rshape, uint32_t shiftPts, uint32_t shiftCmds, bool subpath)
|
||||
{
|
||||
const PathCommand* cmds = rshape->path.cmds.data + shiftCmds;
|
||||
auto cmdCnt = rshape->path.cmds.count - shiftCmds;
|
||||
const Point* pts = rshape->path.pts.data + shiftPts;
|
||||
auto ptsCnt = rshape->path.pts.count - shiftPts;
|
||||
|
||||
//No actual shape data
|
||||
if (cmdCnt <= 0 || ptsCnt <= 0) return 0.0f;
|
||||
|
||||
const Point* close = nullptr;
|
||||
auto length = 0.0f;
|
||||
|
||||
//must begin with moveTo
|
||||
if (cmds[0] == PathCommand::MoveTo) {
|
||||
close = pts;
|
||||
cmds++;
|
||||
pts++;
|
||||
cmdCnt--;
|
||||
}
|
||||
|
||||
while (cmdCnt-- > 0) {
|
||||
switch (*cmds) {
|
||||
case PathCommand::Close: {
|
||||
length += mathLength(pts - 1, close);
|
||||
if (subpath) return length;
|
||||
break;
|
||||
}
|
||||
case PathCommand::MoveTo: {
|
||||
if (subpath) return length;
|
||||
close = pts;
|
||||
++pts;
|
||||
break;
|
||||
}
|
||||
case PathCommand::LineTo: {
|
||||
length += mathLength(pts - 1, pts);
|
||||
++pts;
|
||||
break;
|
||||
}
|
||||
case PathCommand::CubicTo: {
|
||||
length += bezLength({*(pts - 1), *pts, *(pts + 1), *(pts + 2)});
|
||||
pts += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++cmds;
|
||||
}
|
||||
return length;
|
||||
}
|
||||
|
||||
|
||||
static SwOutline* _genDashOutline(const RenderShape* rshape, const Matrix* transform, bool trimmed, SwMpool* mpool, unsigned tid)
|
||||
{
|
||||
const PathCommand* cmds = rshape->path.cmds.data;
|
||||
auto cmdCnt = rshape->path.cmds.count;
|
||||
const Point* pts = rshape->path.pts.data;
|
||||
auto ptsCnt = rshape->path.pts.count;
|
||||
|
||||
//No actual shape data
|
||||
if (cmdCnt == 0 || ptsCnt == 0) return nullptr;
|
||||
|
||||
auto startPts = pts;
|
||||
auto startCmds = cmds;
|
||||
|
||||
SwDashStroke dash;
|
||||
auto offset = 0.0f;
|
||||
dash.cnt = rshape->strokeDash((const float**)&dash.pattern, &offset);
|
||||
auto simultaneous = rshape->stroke->trim.simultaneous;
|
||||
|
||||
if (dash.cnt == 0) {
|
||||
if (trimmed) dash.pattern = (float*)malloc(sizeof(float) * 4);
|
||||
else return nullptr;
|
||||
} else {
|
||||
//TODO: handle dash + trim - for now trimming ignoring is forced
|
||||
trimmed = false;
|
||||
}
|
||||
|
||||
//offset
|
||||
auto patternLength = 0.0f;
|
||||
uint32_t offIdx = 0;
|
||||
if (!mathZero(offset)) {
|
||||
for (size_t i = 0; i < dash.cnt; ++i) patternLength += dash.pattern[i];
|
||||
bool isOdd = dash.cnt % 2;
|
||||
if (isOdd) patternLength *= 2;
|
||||
|
||||
offset = fmodf(offset, patternLength);
|
||||
if (offset < 0) offset += patternLength;
|
||||
|
||||
for (size_t i = 0; i < dash.cnt * (1 + (size_t)isOdd); ++i, ++offIdx) {
|
||||
auto curPattern = dash.pattern[i % dash.cnt];
|
||||
if (offset < curPattern) break;
|
||||
offset -= curPattern;
|
||||
}
|
||||
}
|
||||
|
||||
dash.outline = mpoolReqDashOutline(mpool, tid);
|
||||
|
||||
//must begin with moveTo
|
||||
if (cmds[0] == PathCommand::MoveTo) {
|
||||
if (trimmed) _trimPattern(&dash, rshape, _outlineLength(rshape, 0, 0, simultaneous));
|
||||
_dashMoveTo(dash, offIdx, offset, pts);
|
||||
cmds++;
|
||||
pts++;
|
||||
}
|
||||
|
||||
while (--cmdCnt > 0) {
|
||||
switch (*cmds) {
|
||||
case PathCommand::Close: {
|
||||
_dashClose(dash, transform);
|
||||
break;
|
||||
}
|
||||
case PathCommand::MoveTo: {
|
||||
if (trimmed) {
|
||||
if (simultaneous) {
|
||||
_trimPattern(&dash, rshape, _outlineLength(rshape, pts - startPts, cmds - startCmds, true));
|
||||
_dashMoveTo(dash, offIdx, offset, pts);
|
||||
} else _dashMoveTo(dash, pts);
|
||||
} else _dashMoveTo(dash, offIdx, offset, pts);
|
||||
++pts;
|
||||
break;
|
||||
}
|
||||
case PathCommand::LineTo: {
|
||||
_dashLineTo(dash, pts, transform);
|
||||
++pts;
|
||||
break;
|
||||
}
|
||||
case PathCommand::CubicTo: {
|
||||
_dashCubicTo(dash, pts, pts + 1, pts + 2, transform);
|
||||
pts += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++cmds;
|
||||
}
|
||||
|
||||
_outlineEnd(*dash.outline);
|
||||
|
||||
if (trimmed) free(dash.pattern);
|
||||
|
||||
return dash.outline;
|
||||
}
|
||||
|
||||
|
||||
static bool _axisAlignedRect(const SwOutline* outline)
|
||||
{
|
||||
//Fast Track: axis-aligned rectangle?
|
||||
if (outline->pts.count != 5) return false;
|
||||
if (outline->types[2] == SW_CURVE_TYPE_CUBIC) return false;
|
||||
|
||||
auto pt1 = outline->pts.data + 0;
|
||||
auto pt2 = outline->pts.data + 1;
|
||||
auto pt3 = outline->pts.data + 2;
|
||||
auto pt4 = outline->pts.data + 3;
|
||||
|
||||
auto a = SwPoint{pt1->x, pt3->y};
|
||||
auto b = SwPoint{pt3->x, pt1->y};
|
||||
|
||||
if ((*pt2 == a && *pt4 == b) || (*pt2 == b && *pt4 == a)) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
static bool _genOutline(SwShape* shape, const RenderShape* rshape, const Matrix* transform, SwMpool* mpool, unsigned tid, bool hasComposite)
|
||||
{
|
||||
const PathCommand* cmds = rshape->path.cmds.data;
|
||||
auto cmdCnt = rshape->path.cmds.count;
|
||||
const Point* pts = rshape->path.pts.data;
|
||||
auto ptsCnt = rshape->path.pts.count;
|
||||
|
||||
//No actual shape data
|
||||
if (cmdCnt == 0 || ptsCnt == 0) return false;
|
||||
|
||||
shape->outline = mpoolReqOutline(mpool, tid);
|
||||
auto outline = shape->outline;
|
||||
auto closed = false;
|
||||
|
||||
//Generate Outlines
|
||||
while (cmdCnt-- > 0) {
|
||||
switch (*cmds) {
|
||||
case PathCommand::Close: {
|
||||
if (!closed) closed = _outlineClose(*outline);
|
||||
break;
|
||||
}
|
||||
case PathCommand::MoveTo: {
|
||||
closed = _outlineMoveTo(*outline, pts, transform, closed);
|
||||
++pts;
|
||||
break;
|
||||
}
|
||||
case PathCommand::LineTo: {
|
||||
if (closed) closed = _outlineBegin(*outline);
|
||||
_outlineLineTo(*outline, pts, transform);
|
||||
++pts;
|
||||
break;
|
||||
}
|
||||
case PathCommand::CubicTo: {
|
||||
if (closed) closed = _outlineBegin(*outline);
|
||||
_outlineCubicTo(*outline, pts, pts + 1, pts + 2, transform);
|
||||
pts += 3;
|
||||
break;
|
||||
}
|
||||
}
|
||||
++cmds;
|
||||
}
|
||||
|
||||
if (!closed) _outlineEnd(*outline);
|
||||
|
||||
outline->fillRule = rshape->rule;
|
||||
shape->outline = outline;
|
||||
|
||||
shape->fastTrack = (!hasComposite && _axisAlignedRect(shape->outline));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
bool shapePrepare(SwShape* shape, const RenderShape* rshape, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite)
|
||||
{
|
||||
if (!_genOutline(shape, rshape, transform, mpool, tid, hasComposite)) return false;
|
||||
if (!mathUpdateOutlineBBox(shape->outline, clipRegion, renderRegion, shape->fastTrack)) return false;
|
||||
|
||||
//Keep it for Rasterization Region
|
||||
shape->bbox = renderRegion;
|
||||
|
||||
//Check valid region
|
||||
if (renderRegion.max.x - renderRegion.min.x < 1 && renderRegion.max.y - renderRegion.min.y < 1) return false;
|
||||
|
||||
//Check boundary
|
||||
if (renderRegion.min.x >= clipRegion.max.x || renderRegion.min.y >= clipRegion.max.y ||
|
||||
renderRegion.max.x <= clipRegion.min.x || renderRegion.max.y <= clipRegion.min.y) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool shapePrepared(const SwShape* shape)
|
||||
{
|
||||
return shape->rle ? true : false;
|
||||
}
|
||||
|
||||
|
||||
bool shapeGenRle(SwShape* shape, TVG_UNUSED const RenderShape* rshape, bool antiAlias)
|
||||
{
|
||||
//FIXME: Should we draw it?
|
||||
//Case: Stroke Line
|
||||
//if (shape.outline->opened) return true;
|
||||
|
||||
//Case A: Fast Track Rectangle Drawing
|
||||
if (shape->fastTrack) return true;
|
||||
|
||||
//Case B: Normal Shape RLE Drawing
|
||||
if ((shape->rle = rleRender(shape->rle, shape->outline, shape->bbox, antiAlias))) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void shapeDelOutline(SwShape* shape, SwMpool* mpool, uint32_t tid)
|
||||
{
|
||||
mpoolRetOutline(mpool, tid);
|
||||
shape->outline = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void shapeReset(SwShape* shape)
|
||||
{
|
||||
rleReset(shape->rle);
|
||||
rleReset(shape->strokeRle);
|
||||
shape->fastTrack = false;
|
||||
shape->bbox.reset();
|
||||
}
|
||||
|
||||
|
||||
void shapeFree(SwShape* shape)
|
||||
{
|
||||
rleFree(shape->rle);
|
||||
shape->rle = nullptr;
|
||||
|
||||
shapeDelFill(shape);
|
||||
|
||||
if (shape->stroke) {
|
||||
rleFree(shape->strokeRle);
|
||||
shape->strokeRle = nullptr;
|
||||
strokeFree(shape->stroke);
|
||||
shape->stroke = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void shapeDelStroke(SwShape* shape)
|
||||
{
|
||||
if (!shape->stroke) return;
|
||||
rleFree(shape->strokeRle);
|
||||
shape->strokeRle = nullptr;
|
||||
strokeFree(shape->stroke);
|
||||
shape->stroke = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void shapeResetStroke(SwShape* shape, const RenderShape* rshape, const Matrix* transform)
|
||||
{
|
||||
if (!shape->stroke) shape->stroke = static_cast<SwStroke*>(calloc(1, sizeof(SwStroke)));
|
||||
auto stroke = shape->stroke;
|
||||
if (!stroke) return;
|
||||
|
||||
strokeReset(stroke, rshape, transform);
|
||||
rleReset(shape->strokeRle);
|
||||
}
|
||||
|
||||
|
||||
bool shapeGenStrokeRle(SwShape* shape, const RenderShape* rshape, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid)
|
||||
{
|
||||
SwOutline* shapeOutline = nullptr;
|
||||
SwOutline* strokeOutline = nullptr;
|
||||
auto dashStroking = false;
|
||||
auto ret = true;
|
||||
|
||||
//Dash style (+trimming)
|
||||
auto trimmed = rshape->strokeTrim();
|
||||
if (rshape->stroke->dashCnt > 0 || trimmed) {
|
||||
shapeOutline = _genDashOutline(rshape, transform, trimmed, mpool, tid);
|
||||
if (!shapeOutline) return false;
|
||||
dashStroking = true;
|
||||
//Normal style
|
||||
} else {
|
||||
if (!shape->outline) {
|
||||
if (!_genOutline(shape, rshape, transform, mpool, tid, false)) return false;
|
||||
}
|
||||
shapeOutline = shape->outline;
|
||||
}
|
||||
|
||||
if (!strokeParseOutline(shape->stroke, *shapeOutline)) {
|
||||
ret = false;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
strokeOutline = strokeExportOutline(shape->stroke, mpool, tid);
|
||||
|
||||
if (!mathUpdateOutlineBBox(strokeOutline, clipRegion, renderRegion, false)) {
|
||||
ret = false;
|
||||
goto clear;
|
||||
}
|
||||
|
||||
shape->strokeRle = rleRender(shape->strokeRle, strokeOutline, renderRegion, true);
|
||||
|
||||
clear:
|
||||
if (dashStroking) mpoolRetDashOutline(mpool, tid);
|
||||
mpoolRetStrokeOutline(mpool, tid);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
bool shapeGenFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable)
|
||||
{
|
||||
return fillGenColorTable(shape->fill, fill, transform, surface, opacity, ctable);
|
||||
}
|
||||
|
||||
|
||||
bool shapeGenStrokeFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable)
|
||||
{
|
||||
return fillGenColorTable(shape->stroke->fill, fill, transform, surface, opacity, ctable);
|
||||
}
|
||||
|
||||
|
||||
void shapeResetFill(SwShape* shape)
|
||||
{
|
||||
if (!shape->fill) {
|
||||
shape->fill = static_cast<SwFill*>(calloc(1, sizeof(SwFill)));
|
||||
if (!shape->fill) return;
|
||||
}
|
||||
fillReset(shape->fill);
|
||||
}
|
||||
|
||||
|
||||
void shapeResetStrokeFill(SwShape* shape)
|
||||
{
|
||||
if (!shape->stroke->fill) {
|
||||
shape->stroke->fill = static_cast<SwFill*>(calloc(1, sizeof(SwFill)));
|
||||
if (!shape->stroke->fill) return;
|
||||
}
|
||||
fillReset(shape->stroke->fill);
|
||||
}
|
||||
|
||||
|
||||
void shapeDelFill(SwShape* shape)
|
||||
{
|
||||
if (!shape->fill) return;
|
||||
fillFree(shape->fill);
|
||||
shape->fill = nullptr;
|
||||
}
|
||||
|
||||
|
||||
void shapeDelStrokeFill(SwShape* shape)
|
||||
{
|
||||
if (!shape->stroke->fill) return;
|
||||
fillFree(shape->stroke->fill);
|
||||
shape->stroke->fill = nullptr;
|
||||
}
|
||||
907
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwStroke.cpp
vendored
Normal file
907
engine/thirdparty/thorvg/src/renderer/sw_engine/tvgSwStroke.cpp
vendored
Normal file
|
|
@ -0,0 +1,907 @@
|
|||
/*
|
||||
* Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
|
||||
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include "tvgSwCommon.h"
|
||||
|
||||
/************************************************************************/
|
||||
/* Internal Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
static constexpr auto SW_STROKE_TAG_POINT = 1;
|
||||
static constexpr auto SW_STROKE_TAG_CUBIC = 2;
|
||||
static constexpr auto SW_STROKE_TAG_BEGIN = 4;
|
||||
static constexpr auto SW_STROKE_TAG_END = 8;
|
||||
|
||||
static inline SwFixed SIDE_TO_ROTATE(const int32_t s)
|
||||
{
|
||||
return (SW_ANGLE_PI2 - static_cast<SwFixed>(s) * SW_ANGLE_PI);
|
||||
}
|
||||
|
||||
|
||||
static inline void SCALE(const SwStroke& stroke, SwPoint& pt)
|
||||
{
|
||||
pt.x = static_cast<SwCoord>(pt.x * stroke.sx);
|
||||
pt.y = static_cast<SwCoord>(pt.y * stroke.sy);
|
||||
}
|
||||
|
||||
|
||||
static void _growBorder(SwStrokeBorder* border, uint32_t newPts)
|
||||
{
|
||||
auto maxOld = border->maxPts;
|
||||
auto maxNew = border->ptsCnt + newPts;
|
||||
|
||||
if (maxNew <= maxOld) return;
|
||||
|
||||
auto maxCur = maxOld;
|
||||
|
||||
while (maxCur < maxNew)
|
||||
maxCur += (maxCur >> 1) + 16;
|
||||
//OPTIMIZE: use mempool!
|
||||
border->pts = static_cast<SwPoint*>(realloc(border->pts, maxCur * sizeof(SwPoint)));
|
||||
border->tags = static_cast<uint8_t*>(realloc(border->tags, maxCur * sizeof(uint8_t)));
|
||||
border->maxPts = maxCur;
|
||||
}
|
||||
|
||||
|
||||
static void _borderClose(SwStrokeBorder* border, bool reverse)
|
||||
{
|
||||
auto start = border->start;
|
||||
auto count = border->ptsCnt;
|
||||
|
||||
//Don't record empty paths!
|
||||
if (count <= start + 1U) {
|
||||
border->ptsCnt = start;
|
||||
} else {
|
||||
/* Copy the last point to the start of this sub-path,
|
||||
since it contains the adjusted starting coordinates */
|
||||
border->ptsCnt = --count;
|
||||
border->pts[start] = border->pts[count];
|
||||
|
||||
if (reverse) {
|
||||
//reverse the points
|
||||
auto pt1 = border->pts + start + 1;
|
||||
auto pt2 = border->pts + count - 1;
|
||||
|
||||
while (pt1 < pt2) {
|
||||
auto tmp = *pt1;
|
||||
*pt1 = *pt2;
|
||||
*pt2 = tmp;
|
||||
++pt1;
|
||||
--pt2;
|
||||
}
|
||||
|
||||
//reverse the tags
|
||||
auto tag1 = border->tags + start + 1;
|
||||
auto tag2 = border->tags + count - 1;
|
||||
|
||||
while (tag1 < tag2) {
|
||||
auto tmp = *tag1;
|
||||
*tag1 = *tag2;
|
||||
*tag2 = tmp;
|
||||
++tag1;
|
||||
--tag2;
|
||||
}
|
||||
}
|
||||
|
||||
border->tags[start] |= SW_STROKE_TAG_BEGIN;
|
||||
border->tags[count - 1] |= SW_STROKE_TAG_END;
|
||||
}
|
||||
|
||||
border->start = -1;
|
||||
border->movable = false;
|
||||
}
|
||||
|
||||
|
||||
static void _borderCubicTo(SwStrokeBorder* border, const SwPoint& ctrl1, const SwPoint& ctrl2, const SwPoint& to)
|
||||
{
|
||||
_growBorder(border, 3);
|
||||
|
||||
auto pt = border->pts + border->ptsCnt;
|
||||
auto tag = border->tags + border->ptsCnt;
|
||||
|
||||
pt[0] = ctrl1;
|
||||
pt[1] = ctrl2;
|
||||
pt[2] = to;
|
||||
|
||||
tag[0] = SW_STROKE_TAG_CUBIC;
|
||||
tag[1] = SW_STROKE_TAG_CUBIC;
|
||||
tag[2] = SW_STROKE_TAG_POINT;
|
||||
|
||||
border->ptsCnt += 3;
|
||||
border->movable = false;
|
||||
}
|
||||
|
||||
|
||||
static void _borderArcTo(SwStrokeBorder* border, const SwPoint& center, SwFixed radius, SwFixed angleStart, SwFixed angleDiff, SwStroke& stroke)
|
||||
{
|
||||
constexpr SwFixed ARC_CUBIC_ANGLE = SW_ANGLE_PI / 2;
|
||||
SwPoint a = {static_cast<SwCoord>(radius), 0};
|
||||
mathRotate(a, angleStart);
|
||||
SCALE(stroke, a);
|
||||
a += center;
|
||||
|
||||
auto total = angleDiff;
|
||||
auto angle = angleStart;
|
||||
auto rotate = (angleDiff >= 0) ? SW_ANGLE_PI2 : -SW_ANGLE_PI2;
|
||||
|
||||
while (total != 0) {
|
||||
auto step = total;
|
||||
if (step > ARC_CUBIC_ANGLE) step = ARC_CUBIC_ANGLE;
|
||||
else if (step < -ARC_CUBIC_ANGLE) step = -ARC_CUBIC_ANGLE;
|
||||
|
||||
auto next = angle + step;
|
||||
auto theta = step;
|
||||
if (theta < 0) theta = -theta;
|
||||
|
||||
theta >>= 1;
|
||||
|
||||
//compute end point
|
||||
SwPoint b = {static_cast<SwCoord>(radius), 0};
|
||||
mathRotate(b, next);
|
||||
SCALE(stroke, b);
|
||||
b += center;
|
||||
|
||||
//compute first and second control points
|
||||
auto length = mathMulDiv(radius, mathSin(theta) * 4, (0x10000L + mathCos(theta)) * 3);
|
||||
|
||||
SwPoint a2 = {static_cast<SwCoord>(length), 0};
|
||||
mathRotate(a2, angle + rotate);
|
||||
SCALE(stroke, a2);
|
||||
a2 += a;
|
||||
|
||||
SwPoint b2 = {static_cast<SwCoord>(length), 0};
|
||||
mathRotate(b2, next - rotate);
|
||||
SCALE(stroke, b2);
|
||||
b2 += b;
|
||||
|
||||
//add cubic arc
|
||||
_borderCubicTo(border, a2, b2, b);
|
||||
|
||||
//process the rest of the arc?
|
||||
a = b;
|
||||
total -= step;
|
||||
angle = next;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void _borderLineTo(SwStrokeBorder* border, const SwPoint& to, bool movable)
|
||||
{
|
||||
if (border->movable) {
|
||||
//move last point
|
||||
border->pts[border->ptsCnt - 1] = to;
|
||||
} else {
|
||||
//don't add zero-length line_to
|
||||
if (border->ptsCnt > 0 && (border->pts[border->ptsCnt - 1] - to).small()) return;
|
||||
|
||||
_growBorder(border, 1);
|
||||
border->pts[border->ptsCnt] = to;
|
||||
border->tags[border->ptsCnt] = SW_STROKE_TAG_POINT;
|
||||
border->ptsCnt += 1;
|
||||
}
|
||||
|
||||
border->movable = movable;
|
||||
}
|
||||
|
||||
|
||||
static void _borderMoveTo(SwStrokeBorder* border, SwPoint& to)
|
||||
{
|
||||
//close current open path if any?
|
||||
if (border->start >= 0) _borderClose(border, false);
|
||||
|
||||
border->start = border->ptsCnt;
|
||||
border->movable = false;
|
||||
|
||||
_borderLineTo(border, to, false);
|
||||
}
|
||||
|
||||
|
||||
static void _arcTo(SwStroke& stroke, int32_t side)
|
||||
{
|
||||
auto border = stroke.borders + side;
|
||||
auto rotate = SIDE_TO_ROTATE(side);
|
||||
auto total = mathDiff(stroke.angleIn, stroke.angleOut);
|
||||
if (total == SW_ANGLE_PI) total = -rotate * 2;
|
||||
|
||||
_borderArcTo(border, stroke.center, stroke.width, stroke.angleIn + rotate, total, stroke);
|
||||
border->movable = false;
|
||||
}
|
||||
|
||||
|
||||
static void _outside(SwStroke& stroke, int32_t side, SwFixed lineLength)
|
||||
{
|
||||
auto border = stroke.borders + side;
|
||||
|
||||
if (stroke.join == StrokeJoin::Round) {
|
||||
_arcTo(stroke, side);
|
||||
} else {
|
||||
//this is a mitered (pointed) or beveled (truncated) corner
|
||||
auto rotate = SIDE_TO_ROTATE(side);
|
||||
auto bevel = stroke.join == StrokeJoin::Bevel;
|
||||
SwFixed phi = 0;
|
||||
SwFixed thcos = 0;
|
||||
|
||||
if (!bevel) {
|
||||
auto theta = mathDiff(stroke.angleIn, stroke.angleOut);
|
||||
if (theta == SW_ANGLE_PI) {
|
||||
theta = rotate;
|
||||
phi = stroke.angleIn;
|
||||
} else {
|
||||
theta /= 2;
|
||||
phi = stroke.angleIn + theta + rotate;
|
||||
}
|
||||
|
||||
thcos = mathCos(theta);
|
||||
auto sigma = mathMultiply(stroke.miterlimit, thcos);
|
||||
|
||||
//is miter limit exceeded?
|
||||
if (sigma < 0x10000L) bevel = true;
|
||||
}
|
||||
|
||||
//this is a bevel (broken angle)
|
||||
if (bevel) {
|
||||
SwPoint delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, stroke.angleOut + rotate);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
border->movable = false;
|
||||
_borderLineTo(border, delta, false);
|
||||
//this is a miter (intersection)
|
||||
} else {
|
||||
auto length = mathDivide(stroke.width, thcos);
|
||||
SwPoint delta = {static_cast<SwCoord>(length), 0};
|
||||
mathRotate(delta, phi);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
_borderLineTo(border, delta, false);
|
||||
|
||||
/* Now add and end point
|
||||
Only needed if not lineto (lineLength is zero for curves) */
|
||||
if (lineLength == 0) {
|
||||
delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, stroke.angleOut + rotate);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
_borderLineTo(border, delta, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void _inside(SwStroke& stroke, int32_t side, SwFixed lineLength)
|
||||
{
|
||||
auto border = stroke.borders + side;
|
||||
auto theta = mathDiff(stroke.angleIn, stroke.angleOut) / 2;
|
||||
SwPoint delta;
|
||||
bool intersect = false;
|
||||
|
||||
/* Only intersect borders if between two line_to's and both
|
||||
lines are long enough (line length is zero for curves). */
|
||||
if (border->movable && lineLength > 0) {
|
||||
//compute minimum required length of lines
|
||||
SwFixed minLength = abs(mathMultiply(stroke.width, mathTan(theta)));
|
||||
if (stroke.lineLength >= minLength && lineLength >= minLength) intersect = true;
|
||||
}
|
||||
|
||||
auto rotate = SIDE_TO_ROTATE(side);
|
||||
|
||||
if (!intersect) {
|
||||
delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, stroke.angleOut + rotate);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
border->movable = false;
|
||||
} else {
|
||||
//compute median angle
|
||||
auto phi = stroke.angleIn + theta;
|
||||
auto thcos = mathCos(theta);
|
||||
delta = {static_cast<SwCoord>(mathDivide(stroke.width, thcos)), 0};
|
||||
mathRotate(delta, phi + rotate);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
}
|
||||
|
||||
_borderLineTo(border, delta, false);
|
||||
}
|
||||
|
||||
|
||||
void _processCorner(SwStroke& stroke, SwFixed lineLength)
|
||||
{
|
||||
auto turn = mathDiff(stroke.angleIn, stroke.angleOut);
|
||||
|
||||
//no specific corner processing is required if the turn is 0
|
||||
if (turn == 0) return;
|
||||
|
||||
//when we turn to the right, the inside side is 0
|
||||
int32_t inside = 0;
|
||||
|
||||
//otherwise, the inside is 1
|
||||
if (turn < 0) inside = 1;
|
||||
|
||||
//process the inside
|
||||
_inside(stroke, inside, lineLength);
|
||||
|
||||
//process the outside
|
||||
_outside(stroke, 1 - inside, lineLength);
|
||||
}
|
||||
|
||||
|
||||
void _firstSubPath(SwStroke& stroke, SwFixed startAngle, SwFixed lineLength)
|
||||
{
|
||||
SwPoint delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, startAngle + SW_ANGLE_PI2);
|
||||
SCALE(stroke, delta);
|
||||
|
||||
auto pt = stroke.center + delta;
|
||||
auto border = stroke.borders;
|
||||
_borderMoveTo(border, pt);
|
||||
|
||||
pt = stroke.center - delta;
|
||||
++border;
|
||||
_borderMoveTo(border, pt);
|
||||
|
||||
/* Save angle, position and line length for last join
|
||||
lineLength is zero for curves */
|
||||
stroke.subPathAngle = startAngle;
|
||||
stroke.firstPt = false;
|
||||
stroke.subPathLineLength = lineLength;
|
||||
}
|
||||
|
||||
|
||||
static void _lineTo(SwStroke& stroke, const SwPoint& to)
|
||||
{
|
||||
auto delta = to - stroke.center;
|
||||
|
||||
//a zero-length lineto is a no-op; avoid creating a spurious corner
|
||||
if (delta.zero()) return;
|
||||
|
||||
/* The lineLength is used to determine the intersection of strokes outlines.
|
||||
The scale needs to be reverted since the stroke width has not been scaled.
|
||||
An alternative option is to scale the width of the stroke properly by
|
||||
calculating the mixture of the sx/sy rating on the stroke direction. */
|
||||
delta.x = static_cast<SwCoord>(delta.x / stroke.sx);
|
||||
delta.y = static_cast<SwCoord>(delta.y / stroke.sy);
|
||||
auto lineLength = mathLength(delta);
|
||||
auto angle = mathAtan(delta);
|
||||
|
||||
delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, angle + SW_ANGLE_PI2);
|
||||
SCALE(stroke, delta);
|
||||
|
||||
//process corner if necessary
|
||||
if (stroke.firstPt) {
|
||||
/* This is the first segment of a subpath. We need to add a point to each border
|
||||
at their respective starting point locations. */
|
||||
_firstSubPath(stroke, angle, lineLength);
|
||||
} else {
|
||||
//process the current corner
|
||||
stroke.angleOut = angle;
|
||||
_processCorner(stroke, lineLength);
|
||||
}
|
||||
|
||||
//now add a line segment to both the inside and outside paths
|
||||
auto border = stroke.borders;
|
||||
auto side = 1;
|
||||
|
||||
while (side >= 0) {
|
||||
auto pt = to + delta;
|
||||
|
||||
//the ends of lineto borders are movable
|
||||
_borderLineTo(border, pt, true);
|
||||
|
||||
delta.x = -delta.x;
|
||||
delta.y = -delta.y;
|
||||
|
||||
--side;
|
||||
++border;
|
||||
}
|
||||
|
||||
stroke.angleIn = angle;
|
||||
stroke.center = to;
|
||||
stroke.lineLength = lineLength;
|
||||
}
|
||||
|
||||
|
||||
static void _cubicTo(SwStroke& stroke, const SwPoint& ctrl1, const SwPoint& ctrl2, const SwPoint& to)
|
||||
{
|
||||
SwPoint bezStack[37]; //TODO: static?
|
||||
auto limit = bezStack + 32;
|
||||
auto arc = bezStack;
|
||||
auto firstArc = true;
|
||||
arc[0] = to;
|
||||
arc[1] = ctrl2;
|
||||
arc[2] = ctrl1;
|
||||
arc[3] = stroke.center;
|
||||
|
||||
while (arc >= bezStack) {
|
||||
SwFixed angleIn, angleOut, angleMid;
|
||||
|
||||
//initialize with current direction
|
||||
angleIn = angleOut = angleMid = stroke.angleIn;
|
||||
|
||||
if (arc < limit && !mathSmallCubic(arc, angleIn, angleMid, angleOut)) {
|
||||
if (stroke.firstPt) stroke.angleIn = angleIn;
|
||||
mathSplitCubic(arc);
|
||||
arc += 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (firstArc) {
|
||||
firstArc = false;
|
||||
//process corner if necessary
|
||||
if (stroke.firstPt) {
|
||||
_firstSubPath(stroke, angleIn, 0);
|
||||
} else {
|
||||
stroke.angleOut = angleIn;
|
||||
_processCorner(stroke, 0);
|
||||
}
|
||||
} else if (abs(mathDiff(stroke.angleIn, angleIn)) > (SW_ANGLE_PI / 8) / 4) {
|
||||
//if the deviation from one arc to the next is too great add a round corner
|
||||
stroke.center = arc[3];
|
||||
stroke.angleOut = angleIn;
|
||||
stroke.join = StrokeJoin::Round;
|
||||
|
||||
_processCorner(stroke, 0);
|
||||
|
||||
//reinstate line join style
|
||||
stroke.join = stroke.joinSaved;
|
||||
}
|
||||
|
||||
//the arc's angle is small enough; we can add it directly to each border
|
||||
auto theta1 = mathDiff(angleIn, angleMid) / 2;
|
||||
auto theta2 = mathDiff(angleMid, angleOut) / 2;
|
||||
auto phi1 = mathMean(angleIn, angleMid);
|
||||
auto phi2 = mathMean(angleMid, angleOut);
|
||||
auto length1 = mathDivide(stroke.width, mathCos(theta1));
|
||||
auto length2 = mathDivide(stroke.width, mathCos(theta2));
|
||||
SwFixed alpha0 = 0;
|
||||
|
||||
//compute direction of original arc
|
||||
if (stroke.handleWideStrokes) {
|
||||
alpha0 = mathAtan(arc[0] - arc[3]);
|
||||
}
|
||||
|
||||
auto border = stroke.borders;
|
||||
int32_t side = 0;
|
||||
|
||||
while (side < 2) {
|
||||
auto rotate = SIDE_TO_ROTATE(side);
|
||||
|
||||
//compute control points
|
||||
SwPoint _ctrl1 = {static_cast<SwCoord>(length1), 0};
|
||||
mathRotate(_ctrl1, phi1 + rotate);
|
||||
SCALE(stroke, _ctrl1);
|
||||
_ctrl1 += arc[2];
|
||||
|
||||
SwPoint _ctrl2 = {static_cast<SwCoord>(length2), 0};
|
||||
mathRotate(_ctrl2, phi2 + rotate);
|
||||
SCALE(stroke, _ctrl2);
|
||||
_ctrl2 += arc[1];
|
||||
|
||||
//compute end point
|
||||
SwPoint _end = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(_end, angleOut + rotate);
|
||||
SCALE(stroke, _end);
|
||||
_end += arc[0];
|
||||
|
||||
if (stroke.handleWideStrokes) {
|
||||
/* determine whether the border radius is greater than the radius of
|
||||
curvature of the original arc */
|
||||
auto _start = border->pts[border->ptsCnt - 1];
|
||||
auto alpha1 = mathAtan(_end - _start);
|
||||
|
||||
//is the direction of the border arc opposite to that of the original arc?
|
||||
if (abs(mathDiff(alpha0, alpha1)) > SW_ANGLE_PI / 2) {
|
||||
|
||||
//use the sine rule to find the intersection point
|
||||
auto beta = mathAtan(arc[3] - _start);
|
||||
auto gamma = mathAtan(arc[0] - _end);
|
||||
auto bvec = _end - _start;
|
||||
auto blen = mathLength(bvec);
|
||||
auto sinA = abs(mathSin(alpha1 - gamma));
|
||||
auto sinB = abs(mathSin(beta - gamma));
|
||||
auto alen = mathMulDiv(blen, sinA, sinB);
|
||||
|
||||
SwPoint delta = {static_cast<SwCoord>(alen), 0};
|
||||
mathRotate(delta, beta);
|
||||
delta += _start;
|
||||
|
||||
//circumnavigate the negative sector backwards
|
||||
border->movable = false;
|
||||
_borderLineTo(border, delta, false);
|
||||
_borderLineTo(border, _end, false);
|
||||
_borderCubicTo(border, _ctrl2, _ctrl1, _start);
|
||||
|
||||
//and then move to the endpoint
|
||||
_borderLineTo(border, _end, false);
|
||||
|
||||
++side;
|
||||
++border;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
_borderCubicTo(border, _ctrl1, _ctrl2, _end);
|
||||
++side;
|
||||
++border;
|
||||
}
|
||||
arc -= 3;
|
||||
stroke.angleIn = angleOut;
|
||||
}
|
||||
stroke.center = to;
|
||||
}
|
||||
|
||||
|
||||
static void _addCap(SwStroke& stroke, SwFixed angle, int32_t side)
|
||||
{
|
||||
if (stroke.cap == StrokeCap::Square) {
|
||||
auto rotate = SIDE_TO_ROTATE(side);
|
||||
auto border = stroke.borders + side;
|
||||
|
||||
SwPoint delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, angle);
|
||||
SCALE(stroke, delta);
|
||||
|
||||
SwPoint delta2 = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta2, angle + rotate);
|
||||
SCALE(stroke, delta2);
|
||||
delta += stroke.center + delta2;
|
||||
|
||||
_borderLineTo(border, delta, false);
|
||||
|
||||
delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, angle);
|
||||
SCALE(stroke, delta);
|
||||
|
||||
delta2 = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta2, angle - rotate);
|
||||
SCALE(stroke, delta2);
|
||||
delta += delta2 + stroke.center;
|
||||
|
||||
_borderLineTo(border, delta, false);
|
||||
|
||||
} else if (stroke.cap == StrokeCap::Round) {
|
||||
|
||||
stroke.angleIn = angle;
|
||||
stroke.angleOut = angle + SW_ANGLE_PI;
|
||||
_arcTo(stroke, side);
|
||||
return;
|
||||
|
||||
} else { //Butt
|
||||
auto rotate = SIDE_TO_ROTATE(side);
|
||||
auto border = stroke.borders + side;
|
||||
|
||||
SwPoint delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, angle + rotate);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
|
||||
_borderLineTo(border, delta, false);
|
||||
|
||||
delta = {static_cast<SwCoord>(stroke.width), 0};
|
||||
mathRotate(delta, angle - rotate);
|
||||
SCALE(stroke, delta);
|
||||
delta += stroke.center;
|
||||
|
||||
_borderLineTo(border, delta, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void _addReverseLeft(SwStroke& stroke, bool opened)
|
||||
{
|
||||
auto right = stroke.borders + 0;
|
||||
auto left = stroke.borders + 1;
|
||||
auto newPts = left->ptsCnt - left->start;
|
||||
|
||||
if (newPts <= 0) return;
|
||||
|
||||
_growBorder(right, newPts);
|
||||
|
||||
auto dstPt = right->pts + right->ptsCnt;
|
||||
auto dstTag = right->tags + right->ptsCnt;
|
||||
auto srcPt = left->pts + left->ptsCnt - 1;
|
||||
auto srcTag = left->tags + left->ptsCnt - 1;
|
||||
|
||||
while (srcPt >= left->pts + left->start) {
|
||||
*dstPt = *srcPt;
|
||||
*dstTag = *srcTag;
|
||||
|
||||
if (opened) {
|
||||
dstTag[0] &= ~(SW_STROKE_TAG_BEGIN | SW_STROKE_TAG_END);
|
||||
} else {
|
||||
//switch begin/end tags if necessary
|
||||
auto ttag = dstTag[0] & (SW_STROKE_TAG_BEGIN | SW_STROKE_TAG_END);
|
||||
if (ttag == SW_STROKE_TAG_BEGIN || ttag == SW_STROKE_TAG_END)
|
||||
dstTag[0] ^= (SW_STROKE_TAG_BEGIN | SW_STROKE_TAG_END);
|
||||
}
|
||||
--srcPt;
|
||||
--srcTag;
|
||||
++dstPt;
|
||||
++dstTag;
|
||||
}
|
||||
|
||||
left->ptsCnt = left->start;
|
||||
right->ptsCnt += newPts;
|
||||
right->movable = false;
|
||||
left->movable = false;
|
||||
}
|
||||
|
||||
|
||||
static void _beginSubPath(SwStroke& stroke, const SwPoint& to, bool closed)
|
||||
{
|
||||
/* We cannot process the first point because there is not enough
|
||||
information regarding its corner/cap. Later, it will be processed
|
||||
in the _endSubPath() */
|
||||
|
||||
stroke.firstPt = true;
|
||||
stroke.center = to;
|
||||
stroke.closedSubPath = closed;
|
||||
|
||||
/* Determine if we need to check whether the border radius is greater
|
||||
than the radius of curvature of a curve, to handle this case specially.
|
||||
This is only required if bevel joins or butt caps may be created because
|
||||
round & miter joins and round & square caps cover the nagative sector
|
||||
created with wide strokes. */
|
||||
if ((stroke.join != StrokeJoin::Round) || (!stroke.closedSubPath && stroke.cap == StrokeCap::Butt))
|
||||
stroke.handleWideStrokes = true;
|
||||
else
|
||||
stroke.handleWideStrokes = false;
|
||||
|
||||
stroke.ptStartSubPath = to;
|
||||
stroke.angleIn = 0;
|
||||
}
|
||||
|
||||
|
||||
static void _endSubPath(SwStroke& stroke)
|
||||
{
|
||||
if (stroke.closedSubPath) {
|
||||
//close the path if needed
|
||||
if (stroke.center != stroke.ptStartSubPath)
|
||||
_lineTo(stroke, stroke.ptStartSubPath);
|
||||
|
||||
//process the corner
|
||||
stroke.angleOut = stroke.subPathAngle;
|
||||
auto turn = mathDiff(stroke.angleIn, stroke.angleOut);
|
||||
|
||||
//No specific corner processing is required if the turn is 0
|
||||
if (turn != 0) {
|
||||
//when we turn to the right, the inside is 0
|
||||
int32_t inside = 0;
|
||||
|
||||
//otherwise, the inside is 1
|
||||
if (turn < 0) inside = 1;
|
||||
|
||||
_inside(stroke, inside, stroke.subPathLineLength); //inside
|
||||
_outside(stroke, 1 - inside, stroke.subPathLineLength); //outside
|
||||
}
|
||||
|
||||
_borderClose(stroke.borders + 0, false);
|
||||
_borderClose(stroke.borders + 1, true);
|
||||
} else {
|
||||
auto right = stroke.borders;
|
||||
|
||||
/* all right, this is an opened path, we need to add a cap between
|
||||
right & left, add the reverse of left, then add a final cap
|
||||
between left & right */
|
||||
_addCap(stroke, stroke.angleIn, 0);
|
||||
|
||||
//add reversed points from 'left' to 'right'
|
||||
_addReverseLeft(stroke, true);
|
||||
|
||||
//now add the final cap
|
||||
stroke.center = stroke.ptStartSubPath;
|
||||
_addCap(stroke, stroke.subPathAngle + SW_ANGLE_PI, 0);
|
||||
|
||||
/* now end the right subpath accordingly. The left one is rewind
|
||||
and deosn't need further processing */
|
||||
_borderClose(right, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void _getCounts(SwStrokeBorder* border, uint32_t& ptsCnt, uint32_t& cntrsCnt)
|
||||
{
|
||||
auto count = border->ptsCnt;
|
||||
auto tags = border->tags;
|
||||
uint32_t _ptsCnt = 0;
|
||||
uint32_t _cntrsCnt = 0;
|
||||
bool inCntr = false;
|
||||
|
||||
while (count > 0) {
|
||||
if (tags[0] & SW_STROKE_TAG_BEGIN) {
|
||||
if (inCntr) goto fail;
|
||||
inCntr = true;
|
||||
} else if (!inCntr) goto fail;
|
||||
|
||||
if (tags[0] & SW_STROKE_TAG_END) {
|
||||
inCntr = false;
|
||||
++_cntrsCnt;
|
||||
}
|
||||
--count;
|
||||
++_ptsCnt;
|
||||
++tags;
|
||||
}
|
||||
|
||||
if (inCntr) goto fail;
|
||||
|
||||
ptsCnt = _ptsCnt;
|
||||
cntrsCnt = _cntrsCnt;
|
||||
|
||||
return;
|
||||
|
||||
fail:
|
||||
ptsCnt = 0;
|
||||
cntrsCnt = 0;
|
||||
}
|
||||
|
||||
|
||||
static void _exportBorderOutline(const SwStroke& stroke, SwOutline* outline, uint32_t side)
|
||||
{
|
||||
auto border = stroke.borders + side;
|
||||
if (border->ptsCnt == 0) return;
|
||||
|
||||
memcpy(outline->pts.data + outline->pts.count, border->pts, border->ptsCnt * sizeof(SwPoint));
|
||||
|
||||
auto cnt = border->ptsCnt;
|
||||
auto src = border->tags;
|
||||
auto tags = outline->types.data + outline->types.count;
|
||||
auto idx = outline->pts.count;
|
||||
|
||||
while (cnt > 0) {
|
||||
if (*src & SW_STROKE_TAG_POINT) *tags = SW_CURVE_TYPE_POINT;
|
||||
else if (*src & SW_STROKE_TAG_CUBIC) *tags = SW_CURVE_TYPE_CUBIC;
|
||||
else TVGERR("SW_ENGINE", "Invalid stroke tag was given! = %d", *src);
|
||||
if (*src & SW_STROKE_TAG_END) outline->cntrs.push(idx);
|
||||
++src;
|
||||
++tags;
|
||||
++idx;
|
||||
--cnt;
|
||||
}
|
||||
outline->pts.count += border->ptsCnt;
|
||||
outline->types.count += border->ptsCnt;
|
||||
}
|
||||
|
||||
|
||||
/************************************************************************/
|
||||
/* External Class Implementation */
|
||||
/************************************************************************/
|
||||
|
||||
void strokeFree(SwStroke* stroke)
|
||||
{
|
||||
if (!stroke) return;
|
||||
|
||||
//free borders
|
||||
if (stroke->borders[0].pts) free(stroke->borders[0].pts);
|
||||
if (stroke->borders[0].tags) free(stroke->borders[0].tags);
|
||||
if (stroke->borders[1].pts) free(stroke->borders[1].pts);
|
||||
if (stroke->borders[1].tags) free(stroke->borders[1].tags);
|
||||
|
||||
fillFree(stroke->fill);
|
||||
stroke->fill = nullptr;
|
||||
|
||||
free(stroke);
|
||||
}
|
||||
|
||||
|
||||
void strokeReset(SwStroke* stroke, const RenderShape* rshape, const Matrix* transform)
|
||||
{
|
||||
if (transform) {
|
||||
stroke->sx = sqrtf(powf(transform->e11, 2.0f) + powf(transform->e21, 2.0f));
|
||||
stroke->sy = sqrtf(powf(transform->e12, 2.0f) + powf(transform->e22, 2.0f));
|
||||
} else {
|
||||
stroke->sx = stroke->sy = 1.0f;
|
||||
}
|
||||
|
||||
stroke->width = HALF_STROKE(rshape->strokeWidth());
|
||||
stroke->cap = rshape->strokeCap();
|
||||
stroke->miterlimit = static_cast<SwFixed>(rshape->strokeMiterlimit() * 65536.0f);
|
||||
|
||||
//Save line join: it can be temporarily changed when stroking curves...
|
||||
stroke->joinSaved = stroke->join = rshape->strokeJoin();
|
||||
|
||||
stroke->borders[0].ptsCnt = 0;
|
||||
stroke->borders[0].start = -1;
|
||||
stroke->borders[1].ptsCnt = 0;
|
||||
stroke->borders[1].start = -1;
|
||||
}
|
||||
|
||||
|
||||
bool strokeParseOutline(SwStroke* stroke, const SwOutline& outline)
|
||||
{
|
||||
uint32_t first = 0;
|
||||
uint32_t i = 0;
|
||||
|
||||
for (auto cntr = outline.cntrs.begin(); cntr < outline.cntrs.end(); ++cntr, ++i) {
|
||||
auto last = *cntr; //index of last point in contour
|
||||
auto limit = outline.pts.data + last;
|
||||
|
||||
//Skip empty points
|
||||
if (last <= first) {
|
||||
first = last + 1;
|
||||
continue;
|
||||
}
|
||||
|
||||
auto start = outline.pts[first];
|
||||
auto pt = outline.pts.data + first;
|
||||
auto types = outline.types.data + first;
|
||||
auto type = types[0];
|
||||
|
||||
//A contour cannot start with a cubic control point
|
||||
if (type == SW_CURVE_TYPE_CUBIC) return false;
|
||||
|
||||
auto closed = outline.closed.data ? outline.closed.data[i]: false;
|
||||
|
||||
_beginSubPath(*stroke, start, closed);
|
||||
|
||||
while (pt < limit) {
|
||||
++pt;
|
||||
++types;
|
||||
|
||||
//emit a signel line_to
|
||||
if (types[0] == SW_CURVE_TYPE_POINT) {
|
||||
_lineTo(*stroke, *pt);
|
||||
//types cubic
|
||||
} else {
|
||||
if (pt + 1 > limit || types[1] != SW_CURVE_TYPE_CUBIC) return false;
|
||||
|
||||
pt += 2;
|
||||
types += 2;
|
||||
|
||||
if (pt <= limit) {
|
||||
_cubicTo(*stroke, pt[-2], pt[-1], pt[0]);
|
||||
continue;
|
||||
}
|
||||
_cubicTo(*stroke, pt[-2], pt[-1], start);
|
||||
goto close;
|
||||
}
|
||||
}
|
||||
close:
|
||||
if (!stroke->firstPt) _endSubPath(*stroke);
|
||||
first = last + 1;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
SwOutline* strokeExportOutline(SwStroke* stroke, SwMpool* mpool, unsigned tid)
|
||||
{
|
||||
uint32_t count1, count2, count3, count4;
|
||||
|
||||
_getCounts(stroke->borders + 0, count1, count2);
|
||||
_getCounts(stroke->borders + 1, count3, count4);
|
||||
|
||||
auto ptsCnt = count1 + count3;
|
||||
auto cntrsCnt = count2 + count4;
|
||||
|
||||
auto outline = mpoolReqStrokeOutline(mpool, tid);
|
||||
outline->pts.reserve(ptsCnt);
|
||||
outline->types.reserve(ptsCnt);
|
||||
outline->cntrs.reserve(cntrsCnt);
|
||||
|
||||
_exportBorderOutline(*stroke, outline, 0); //left
|
||||
_exportBorderOutline(*stroke, outline, 1); //right
|
||||
|
||||
return outline;
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue