feat: adjused scene

This commit is contained in:
Sara 2025-06-10 23:28:35 +02:00
parent 37b7b94566
commit 6a5b3db577
12 changed files with 749 additions and 414 deletions

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@ -38,6 +38,20 @@ _subresources={
"use_external/enabled": true, "use_external/enabled": true,
"use_external/path": "res://models/props/materials/grass.tres" "use_external/path": "res://models/props/materials/grass.tres"
} }
},
"nodes": {
"PATH:Plane": {
"mesh_instance/cast_shadow": 0,
"mesh_instance/visibility_range_end": 100.0
},
"PATH:Plane_001": {
"mesh_instance/cast_shadow": 0,
"mesh_instance/visibility_range_end": 100.0
},
"PATH:Plane_002": {
"mesh_instance/cast_shadow": 0,
"mesh_instance/visibility_range_end": 100.0
}
} }
} }
blender/nodes/visible=0 blender/nodes/visible=0

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@ -0,0 +1,53 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://boouyu1o7q48k"
path="res://.godot/imported/great_tree.blend-4d4334317b12750304824412241654b4.scn"
[deps]
source_file="res://models/props/great_tree.blend"
dest_files=["res://.godot/imported/great_tree.blend-4d4334317b12750304824412241654b4.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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@ -0,0 +1,41 @@
[gd_scene load_steps=4 format=3 uid="uid://bjln17owwexi"]
[ext_resource type="PackedScene" uid="uid://cdyr4yad84cp2" path="res://models/pickups/twirly.blend" id="1_60et7"]
[sub_resource type="GDScript" id="GDScript_a2vvy"]
script/source = "extends Area3D
func _on_body_entered(body: Node3D) -> void:
if body.is_class(\"PlayerBody\"):
body.set_can_jump(true)
queue_free()
GameUI.get_singleton().display_message(\"Jump by pressing F during a split-step\")
func _physics_process(delta):
$twirly.rotate_y(delta * 2.0)
"
[sub_resource type="SphereShape3D" id="SphereShape3D_a2vvy"]
radius = 1.61546
[node name="JumpPickup" type="Area3D"]
script = SubResource("GDScript_a2vvy")
[node name="twirly" parent="." instance=ExtResource("1_60et7")]
[node name="OmniLight3D" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.503185, 0)
light_color = Color(0.880355, 0.555272, 0, 1)
light_energy = 8.133
omni_range = 3.15575
[node name="OmniLight3D2" type="OmniLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.00915, 0)
light_color = Color(0.880355, 0.555272, 0, 1)
light_energy = 8.133
omni_range = 3.15575
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
shape = SubResource("SphereShape3D_a2vvy")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -31,7 +31,7 @@ collision_mask = 3
wall_min_slide_angle = 0.785398 wall_min_slide_angle = 0.785398
floor_max_angle = 0.460767 floor_max_angle = 0.460767
floor_snap_length = 0.35 floor_snap_length = 0.35
acceleration = 10.0 acceleration = 15.0
target_speed = 25.0 target_speed = 25.0
jump_impulse = Vector2(0.9, 5) jump_impulse = Vector2(0.9, 5)

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@ -15,6 +15,7 @@ specular_mode = 1
albedo_texture = ExtResource("2_t4bw2") albedo_texture = ExtResource("2_t4bw2")
disable_receive_shadows = true disable_receive_shadows = true
billboard_mode = 2 billboard_mode = 2
billboard_keep_scale = true
[sub_resource type="SphereMesh" id="SphereMesh_t4bw2"] [sub_resource type="SphereMesh" id="SphereMesh_t4bw2"]
radius = 10.024 radius = 10.024

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