feat: updated engine version to 4.4-rc1
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5459 changed files with 1128836 additions and 198305 deletions
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools">
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<uses-feature
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android:name="android.hardware.vr.headtracking"
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android:required="true"
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android:version="1"/>
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<uses-permission
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android:name="com.pvr.tobactivate.permission.AUTH_CHECK" />
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<uses-permission
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android:name="com.picovr.permission.HAND_TRACKING" />
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<application>
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<activity
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android:name=".GodotEditor"
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android:exported="true"
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android:screenOrientation="landscape"
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tools:node="merge"
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tools:replace="android:screenOrientation">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".GodotXRGame"
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android:exported="false"
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tools:node="merge">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.DEFAULT" />
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<category android:name="org.khronos.openxr.intent.category.IMMERSIVE_HMD" />
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</intent-filter>
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</activity>
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<!--
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We remove this meta-data originating from the vendors plugin as we only need the loader for
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now since the project being edited provides its own version of the vendors plugin.
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This needs to be removed once we start implementing the immersive version of the project
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manager and editor windows.
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-->
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<meta-data
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android:name="org.godotengine.plugin.v2.GodotOpenXRPico"
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android:value="org.godotengine.openxr.vendors.pico.GodotOpenXRPico"
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tools:node="remove"/>
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<!-- Enable system splash screen. Passthrough splash screen is not supported yet-->
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<meta-data
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android:name="pvr.app.splash"
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android:value="0" />
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<!-- Enable passthrough-->
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<meta-data
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android:name="enable_vst"
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android:value="1" />
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<!-- PICO hand tracking -->
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<meta-data
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android:name="handtracking"
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android:value="1" />
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<!-- Run as a 2D window app.-->
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<meta-data
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android:name="pvr.app.type"
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android:value="2d"
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tools:replace="android:value"/>
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</application>
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</manifest>
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/**************************************************************************/
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/* GodotEditor.kt */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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package org.godotengine.editor
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/**
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* Primary window of the Godot Editor.
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*
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* This is the implementation of the editor used when running on PicoOS devices.
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*/
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open class GodotEditor : BaseGodotEditor()
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