feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -1,16 +1,8 @@
#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
import editor.template_builders as build_template_cs
env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder(
action=env.Run(build_template_cs.make_templates),
suffix=".h",
src_suffix=".cs",
)
# Template files
templates_sources = Glob("*/*.cs")
env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)])
env.CommandNoCache("templates.gen.h", Glob("*/*.cs"), env.Run(build_template_cs.make_templates))

View file

@ -3,6 +3,8 @@
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
[GlobalClass]
public partial class VisualShaderNode_CLASS_ : _BASE_
{
public override string _GetName()
@ -20,37 +22,37 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
return "";
}
public override long _GetReturnIconType()
public override VisualShaderNode.PortType _GetReturnIconType()
{
return 0;
}
public override long _GetInputPortCount()
public override int _GetInputPortCount()
{
return 0;
}
public override string _GetInputPortName(long port)
public override string _GetInputPortName(int port)
{
return "";
}
public override long _GetInputPortType(long port)
public override VisualShaderNode.PortType _GetInputPortType(int port)
{
return 0;
}
public override long _GetOutputPortCount()
public override int _GetOutputPortCount()
{
return 1;
}
public override string _GetOutputPortName(long port)
public override string _GetOutputPortName(int port)
{
return "result";
}
public override long _GetOutputPortType(long port)
public override VisualShaderNode.PortType _GetOutputPortType(int port)
{
return 0;
}