fix: bug with player Basis getting weird when stopping
+ some tweaks to the camera
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parent
39dfc96222
commit
4f525b2b16
2 changed files with 18 additions and 11 deletions
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@ -9,7 +9,7 @@ height = 2.15448
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[sub_resource type="GDScript" id="GDScript_eqqp1"]
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script/source = "extends Camera3D
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@export var dist : float = 2.0
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@export var pivot_height : float = 3.0
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@export var pivot_height : float = 1.0
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@export var look_target_height : float = 1.0
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func _ready():
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@ -23,8 +23,7 @@ func _process(_delta):
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[node name="Player" type="PlayerBody"]
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wall_min_slide_angle = 0.785398
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floor_max_angle = 0.968658
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floor_snap_length = 1.5
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floor_max_angle = 0.460767
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[node name="PlayerStateMachine" type="PlayerStateMachine" parent="."]
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@ -36,8 +35,8 @@ shape = SubResource("CapsuleShape3D_bxedw")
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transform = Transform3D(-1, -6.18173e-08, -6.18173e-08, -6.71313e-08, 0.99594, 0.0900246, 5.60012e-08, 0.0900246, -0.99594, 3.76484e-07, 1.43409, -2.96511)
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fov = 100.0
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script = SubResource("GDScript_eqqp1")
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dist = 1.5
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pivot_height = 2.5
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dist = 1.75
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pivot_height = 2.0
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look_target_height = 1.5
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[node name="character" parent="." instance=ExtResource("1_eqqp1")]
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