feat: updated engine version to 4.4-rc1

This commit is contained in:
Sara 2025-02-23 14:38:14 +01:00
parent ee00efde1f
commit 21ba8e33af
5459 changed files with 1128836 additions and 198305 deletions

View file

@ -1,17 +1,22 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
<TargetFramework>net6.0</TargetFramework>
<LangVersion>10</LangVersion>
<TargetFramework>net8.0</TargetFramework>
<LangVersion>12</LangVersion>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build" Version="15.1.548" ExcludeAssets="runtime" />
<PackageReference Include="Microsoft.Build.Locator" Version="1.2.6" />
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.0" PrivateAssets="All" />
<PackageReference Include="NuGet.Frameworks" Version="6.12.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
<ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" />
</ItemGroup>
</Project>

View file

@ -12,6 +12,8 @@ namespace GodotTools.ProjectEditor
{
public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}";
public static string GodotMinimumRequiredTfm => "net8.0";
public static ProjectRootElement GenGameProject(string name)
{
if (name.Length == 0)
@ -22,13 +24,7 @@ namespace GodotTools.ProjectEditor
root.Sdk = GodotSdkAttrValue;
var mainGroup = root.AddPropertyGroup();
mainGroup.AddProperty("TargetFramework", "net6.0");
var net7 = mainGroup.AddProperty("TargetFramework", "net7.0");
net7.Condition = " '$(GodotTargetPlatform)' == 'android' ";
var net8 = mainGroup.AddProperty("TargetFramework", "net8.0");
net8.Condition = " '$(GodotTargetPlatform)' == 'ios' ";
mainGroup.AddProperty("TargetFramework", GodotMinimumRequiredTfm);
mainGroup.AddProperty("EnableDynamicLoading", "true");

View file

@ -1,7 +1,11 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Microsoft.Build.Construction;
using Microsoft.Build.Evaluation;
using Microsoft.Build.Locator;
using NuGet.Frameworks;
namespace GodotTools.ProjectEditor
{
@ -19,8 +23,21 @@ namespace GodotTools.ProjectEditor
}
}
public static class ProjectUtils
public static partial class ProjectUtils
{
[GeneratedRegex(@"\s*'\$\(GodotTargetPlatform\)'\s*==\s*'(?<platform>[A-z]+)'\s*", RegexOptions.IgnoreCase)]
private static partial Regex GodotTargetPlatformConditionRegex();
private static readonly string[] _platformNames =
{
"windows",
"linuxbsd",
"macos",
"android",
"ios",
"web",
};
public static void MSBuildLocatorRegisterLatest(out Version version, out string path)
{
var instance = MSBuildLocator.QueryVisualStudioInstances()
@ -36,11 +53,22 @@ namespace GodotTools.ProjectEditor
public static MSBuildProject? Open(string path)
{
var root = ProjectRootElement.Open(path);
var root = ProjectRootElement.Open(path, ProjectCollection.GlobalProjectCollection, preserveFormatting: true);
return root != null ? new MSBuildProject(root) : null;
}
public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
public static void UpgradeProjectIfNeeded(MSBuildProject project, string projectName)
{
// NOTE: The order in which changes are made to the project is important.
// Migrate to MSBuild project Sdks style if using the old style.
MigrateToProjectSdksStyle(project, projectName);
EnsureGodotSdkIsUpToDate(project);
EnsureTargetFrameworkMatchesMinimumRequirement(project);
}
private static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName)
{
var origRoot = project.Root;
@ -64,5 +92,128 @@ namespace GodotTools.ProjectEditor
root.Sdk = godotSdkAttrValue;
project.HasUnsavedChanges = true;
}
private static void EnsureTargetFrameworkMatchesMinimumRequirement(MSBuildProject project)
{
var root = project.Root;
string minTfmValue = ProjectGenerator.GodotMinimumRequiredTfm;
var minTfmVersion = NuGetFramework.Parse(minTfmValue).Version;
ProjectPropertyGroupElement? mainPropertyGroup = null;
ProjectPropertyElement? mainTargetFrameworkProperty = null;
var propertiesToChange = new List<ProjectPropertyElement>();
foreach (var propertyGroup in root.PropertyGroups)
{
bool groupHasCondition = !string.IsNullOrEmpty(propertyGroup.Condition);
// Check if the property group should be excluded from checking for 'TargetFramework' properties.
if (groupHasCondition && !ConditionMatchesGodotPlatform(propertyGroup.Condition))
{
continue;
}
// Store a reference to the first property group without conditions,
// in case we need to add a new 'TargetFramework' property later.
if (mainPropertyGroup == null && !groupHasCondition)
{
mainPropertyGroup = propertyGroup;
}
foreach (var property in propertyGroup.Properties)
{
// We are looking for 'TargetFramework' properties.
if (property.Name != "TargetFramework")
{
continue;
}
bool propertyHasCondition = !string.IsNullOrEmpty(property.Condition);
// Check if the property should be excluded.
if (propertyHasCondition && !ConditionMatchesGodotPlatform(property.Condition))
{
continue;
}
if (!groupHasCondition && !propertyHasCondition)
{
// Store a reference to the 'TargetFramework' that has no conditions
// because it applies to all platforms.
if (mainTargetFrameworkProperty == null)
{
mainTargetFrameworkProperty = property;
}
continue;
}
// If the 'TargetFramework' property is conditional, it may no longer be needed
// when the main one is upgraded to the new minimum version.
var tfmVersion = NuGetFramework.Parse(property.Value).Version;
if (tfmVersion <= minTfmVersion)
{
propertiesToChange.Add(property);
}
}
}
if (mainTargetFrameworkProperty == null)
{
// We haven't found a 'TargetFramework' property without conditions,
// we'll just add one in the first property group without conditions.
if (mainPropertyGroup == null)
{
// We also don't have a property group without conditions,
// so we'll add a new one to the project.
mainPropertyGroup = root.AddPropertyGroup();
}
mainTargetFrameworkProperty = mainPropertyGroup.AddProperty("TargetFramework", minTfmValue);
project.HasUnsavedChanges = true;
}
else
{
var tfmVersion = NuGetFramework.Parse(mainTargetFrameworkProperty.Value).Version;
if (tfmVersion < minTfmVersion)
{
mainTargetFrameworkProperty.Value = minTfmValue;
project.HasUnsavedChanges = true;
}
}
var mainTfmVersion = NuGetFramework.Parse(mainTargetFrameworkProperty.Value).Version;
foreach (var property in propertiesToChange)
{
// If the main 'TargetFramework' property targets a version newer than
// the minimum required by Godot, we don't want to remove the conditional
// 'TargetFramework' properties, only upgrade them to the new minimum.
// Otherwise, it can be removed.
if (mainTfmVersion > minTfmVersion)
{
property.Value = minTfmValue;
}
else
{
property.Parent.RemoveChild(property);
}
project.HasUnsavedChanges = true;
}
static bool ConditionMatchesGodotPlatform(string condition)
{
// Check if the condition is checking the 'GodotTargetPlatform' for one of the
// Godot platforms with built-in support in the Godot.NET.Sdk.
var match = GodotTargetPlatformConditionRegex().Match(condition);
if (match.Success)
{
string platform = match.Groups["platform"].Value;
return _platformNames.Contains(platform, StringComparer.OrdinalIgnoreCase);
}
return false;
}
}
}
}