fix: camera inverting when falling
This commit is contained in:
parent
1f76dbbc8a
commit
063d3d7e15
|
@ -18,7 +18,10 @@ func _ready():
|
|||
func _process(_delta):
|
||||
var target : Vector3 = get_parent().global_position + Vector3(0.0, pivot_height, 0.0)
|
||||
var diff := self.global_position - target
|
||||
self.look_at_from_position(target + diff.normalized() * dist, get_parent().global_position + Vector3(0.0, look_target_height, 0.0))
|
||||
if abs(diff).x + abs(diff.z) > 0.1:
|
||||
self.look_at_from_position(target + diff.normalized() * dist, get_parent().global_position + Vector3(0.0, look_target_height, 0.0))
|
||||
else:
|
||||
self.global_position = target + diff.normalized() * dist
|
||||
"
|
||||
|
||||
[node name="Player" type="PlayerBody"]
|
||||
|
|
Loading…
Reference in a new issue