feat: more work on tree graphics
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4f525b2b16
commit
1f76dbbc8a
22 changed files with 1591 additions and 4 deletions
7
project/materials/abstractor_pass.tres
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7
project/materials/abstractor_pass.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://boluuvdyoysy7"]
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[ext_resource type="Shader" uid="uid://dsdrwuvbo85rv" path="res://materials/tree_abstractor.gdshader" id="1_jo5p1"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_jo5p1")
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BIN
project/materials/forest_floor_grass_albedo.png
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project/materials/forest_floor_grass_albedo.png
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35
project/materials/forest_floor_grass_albedo.png.import
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35
project/materials/forest_floor_grass_albedo.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dfo6tpij7p21d"
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path.s3tc="res://.godot/imported/forest_floor_grass_albedo.png-5eace128d804bb00e037dee24a0f7f97.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/forest_floor_grass_albedo.png"
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dest_files=["res://.godot/imported/forest_floor_grass_albedo.png-5eace128d804bb00e037dee24a0f7f97.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
project/materials/forest_floor_grass_normal.png
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BIN
project/materials/forest_floor_grass_normal.png
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After Width: | Height: | Size: 1.8 MiB |
35
project/materials/forest_floor_grass_normal.png.import
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35
project/materials/forest_floor_grass_normal.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7tmbo0hmtrgm"
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path.s3tc="res://.godot/imported/forest_floor_grass_normal.png-c5504866386b1f942fb631586da08e2d.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/forest_floor_grass_normal.png"
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dest_files=["res://.godot/imported/forest_floor_grass_normal.png-c5504866386b1f942fb631586da08e2d.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://materials/forest_floor_grass_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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19
project/materials/tree_abstractor.gdshader
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19
project/materials/tree_abstractor.gdshader
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shader_type spatial;
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uniform sampler2D albedo : hint_default_black, source_color;
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void vertex() {
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}
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void fragment() {
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// Called for every pixel the material is visible on.
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vec4 col = texture(albedo, UV);
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ALPHA = col.w;
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ALBEDO = col.xyz;
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}
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//void light() {
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// // Called for every pixel for every light affecting the material.
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// // Uncomment to replace the default light processing function with this one.
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//}
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1
project/materials/tree_abstractor.gdshader.uid
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1
project/materials/tree_abstractor.gdshader.uid
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@ -0,0 +1 @@
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uid://dsdrwuvbo85rv
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BIN
project/materials/walls_albedo.png
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BIN
project/materials/walls_albedo.png
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After Width: | Height: | Size: 1.2 MiB |
35
project/materials/walls_albedo.png.import
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35
project/materials/walls_albedo.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dq7w8p5uip7gs"
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path.s3tc="res://.godot/imported/walls_albedo.png-14d409b72623475467ee56404365c248.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/walls_albedo.png"
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dest_files=["res://.godot/imported/walls_albedo.png-14d409b72623475467ee56404365c248.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
project/materials/walls_normal.png
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BIN
project/materials/walls_normal.png
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Binary file not shown.
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After Width: | Height: | Size: 3.6 MiB |
35
project/materials/walls_normal.png.import
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35
project/materials/walls_normal.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ctbhdv8f5ts1a"
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path.s3tc="res://.godot/imported/walls_normal.png-c40f01dc33d54b9da34e2b029436249f.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://materials/walls_normal.png"
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dest_files=["res://.godot/imported/walls_normal.png-c40f01dc33d54b9da34e2b029436249f.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://materials/walls_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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