feat: updated engine version to 4.4-rc1
This commit is contained in:
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ee00efde1f
commit
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5459 changed files with 1128836 additions and 198305 deletions
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@ -23,8 +23,8 @@
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#ifndef _TVG_SW_COMMON_H_
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#define _TVG_SW_COMMON_H_
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#include <algorithm>
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#include "tvgCommon.h"
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#include "tvgMath.h"
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#include "tvgRender.h"
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#define SW_CURVE_TYPE_POINT 0
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@ -113,7 +113,7 @@ struct SwSpan
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uint8_t coverage;
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};
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struct SwRleData
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struct SwRle
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{
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SwSpan *spans;
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uint32_t alloc;
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@ -134,7 +134,6 @@ struct SwFill
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{
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struct SwLinear {
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float dx, dy;
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float len;
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float offset;
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};
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@ -154,6 +153,7 @@ struct SwFill
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uint32_t* ctable;
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FillSpread spread;
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bool solid = false; //solid color fill with the last color from colorStops
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bool translucent;
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};
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@ -211,8 +211,8 @@ struct SwShape
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SwOutline* outline = nullptr;
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SwStroke* stroke = nullptr;
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SwFill* fill = nullptr;
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SwRleData* rle = nullptr;
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SwRleData* strokeRle = nullptr;
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SwRle* rle = nullptr;
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SwRle* strokeRle = nullptr;
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SwBBox bbox; //Keep it boundary without stroke region. Using for optimal filling.
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bool fastTrack = false; //Fast Track: axis-aligned rectangle without any clips?
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@ -221,7 +221,7 @@ struct SwShape
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struct SwImage
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{
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SwOutline* outline = nullptr;
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SwRleData* rle = nullptr;
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SwRle* rle = nullptr;
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union {
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pixel_t* data; //system based data pointer
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uint32_t* buf32; //for explicit 32bits channels
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@ -244,13 +244,13 @@ typedef uint8_t(*SwAlpha)(uint8_t*); //bl
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struct SwCompositor;
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struct SwSurface : Surface
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struct SwSurface : RenderSurface
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{
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SwJoin join;
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SwAlpha alphas[4]; //Alpha:2, InvAlpha:3, Luma:4, InvLuma:5
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SwBlender blender = nullptr; //blender (optional)
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SwCompositor* compositor = nullptr; //compositor (optional)
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BlendMethod blendMethod; //blending method (uint8_t)
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BlendMethod blendMethod = BlendMethod::Normal;
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SwAlpha alpha(CompositeMethod method)
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{
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@ -262,7 +262,7 @@ struct SwSurface : Surface
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{
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}
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SwSurface(const SwSurface* rhs) : Surface(rhs)
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SwSurface(const SwSurface* rhs) : RenderSurface(rhs)
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{
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join = rhs->join;
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memcpy(alphas, rhs->alphas, sizeof(alphas));
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@ -272,7 +272,7 @@ struct SwSurface : Surface
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}
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};
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struct SwCompositor : Compositor
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struct SwCompositor : RenderCompositor
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{
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SwSurface* recoverSfc; //Recover surface when composition is started
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SwCompositor* recoverCmp; //Recover compositor when composition is done
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@ -301,8 +301,8 @@ static inline uint32_t JOIN(uint8_t c0, uint8_t c1, uint8_t c2, uint8_t c3)
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static inline uint32_t ALPHA_BLEND(uint32_t c, uint32_t a)
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{
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return (((((c >> 8) & 0x00ff00ff) * a + 0x00ff00ff) & 0xff00ff00) +
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((((c & 0x00ff00ff) * a + 0x00ff00ff) >> 8) & 0x00ff00ff));
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++a;
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return (((((c >> 8) & 0x00ff00ff) * a) & 0xff00ff00) + ((((c & 0x00ff00ff) * a) >> 8) & 0x00ff00ff));
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}
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static inline uint32_t INTERPOLATE(uint32_t s, uint32_t d, uint8_t a)
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@ -379,10 +379,13 @@ static inline uint32_t opBlendDifference(uint32_t s, uint32_t d, TVG_UNUSED uint
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static inline uint32_t opBlendExclusion(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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//A + B - 2AB
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auto c1 = std::min(255, C1(s) + C1(d) - std::min(255, (C1(s) * C1(d)) << 1));
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auto c2 = std::min(255, C2(s) + C2(d) - std::min(255, (C2(s) * C2(d)) << 1));
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auto c3 = std::min(255, C3(s) + C3(d) - std::min(255, (C3(s) * C3(d)) << 1));
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// (s + d) - (2 * s * d)
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auto c1 = C1(s) + C1(d) - 2 * MULTIPLY(C1(s), C1(d));
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tvg::clamp(c1, 0, 255);
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auto c2 = C2(s) + C2(d) - 2 * MULTIPLY(C2(s), C2(d));
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tvg::clamp(c2, 0, 255);
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auto c3 = C3(s) + C3(d) - 2 * MULTIPLY(C3(s), C3(d));
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tvg::clamp(c3, 0, 255);
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return JOIN(255, c1, c2, c3);
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}
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@ -404,7 +407,6 @@ static inline uint32_t opBlendScreen(uint32_t s, uint32_t d, TVG_UNUSED uint8_t
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendMultiply(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// s * d
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@ -414,7 +416,6 @@ static inline uint32_t opBlendMultiply(uint32_t s, uint32_t d, TVG_UNUSED uint8_
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendOverlay(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// if (2 * d < da) => 2 * s * d,
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@ -446,10 +447,10 @@ static inline uint32_t opBlendLighten(uint32_t s, uint32_t d, TVG_UNUSED uint8_t
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static inline uint32_t opBlendColorDodge(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// d / (1 - s)
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auto is = 0xffffffff - s;
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auto c1 = (C1(is) > 0) ? (C1(d) / C1(is)) : C1(d);
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auto c2 = (C2(is) > 0) ? (C2(d) / C2(is)) : C2(d);
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auto c3 = (C3(is) > 0) ? (C3(d) / C3(is)) : C3(d);
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s = 0xffffffff - s;
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auto c1 = (C1(s) == 0) ? C1(d) : std::min(C1(d) * 255 / C1(s), 255);
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auto c2 = (C2(s) == 0) ? C2(d) : std::min(C2(d) * 255 / C2(s), 255);
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auto c3 = (C3(s) == 0) ? C3(d) : std::min(C3(d) * 255 / C3(s), 255);
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return JOIN(255, c1, c2, c3);
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}
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@ -457,14 +458,17 @@ static inline uint32_t opBlendColorBurn(uint32_t s, uint32_t d, TVG_UNUSED uint8
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{
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// 1 - (1 - d) / s
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auto id = 0xffffffff - d;
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auto c1 = 255 - ((C1(s) > 0) ? (C1(id) / C1(s)) : C1(id));
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auto c2 = 255 - ((C2(s) > 0) ? (C2(id) / C2(s)) : C2(id));
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auto c3 = 255 - ((C3(s) > 0) ? (C3(id) / C3(s)) : C3(id));
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auto c1 = (C1(s) == 0) ? C1(d) : 255 - std::min(C1(id) * 255 / C1(s), 255);
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auto c2 = (C2(s) == 0) ? C2(d) : 255 - std::min(C2(id) * 255 / C2(s), 255);
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auto c3 = (C3(s) == 0) ? C3(d) : 255 - std::min(C3(id) * 255 / C3(s), 255);
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return JOIN(255, c1, c2, c3);
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}
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static inline uint32_t opBlendHardLight(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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// if (s < sa), (2 * s * d)
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// else (sa * da) - 2 * (da - s) * (sa - d)
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auto c1 = (C1(s) < 128) ? std::min(255, 2 * MULTIPLY(C1(s), C1(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C1(s), 255 - C1(d))));
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auto c2 = (C2(s) < 128) ? std::min(255, 2 * MULTIPLY(C2(s), C2(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C2(s), 255 - C2(d))));
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auto c3 = (C3(s) < 128) ? std::min(255, 2 * MULTIPLY(C3(s), C3(d))) : (255 - std::min(255, 2 * MULTIPLY(255 - C3(s), 255 - C3(d))));
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@ -474,9 +478,9 @@ static inline uint32_t opBlendHardLight(uint32_t s, uint32_t d, TVG_UNUSED uint8
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static inline uint32_t opBlendSoftLight(uint32_t s, uint32_t d, TVG_UNUSED uint8_t a)
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{
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//(255 - 2 * s) * (d * d) + (2 * s * b)
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auto c1 = std::min(255, MULTIPLY(255 - std::min(255, 2 * C1(s)), MULTIPLY(C1(d), C1(d))) + 2 * MULTIPLY(C1(s), C1(d)));
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auto c2 = std::min(255, MULTIPLY(255 - std::min(255, 2 * C2(s)), MULTIPLY(C2(d), C2(d))) + 2 * MULTIPLY(C2(s), C2(d)));
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auto c3 = std::min(255, MULTIPLY(255 - std::min(255, 2 * C3(s)), MULTIPLY(C3(d), C3(d))) + 2 * MULTIPLY(C3(s), C3(d)));
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auto c1 = MULTIPLY(255 - std::min(255, 2 * C1(s)), MULTIPLY(C1(d), C1(d))) + MULTIPLY(std::min(255, 2 * C1(s)), C1(d));
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auto c2 = MULTIPLY(255 - std::min(255, 2 * C2(s)), MULTIPLY(C2(d), C2(d))) + MULTIPLY(std::min(255, 2 * C2(s)), C2(d));
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auto c3 = MULTIPLY(255 - std::min(255, 2 * C3(s)), MULTIPLY(C3(d), C3(d))) + MULTIPLY(std::min(255, 2 * C3(s)), C3(d));
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return JOIN(255, c1, c2, c3);
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}
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@ -490,42 +494,44 @@ SwFixed mathAtan(const SwPoint& pt);
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SwFixed mathCos(SwFixed angle);
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SwFixed mathSin(SwFixed angle);
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void mathSplitCubic(SwPoint* base);
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void mathSplitLine(SwPoint* base);
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SwFixed mathDiff(SwFixed angle1, SwFixed angle2);
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SwFixed mathLength(const SwPoint& pt);
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bool mathSmallCubic(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
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int mathCubicAngle(const SwPoint* base, SwFixed& angleIn, SwFixed& angleMid, SwFixed& angleOut);
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SwFixed mathMean(SwFixed angle1, SwFixed angle2);
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SwPoint mathTransform(const Point* to, const Matrix* transform);
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SwPoint mathTransform(const Point* to, const Matrix& transform);
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bool mathUpdateOutlineBBox(const SwOutline* outline, const SwBBox& clipRegion, SwBBox& renderRegion, bool fastTrack);
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bool mathClipBBox(const SwBBox& clipper, SwBBox& clipee);
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bool mathClipBBox(const SwBBox& clipper, SwBBox& clippee);
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void shapeReset(SwShape* shape);
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bool shapePrepare(SwShape* shape, const RenderShape* rshape, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite);
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bool shapePrepare(SwShape* shape, const RenderShape* rshape, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid, bool hasComposite);
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bool shapePrepared(const SwShape* shape);
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bool shapeGenRle(SwShape* shape, const RenderShape* rshape, bool antiAlias);
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void shapeDelOutline(SwShape* shape, SwMpool* mpool, uint32_t tid);
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void shapeResetStroke(SwShape* shape, const RenderShape* rshape, const Matrix* transform);
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bool shapeGenStrokeRle(SwShape* shape, const RenderShape* rshape, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
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void shapeResetStroke(SwShape* shape, const RenderShape* rshape, const Matrix& transform);
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bool shapeGenStrokeRle(SwShape* shape, const RenderShape* rshape, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
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void shapeFree(SwShape* shape);
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void shapeDelStroke(SwShape* shape);
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bool shapeGenFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable);
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bool shapeGenStrokeFillColors(SwShape* shape, const Fill* fill, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable);
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bool shapeGenFillColors(SwShape* shape, const Fill* fill, const Matrix& transform, SwSurface* surface, uint8_t opacity, bool ctable);
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bool shapeGenStrokeFillColors(SwShape* shape, const Fill* fill, const Matrix& transform, SwSurface* surface, uint8_t opacity, bool ctable);
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void shapeResetFill(SwShape* shape);
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void shapeResetStrokeFill(SwShape* shape);
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void shapeDelFill(SwShape* shape);
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void shapeDelStrokeFill(SwShape* shape);
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void strokeReset(SwStroke* stroke, const RenderShape* shape, const Matrix* transform);
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void strokeReset(SwStroke* stroke, const RenderShape* shape, const Matrix& transform);
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bool strokeParseOutline(SwStroke* stroke, const SwOutline& outline);
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SwOutline* strokeExportOutline(SwStroke* stroke, SwMpool* mpool, unsigned tid);
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void strokeFree(SwStroke* stroke);
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bool imagePrepare(SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
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bool imagePrepare(SwImage* image, const Matrix& transform, const SwBBox& clipRegion, SwBBox& renderRegion, SwMpool* mpool, unsigned tid);
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bool imageGenRle(SwImage* image, const SwBBox& renderRegion, bool antiAlias);
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void imageDelOutline(SwImage* image, SwMpool* mpool, uint32_t tid);
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void imageReset(SwImage* image);
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void imageFree(SwImage* image);
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bool fillGenColorTable(SwFill* fill, const Fill* fdata, const Matrix* transform, SwSurface* surface, uint8_t opacity, bool ctable);
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bool fillGenColorTable(SwFill* fill, const Fill* fdata, const Matrix& transform, SwSurface* surface, uint8_t opacity, bool ctable);
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const Fill::ColorStop* fillFetchSolid(const SwFill* fill, const Fill* fdata);
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void fillReset(SwFill* fill);
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void fillFree(SwFill* fill);
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@ -542,13 +548,13 @@ void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint3
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void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, SwBlender op, SwBlender op2, uint8_t a); //blending + BlendingMethod(op2) ver.
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void fillRadial(const SwFill* fill, uint32_t* dst, uint32_t y, uint32_t x, uint32_t len, uint8_t* cmp, SwAlpha alpha, uint8_t csize, uint8_t opacity); //matting ver.
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SwRleData* rleRender(SwRleData* rle, const SwOutline* outline, const SwBBox& renderRegion, bool antiAlias);
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SwRleData* rleRender(const SwBBox* bbox);
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void rleFree(SwRleData* rle);
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void rleReset(SwRleData* rle);
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void rleMerge(SwRleData* rle, SwRleData* clip1, SwRleData* clip2);
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void rleClipPath(SwRleData* rle, const SwRleData* clip);
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void rleClipRect(SwRleData* rle, const SwBBox* clip);
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SwRle* rleRender(SwRle* rle, const SwOutline* outline, const SwBBox& renderRegion, bool antiAlias);
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SwRle* rleRender(const SwBBox* bbox);
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void rleFree(SwRle* rle);
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void rleReset(SwRle* rle);
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void rleMerge(SwRle* rle, SwRle* clip1, SwRle* clip2);
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bool rleClip(SwRle* rle, const SwRle* clip);
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bool rleClip(SwRle* rle, const SwBBox* clip);
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SwMpool* mpoolInit(uint32_t threads);
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bool mpoolTerm(SwMpool* mpool);
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@ -561,16 +567,33 @@ SwOutline* mpoolReqDashOutline(SwMpool* mpool, unsigned idx);
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void mpoolRetDashOutline(SwMpool* mpool, unsigned idx);
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bool rasterCompositor(SwSurface* surface);
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bool rasterGradientShape(SwSurface* surface, SwShape* shape, unsigned id);
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bool rasterGradientShape(SwSurface* surface, SwShape* shape, const Fill* fdata, uint8_t opacity);
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bool rasterShape(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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bool rasterImage(SwSurface* surface, SwImage* image, const RenderMesh* mesh, const Matrix* transform, const SwBBox& bbox, uint8_t opacity);
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bool rasterImage(SwSurface* surface, SwImage* image, const Matrix& transform, const SwBBox& bbox, uint8_t opacity);
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bool rasterStroke(SwSurface* surface, SwShape* shape, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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bool rasterGradientStroke(SwSurface* surface, SwShape* shape, unsigned id);
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bool rasterClear(SwSurface* surface, uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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bool rasterGradientStroke(SwSurface* surface, SwShape* shape, const Fill* fdata, uint8_t opacity);
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bool rasterClear(SwSurface* surface, uint32_t x, uint32_t y, uint32_t w, uint32_t h, pixel_t val = 0);
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void rasterPixel32(uint32_t *dst, uint32_t val, uint32_t offset, int32_t len);
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void rasterTranslucentPixel32(uint32_t* dst, uint32_t* src, uint32_t len, uint8_t opacity);
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void rasterPixel32(uint32_t* dst, uint32_t* src, uint32_t len, uint8_t opacity);
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void rasterGrayscale8(uint8_t *dst, uint8_t val, uint32_t offset, int32_t len);
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void rasterUnpremultiply(Surface* surface);
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void rasterPremultiply(Surface* surface);
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bool rasterConvertCS(Surface* surface, ColorSpace to);
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void rasterXYFlip(uint32_t* src, uint32_t* dst, int32_t stride, int32_t w, int32_t h, const SwBBox& bbox, bool flipped);
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void rasterUnpremultiply(RenderSurface* surface);
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void rasterPremultiply(RenderSurface* surface);
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bool rasterConvertCS(RenderSurface* surface, ColorSpace to);
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uint32_t rasterUnpremultiply(uint32_t data);
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bool effectGaussianBlur(SwCompositor* cmp, SwSurface* surface, const RenderEffectGaussianBlur* params);
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bool effectGaussianBlurRegion(RenderEffectGaussianBlur* effect);
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void effectGaussianBlurUpdate(RenderEffectGaussianBlur* effect, const Matrix& transform);
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bool effectDropShadow(SwCompositor* cmp, SwSurface* surfaces[2], const RenderEffectDropShadow* params, bool direct);
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bool effectDropShadowRegion(RenderEffectDropShadow* effect);
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void effectDropShadowUpdate(RenderEffectDropShadow* effect, const Matrix& transform);
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void effectFillUpdate(RenderEffectFill* effect);
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bool effectFill(SwCompositor* cmp, const RenderEffectFill* params, bool direct);
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void effectTintUpdate(RenderEffectTint* effect);
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bool effectTint(SwCompositor* cmp, const RenderEffectTint* params, bool direct);
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void effectTritoneUpdate(RenderEffectTritone* effect);
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bool effectTritone(SwCompositor* cmp, const RenderEffectTritone* params, bool direct);
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|
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#endif /* _TVG_SW_COMMON_H_ */
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue