feat: improved normal maps
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@ -5,7 +5,7 @@
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albedo_color = Color(1, 1, 1, 1)
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albedo_texture = ExtResource( 1 )
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metallic = 0.5
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roughness = 1
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roughness = 0.99
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normal_enabled = true
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normal_scale = 1
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normal_texture = ExtResource( 3 )
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Before Width: | Height: | Size: 5.6 MiB After Width: | Height: | Size: 5.1 MiB |
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Before Width: | Height: | Size: 8.4 MiB After Width: | Height: | Size: 11 MiB |
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Before Width: | Height: | Size: 3.8 MiB After Width: | Height: | Size: 5 MiB |
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Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 8.4 MiB |
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Before Width: | Height: | Size: 4 MiB After Width: | Height: | Size: 3.9 MiB |
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Before Width: | Height: | Size: 3 MiB After Width: | Height: | Size: 10 MiB |
BIN
project/materials/rock_albedo.png
Normal file
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After Width: | Height: | Size: 1.4 MiB |
35
project/materials/rock_albedo.png.import
Normal file
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://fj0r2x60obxu"
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path.s3tc="res://.godot/imported/rock_albedo.png-3db7a3d807031a181dd8b984567e86c6.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/rock_albedo.png"
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dest_files=["res://.godot/imported/rock_albedo.png-3db7a3d807031a181dd8b984567e86c6.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
project/materials/rock_normal.png
Normal file
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After Width: | Height: | Size: 5.7 MiB |
35
project/materials/rock_normal.png.import
Normal file
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b3libaaq2jrrh"
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path.s3tc="res://.godot/imported/rock_normal.png-0e8750e3e66835c61e06f50b7544661c.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/rock_normal.png"
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dest_files=["res://.godot/imported/rock_normal.png-0e8750e3e66835c61e06f50b7544661c.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://materials/rock_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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