feat: updating forest textures
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5 changed files with 351 additions and 110 deletions
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://djdxb1ptl4fkm"]
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[ext_resource type="Texture2D" uid="uid://b2jg52p2jp4m6" path="res://materials/forest_background_albedo.png" id="1"]
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[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
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[ext_resource path="forest_background_albedo.png" type="Texture" id=1]
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[ext_resource path="forest_background_normal.png" type="Texture" id=3]
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[resource]
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shading_mode = 0
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diffuse_mode = 3
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specular_mode = 2
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albedo_color = Color(0.262932, 0.262932, 0.262932, 1)
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albedo_texture = ExtResource("1")
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albedo_color = Color(1, 1, 1, 1)
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albedo_texture = ExtResource( 1 )
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metallic = 0.5
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roughness = 1
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normal_enabled = true
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normal_scale = 1
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normal_texture = ExtResource( 3 )
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Binary file not shown.
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Before Width: | Height: | Size: 6.5 MiB After Width: | Height: | Size: 6.2 MiB |
BIN
project/materials/forest_background_normal.png
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BIN
project/materials/forest_background_normal.png
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After Width: | Height: | Size: 9.2 MiB |
34
project/materials/forest_background_normal.png.import
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34
project/materials/forest_background_normal.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://boxhd026e1ohc"
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path="res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://materials/forest_background_normal.png"
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dest_files=["res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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