feat: updating forest textures

This commit is contained in:
Sara 2025-05-27 11:22:52 +02:00
parent 9d8ffd5df8
commit 3c4e068348
5 changed files with 351 additions and 110 deletions

View file

@ -1,10 +1,14 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://djdxb1ptl4fkm"]
[ext_resource type="Texture2D" uid="uid://b2jg52p2jp4m6" path="res://materials/forest_background_albedo.png" id="1"]
[gd_resource type="StandardMaterial3D" load_steps=5 format=2]
[ext_resource path="forest_background_albedo.png" type="Texture" id=1]
[ext_resource path="forest_background_normal.png" type="Texture" id=3]
[resource]
shading_mode = 0
diffuse_mode = 3
specular_mode = 2
albedo_color = Color(0.262932, 0.262932, 0.262932, 1)
albedo_texture = ExtResource("1")
albedo_color = Color(1, 1, 1, 1)
albedo_texture = ExtResource( 1 )
metallic = 0.5
roughness = 1
normal_enabled = true
normal_scale = 1
normal_texture = ExtResource( 3 )

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://boxhd026e1ohc"
path="res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://materials/forest_background_normal.png"
dest_files=["res://.godot/imported/forest_background_normal.png-cc0828bc4cebd94b47dfb57e8f90a93e.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1